freedreno: also set DUMP flag on shaders
[mesa.git] / src / gallium / drivers / freedreno / a3xx / fd3_program.c
index 9582584785716558553d2d1f3341a1ca0d1c0d06..29371049ba0f84dd70ac2eb3ba0857cf76576b8d 100644 (file)
@@ -122,7 +122,7 @@ emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
                OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
                                CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
        } else {
-               OUT_RELOC(ring, so->bo, 0,
+               OUT_RELOCD(ring, so->bo, 0,
                                CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
        }
        for (i = 0; i < sz; i++) {