static void
draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
- struct fd4_emit *emit)
+ struct fd4_emit *emit, unsigned index_offset)
{
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
fd4_emit_vertex_bufs(ring, emit);
OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
- OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
+ OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
OUT_RING(ring, info->start_instance); /* ??? UNKNOWN_2209 */
OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
(info->mode == PIPE_PRIM_POINTS))
primtype = DI_PT_POINTLIST_PSIZE;
- fd4_draw_emit(ctx, ring,
- primtype,
+ fd4_draw_emit(ctx->batch, ring, primtype,
emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
- info);
+ info, index_offset);
}
/* fixup dirty shader state in case some "unrelated" (from the state-
struct ir3_shader_key *last_key = &fd4_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
- if (last_key->has_per_samp || key->has_per_samp) {
- if ((last_key->vsaturate_s != key->vsaturate_s) ||
- (last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r) ||
- (last_key->vastc_srgb != key->vastc_srgb))
- ctx->dirty |= FD_SHADER_DIRTY_VP;
-
- if ((last_key->fsaturate_s != key->fsaturate_s) ||
- (last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r) ||
- (last_key->fastc_srgb != key->fastc_srgb))
- ctx->dirty |= FD_SHADER_DIRTY_FP;
+ if (ir3_shader_key_changes_fs(last_key, key)) {
+ ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
+ ctx->dirty |= FD_DIRTY_PROG;
}
- if (last_key->vclamp_color != key->vclamp_color)
- ctx->dirty |= FD_SHADER_DIRTY_VP;
-
- if (last_key->fclamp_color != key->fclamp_color)
- ctx->dirty |= FD_SHADER_DIRTY_FP;
-
- if (last_key->color_two_side != key->color_two_side)
- ctx->dirty |= FD_SHADER_DIRTY_FP;
-
- if (last_key->half_precision != key->half_precision)
- ctx->dirty |= FD_SHADER_DIRTY_FP;
-
- if (last_key->rasterflat != key->rasterflat)
- ctx->dirty |= FD_SHADER_DIRTY_FP;
+ if (ir3_shader_key_changes_vs(last_key, key)) {
+ ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
+ ctx->dirty |= FD_DIRTY_PROG;
+ }
fd4_ctx->last_key = *key;
}
}
static bool
-fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
+fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
+ unsigned index_offset)
{
struct fd4_context *fd4_ctx = fd4_context(ctx);
struct fd4_emit emit = {
.vclamp_color = ctx->rasterizer->clamp_vertex_color,
.fclamp_color = ctx->rasterizer->clamp_fragment_color,
.rasterflat = ctx->rasterizer->flatshade,
- // TODO set .half_precision based on render target format,
- // ie. float16 and smaller use half, float32 use full..
- .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
+ .half_precision = ctx->in_blit &&
+ fd_half_precision(&ctx->batch->framebuffer),
.ucp_enables = ctx->rasterizer->clip_plane_enable,
.has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
fixup_shader_state(ctx, &emit.key);
- unsigned dirty = ctx->dirty;
+ enum fd_dirty_3d_state dirty = ctx->dirty;
/* do regular pass first, since that is more likely to fail compiling: */
struct fd_ringbuffer *ring = ctx->batch->draw;
if (ctx->rasterizer->rasterizer_discard) {
- fd_wfi(ctx, ring);
+ fd_wfi(ctx->batch, ring);
OUT_PKT3(ring, CP_REG_RMW, 3);
OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
OUT_RING(ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
}
- draw_impl(ctx, ctx->batch->draw, &emit);
+ draw_impl(ctx, ctx->batch->draw, &emit, index_offset);
if (ctx->rasterizer->rasterizer_discard) {
- fd_wfi(ctx, ring);
+ fd_wfi(ctx->batch, ring);
OUT_PKT3(ring, CP_REG_RMW, 3);
OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
emit.dirty = dirty & ~(FD_DIRTY_BLEND);
emit.vp = NULL; /* we changed key so need to refetch vp */
emit.fp = NULL;
- draw_impl(ctx, ctx->batch->binning, &emit);
-
- return true;
-}
-
-/* clear operations ignore viewport state, so we need to reset it
- * based on framebuffer state:
- */
-static void
-reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
-{
- float half_width = pfb->width * 0.5f;
- float half_height = pfb->height * 0.5f;
-
- OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 4);
- OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(half_width));
- OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(half_width));
- OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(half_height));
- OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
-}
-
-/* TODO maybe we should just migrate u_blitter for clear and do it in
- * core (so we get normal draw pass state mgmt and binning).. That should
- * work well enough for a3xx/a4xx (but maybe not a2xx?)
