-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
+#include "util/u_viewport.h"
#include "freedreno_resource.h"
+#include "freedreno_query_hw.h"
#include "fd4_emit.h"
#include "fd4_blend.h"
#include "fd4_format.h"
#include "fd4_zsa.h"
-static const enum adreno_state_block sb[] = {
- [SHADER_VERTEX] = SB_VERT_SHADER,
- [SHADER_FRAGMENT] = SB_FRAG_SHADER,
-};
+#include "ir3_const.h"
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
*/
-void
-fd4_emit_const(struct fd_ringbuffer *ring, enum shader_t type,
+static void
+fd4_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
{
uint32_t i, sz;
- enum adreno_state_src src;
+ enum a4xx_state_src src;
debug_assert((regid % 4) == 0);
debug_assert((sizedwords % 4) == 0);
if (prsc) {
sz = 0;
- src = 0x2; // TODO ??
+ src = SS4_INDIRECT;
} else {
sz = sizedwords;
- src = SS_DIRECT;
+ src = SS4_DIRECT;
}
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(regid/4) |
- CP_LOAD_STATE_0_STATE_SRC(src) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb[type]) |
- CP_LOAD_STATE_0_NUM_UNIT(sizedwords/4));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + sz);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(regid/4) |
+ CP_LOAD_STATE4_0_STATE_SRC(src) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(fd4_stage2shadersb(type)) |
+ CP_LOAD_STATE4_0_NUM_UNIT(sizedwords/4));
if (prsc) {
struct fd_bo *bo = fd_resource(prsc)->bo;
OUT_RELOC(ring, bo, offset,
- CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS), 0);
+ CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS), 0);
} else {
- OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
- CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS));
+ OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
+ CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS));
dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
}
for (i = 0; i < sz; i++) {
}
static void
-fd4_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
- uint32_t regid, uint32_t num, struct fd_bo **bos, uint32_t *offsets)
+fd4_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type,
+ uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
{
+ uint32_t anum = align(num, 4);
uint32_t i;
debug_assert((regid % 4) == 0);
- debug_assert((num % 4) == 0);
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + num);
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(regid/4) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb[type]) |
- CP_LOAD_STATE_0_NUM_UNIT(num/4));
- OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
- CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + anum);
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(regid/4) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(fd4_stage2shadersb(type)) |
+ CP_LOAD_STATE4_0_NUM_UNIT(anum/4));
+ OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
+ CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS));
for (i = 0; i < num; i++) {
- if (bos[i]) {
- if (write) {
- OUT_RELOCW(ring, bos[i], offsets[i], 0, 0);
- } else {
- OUT_RELOC(ring, bos[i], offsets[i], 0, 0);
- }
+ if (prscs[i]) {
+ OUT_RELOC(ring, fd_resource(prscs[i])->bo, offsets[i], 0, 0);
} else {
OUT_RING(ring, 0xbad00000 | (i << 16));
}
}
+
+ for (; i < anum; i++)
+ OUT_RING(ring, 0xffffffff);
+}
+
+static bool
+is_stateobj(struct fd_ringbuffer *ring)
+{
+ return false;
+}
+
+void
+emit_const(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size, const void *user_buffer,
+ struct pipe_resource *buffer)
+{
+ /* TODO inline this */
+ assert(dst_offset + size <= v->constlen * 4);
+ fd4_emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
+
+static void
+emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
+{
+ /* TODO inline this */
+ assert(dst_offset + num <= v->constlen * 4);
+ fd4_emit_const_bo(ring, v->type, dst_offset, num, prscs, offsets);
}
static void
emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
- enum adreno_state_block sb, struct fd_texture_stateobj *tex)
+ enum a4xx_state_block sb, struct fd_texture_stateobj *tex,
+ const struct ir3_shader_variant *v)
{
static const uint32_t bcolor_reg[] = {
- [SB_VERT_TEX] = REG_A4XX_TPL1_TP_VS_BORDER_COLOR_BASE_ADDR,
- [SB_FRAG_TEX] = REG_A4XX_TPL1_TP_FS_BORDER_COLOR_BASE_ADDR,
+ [SB4_VS_TEX] = REG_A4XX_TPL1_TP_VS_BORDER_COLOR_BASE_ADDR,
+ [SB4_FS_TEX] = REG_A4XX_TPL1_TP_FS_BORDER_COLOR_BASE_ADDR,
};
struct fd4_context *fd4_ctx = fd4_context(ctx);
- unsigned i, off;
- void *ptr;
-
- u_upload_alloc(fd4_ctx->border_color_uploader,
- 0, 2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE, &off,
- &fd4_ctx->border_color_buf,
- &ptr);
-
- fd_setup_border_colors(tex, ptr, 0);
+ bool needs_border = false;
+ unsigned i;
if (tex->num_samplers > 0) {
int num_samplers;
num_samplers = align(tex->num_samplers, 2);
/* output sampler state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + (2 * num_samplers));
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE_0_NUM_UNIT(num_samplers));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (2 * num_samplers));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(num_samplers));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_samplers; i++) {
static const struct fd4_sampler_stateobj dummy_sampler = {};
const struct fd4_sampler_stateobj *sampler = tex->samplers[i] ?
&dummy_sampler;
OUT_RING(ring, sampler->texsamp0);
OUT_RING(ring, sampler->texsamp1);
+
+ needs_border |= sampler->needs_border;
}
for (; i < num_samplers; i++) {
}
if (tex->num_textures > 0) {
+ unsigned num_textures = tex->num_textures + v->astc_srgb.count;
+
/* emit texture state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * tex->num_textures));
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(sb) |
- CP_LOAD_STATE_0_NUM_UNIT(tex->num_textures));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (8 * num_textures));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE4_0_NUM_UNIT(num_textures));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_textures; i++) {
- static const struct fd4_pipe_sampler_view dummy_view = {
- .base.target = PIPE_TEXTURE_1D,
- };
+ static const struct fd4_pipe_sampler_view dummy_view = {};
const struct fd4_pipe_sampler_view *view = tex->textures[i] ?
fd4_pipe_sampler_view(tex->textures[i]) :
&dummy_view;
OUT_RING(ring, view->texconst3);
if (view->base.texture) {
struct fd_resource *rsc = fd_resource(view->base.texture);
- unsigned start = fd_sampler_first_level(&view->base);
- uint32_t offset;
- if (rsc->base.b.target == PIPE_BUFFER) {
- offset = view->base.u.buf.first_element *
- util_format_get_blocksize(view->base.format);
- } else {
- offset = fd_resource_offset(rsc, start, 0);
- }
- OUT_RELOC(ring, rsc->bo, offset, view->texconst4, 0);
+ if (view->base.format == PIPE_FORMAT_X32_S8X24_UINT)
+ rsc = rsc->stencil;
+ OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0);
+ } else {
+ OUT_RING(ring, 0x00000000);
+ }
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000000);
+ }
+
+ for (i = 0; i < v->astc_srgb.count; i++) {
+ static const struct fd4_pipe_sampler_view dummy_view = {};
+ const struct fd4_pipe_sampler_view *view;
+ unsigned idx = v->astc_srgb.orig_idx[i];
+
+ view = tex->textures[idx] ?