- */
-
-static void
-fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
-{
- struct fd4_context *fd4_ctx = fd4_context(ctx);
- struct fd_ringbuffer *ring = ctx->batch->binning;
- struct fd4_emit emit = {
- .debug = &ctx->debug,
- .vtx = &fd4_ctx->solid_vbuf_state,
- .prog = &ctx->solid_prog,
- .key = {
- .binning_pass = true,
- .half_precision = true,
- },
- .dirty = dirty,
- };
-
- fd4_emit_state(ctx, ring, &emit);
- fd4_emit_vertex_bufs(ring, &emit);
- reset_viewport(ring, &ctx->framebuffer);
-
- OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
- OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_VAROUT(0) |
- A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
- OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
- A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES));
-
- OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
- OUT_RING(ring, 0x00000002);
-
- fd4_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
-}
-
-static void
-fd4_clear(struct fd_context *ctx, unsigned buffers,
- const union pipe_color_union *color, double depth, unsigned stencil)
-{
- struct fd4_context *fd4_ctx = fd4_context(ctx);
- struct fd_ringbuffer *ring = ctx->batch->draw;
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
- unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
- unsigned dirty = ctx->dirty;
- unsigned i;
- struct fd4_emit emit = {
- .debug = &ctx->debug,
- .vtx = &fd4_ctx->solid_vbuf_state,
- .prog = &ctx->solid_prog,
- .key = {
- .half_precision = fd_half_precision(pfb),
- },
- };
-
- dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
- dirty |= FD_DIRTY_PROG;
- emit.dirty = dirty;
-
- fd4_clear_binning(ctx, dirty);
-
- OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
-
- /* emit generic state now: */
- fd4_emit_state(ctx, ring, &emit);
- reset_viewport(ring, pfb);
-
- if (buffers & PIPE_CLEAR_DEPTH) {
- OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
- OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
- A4XX_RB_DEPTH_CONTROL_Z_ENABLE |
- A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
-
- fd_wfi(ctx, ring);
- OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_ZOFFSET_0, 2);
- OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(0.0));
- OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(depth));
- ctx->dirty |= FD_DIRTY_VIEWPORT;
- } else {
- OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
- OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
- }
-
- if (buffers & PIPE_CLEAR_STENCIL) {
- OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
- OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(stencil) |
- A4XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
- A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
- OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
- A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
- 0xff000000 | // XXX ???
- A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
-
- OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
- OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
- A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
- A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
- A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
- A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
- OUT_RING(ring, A4XX_RB_STENCIL_CONTROL2_STENCIL_BUFFER);
- } else {
- OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
- OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
- A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
- A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
- OUT_RING(ring, A4XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
- A4XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
- A4XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
-
- OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
- OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
- A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
- A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
- A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
- OUT_RING(ring, 0x00000000); /* RB_STENCIL_CONTROL2 */
- }
-
- if (buffers & PIPE_CLEAR_COLOR) {
- OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
- OUT_RING(ring, A4XX_RB_ALPHA_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER));
- }
-
- for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
- mrt_comp[i] = (buffers & (PIPE_CLEAR_COLOR0 << i)) ? 0xf : 0x0;
-
- OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
- OUT_RING(ring, A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
- A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf));
-
- OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
- OUT_RING(ring, A4XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
- A4XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
- A4XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
- A4XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
- A4XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
- A4XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
- }
-
- OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
- OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
- A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
- A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
- A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
- A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
- A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
- A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
- A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
-
- fd4_emit_vertex_bufs(ring, &emit);
-
- OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
- OUT_RING(ring, 0x0); /* XXX GRAS_ALPHA_CONTROL */
-
- OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
- OUT_RING(ring, 0x00000000);
+ draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
- /* until fastclear works: */
- fd4_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
+ fd_context_all_clean(ctx);
- OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
- OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
- OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
-
- OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
- OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
-
- OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
- OUT_RING(ring, 0x00000001);
-
- fd4_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
-
- OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
- OUT_RING(ring, 0x00000000);
-
- OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
- OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
-
- OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
- OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
- A4XX_GRAS_SC_CONTROL_MSAA_DISABLE |
- A4XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) |
- A4XX_GRAS_SC_CONTROL_RASTER_MODE(0));
+ return true;
}
void
{
struct fd_context *ctx = fd_context(pctx);
ctx->draw_vbo = fd4_draw_vbo;
- ctx->clear = fd4_clear;
}