+ fd4_pipe_sampler_view(tex->textures[idx]) :
+ &dummy_view;
+
+ debug_assert(view->texconst0 & A4XX_TEX_CONST_0_SRGB);
+
+ OUT_RING(ring, view->texconst0 & ~A4XX_TEX_CONST_0_SRGB);
+ OUT_RING(ring, view->texconst1);
+ OUT_RING(ring, view->texconst2);
+ OUT_RING(ring, view->texconst3);
+ if (view->base.texture) {
+ struct fd_resource *rsc = fd_resource(view->base.texture);
+ OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0);
} else {
OUT_RING(ring, 0x00000000);
}
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
+ } else {
+ debug_assert(v->astc_srgb.count == 0);
}
- OUT_PKT0(ring, bcolor_reg[sb], 1);
- OUT_RELOC(ring, fd_resource(fd4_ctx->border_color_buf)->bo, off, 0, 0);
+ if (needs_border) {
+ unsigned off;
+ void *ptr;
+
+ u_upload_alloc(fd4_ctx->border_color_uploader,
+ 0, BORDER_COLOR_UPLOAD_SIZE,
+ BORDER_COLOR_UPLOAD_SIZE, &off,
+ &fd4_ctx->border_color_buf,
+ &ptr);
- u_upload_unmap(fd4_ctx->border_color_uploader);
+ fd_setup_border_colors(tex, ptr, 0);
+ OUT_PKT0(ring, bcolor_reg[sb], 1);
+ OUT_RELOC(ring, fd_resource(fd4_ctx->border_color_buf)->bo, off, 0, 0);
+
+ u_upload_unmap(fd4_ctx->border_color_uploader);
+ }
}
/* emit texture state for mem->gmem restore operation.. eventually it would
}
/* output sampler state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + (2 * nr_bufs));
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) |
- CP_LOAD_STATE_0_NUM_UNIT(nr_bufs));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (2 * nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(SB4_FS_TEX) |
+ CP_LOAD_STATE4_0_NUM_UNIT(nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
for (i = 0; i < nr_bufs; i++) {
OUT_RING(ring, A4XX_TEX_SAMP_0_XY_MAG(A4XX_TEX_NEAREST) |
A4XX_TEX_SAMP_0_XY_MIN(A4XX_TEX_NEAREST) |
}
/* emit texture state: */
- OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * nr_bufs));
- OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
- CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
- CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) |
- CP_LOAD_STATE_0_NUM_UNIT(nr_bufs));
- OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
- CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
+ OUT_PKT3(ring, CP_LOAD_STATE4, 2 + (8 * nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
+ CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
+ CP_LOAD_STATE4_0_STATE_BLOCK(SB4_FS_TEX) |
+ CP_LOAD_STATE4_0_NUM_UNIT(nr_bufs));
+ OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
+ CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
for (i = 0; i < nr_bufs; i++) {
if (bufs[i]) {
struct fd_resource *rsc = fd_resource(bufs[i]->texture);
- /* note: PIPE_BUFFER disallowed for surfaces */
- unsigned lvl = bufs[i]->u.tex.level;
- struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl);
- uint32_t offset = fd_resource_offset(rsc, lvl, bufs[i]->u.tex.first_layer);
- enum pipe_format format = fd4_gmem_restore_format(bufs[i]->format);
+ enum pipe_format format = fd_gmem_restore_format(bufs[i]->format);
/* The restore blit_zs shader expects stencil in sampler 0,
* and depth in sampler 1
*/
if (rsc->stencil && (i == 0)) {
rsc = rsc->stencil;
- format = fd4_gmem_restore_format(rsc->base.b.format);
+ format = fd_gmem_restore_format(rsc->base.format);
}
+ /* note: PIPE_BUFFER disallowed for surfaces */
+ unsigned lvl = bufs[i]->u.tex.level;
+ struct fdl_slice *slice = fd_resource_slice(rsc, lvl);
+ unsigned offset = fd_resource_offset(rsc, lvl, bufs[i]->u.tex.first_layer);
+
/* z32 restore is accomplished using depth write. If there is
* no stencil component (ie. PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
* then no render target:
OUT_RING(ring, A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) |
A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) |
- fd4_tex_swiz(format, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_GREEN,
- PIPE_SWIZZLE_BLUE, PIPE_SWIZZLE_ALPHA));
+ fd4_tex_swiz(format, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W));
OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(bufs[i]->width) |
A4XX_TEX_CONST_1_HEIGHT(bufs[i]->height));
- OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(slice->pitch * rsc->cpp) |
+ OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(slice->pitch) |
A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(format)));
OUT_RING(ring, 0x00000000);
OUT_RELOC(ring, rsc->bo, offset, 0, 0);
int32_t i, j, last = -1;
uint32_t total_in = 0;
const struct fd_vertex_state *vtx = emit->vtx;
- struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
+ const struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
unsigned vertex_regid = regid(63, 0);
unsigned instance_regid = regid(63, 0);
unsigned vtxcnt_regid = regid(63, 0);
continue;
if (vp->inputs[i].sysval) {
switch(vp->inputs[i].slot) {
- case SYSTEM_VALUE_BASE_VERTEX:
- /* handled elsewhere */
- break;
case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
vertex_regid = vp->inputs[i].regid;
break;
struct pipe_vertex_element *elem = &vtx->vtx->pipe[i];
const struct pipe_vertex_buffer *vb =
&vtx->vertexbuf.vb[elem->vertex_buffer_index];
- struct fd_resource *rsc = fd_resource(vb->buffer);
+ struct fd_resource *rsc = fd_resource(vb->buffer.resource);
enum pipe_format pfmt = elem->src_format;
enum a4xx_vtx_fmt fmt = fd4_pipe2vtx(pfmt);
bool switchnext = (i != last) ||
uint32_t fs = util_format_get_blocksize(pfmt);
uint32_t off = vb->buffer_offset + elem->src_offset;
uint32_t size = fd_bo_size(rsc->bo) - off;
- debug_assert(fmt != ~0);
+ debug_assert(fmt != VFMT4_NONE);
+
+#ifdef DEBUG
+ /* see dEQP-GLES31.stress.vertex_attribute_binding.buffer_bounds.bind_vertex_buffer_offset_near_wrap_10
+ */
+ if (off > fd_bo_size(rsc->bo))
+ continue;
+#endif
OUT_PKT0(ring, REG_A4XX_VFD_FETCH(j), 4);
OUT_RING(ring, A4XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
COND(isint, A4XX_VFD_DECODE_INSTR_INT) |
COND(switchnext, A4XX_VFD_DECODE_INSTR_SWITCHNEXT));
- total_in += vp->inputs[i].ncomp;
+ total_in += util_bitcount(vp->inputs[i].compmask);
j++;
}
}
fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct fd4_emit *emit)
{
- struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
- struct ir3_shader_variant *fp = fd4_emit_get_fp(emit);
- uint32_t dirty = emit->dirty;
+ const struct ir3_shader_variant *vp = fd4_emit_get_vp(emit);
+ const struct ir3_shader_variant *fp = fd4_emit_get_fp(emit);
+ const enum fd_dirty_3d_state dirty = emit->dirty;
emit_marker(ring, 5);
- if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->key.binning_pass) {
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
+ if ((dirty & FD_DIRTY_FRAMEBUFFER) && !emit->binning_pass) {
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
for (unsigned i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
}
- if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && !emit->key.binning_pass) {
- uint32_t val = fd4_zsa_stateobj(ctx->zsa)->rb_render_control;
-
- /* I suppose if we needed to (which I don't *think* we need
- * to), we could emit this for binning pass too. But we
- * would need to keep a different patch-list for binning
- * vs render pass.
- */
-
- OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL, 1);
- OUT_RINGP(ring, val, &fd4_context(ctx)->rbrc_patches);
- }
-
if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_FRAMEBUFFER)) {
struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa);
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
uint32_t rb_alpha_control = zsa->rb_alpha_control;
if (util_format_is_pure_integer(pipe_surface_format(pfb->cbufs[0])))
A4XX_RB_STENCILREFMASK_BF_STENCILREF(sr->ref_value[1]));
}
- if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) {
+ if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa);
- bool fragz = fp->has_kill | fp->writes_pos;
+ bool fragz = fp->no_earlyz | fp->has_kill | fp->writes_pos;
+ bool clamp = !ctx->rasterizer->depth_clip_near;
OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, zsa->rb_depth_control |
- COND(fragz, A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE));
+ COND(clamp, A4XX_RB_DEPTH_CONTROL_Z_CLAMP_ENABLE) |
+ COND(fragz, A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE) |
+ COND(fragz && fp->fragcoord_compmask != 0,
+ A4XX_RB_DEPTH_CONTROL_FORCE_FRAGZ_TO_FS));
/* maybe this register/bitfield needs a better name.. this
* appears to be just disabling early-z
*/
OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
OUT_RING(ring, zsa->gras_alpha_control |
- COND(fragz, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE));
+ COND(fragz, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE) |
+ COND(fragz && fp->fragcoord_compmask != 0,
+ A4XX_GRAS_ALPHA_CONTROL_FORCE_FRAGZ_TO_FS));
}
if (dirty & FD_DIRTY_RASTERIZER) {
fd4_rasterizer_stateobj(ctx->rasterizer);
uint32_t val = rast->pc_prim_vtx_cntl;
- if (info->indexed && info->primitive_restart)
+ if (info->index_size && info->primitive_restart)
val |= A4XX_PC_PRIM_VTX_CNTL_PRIMITIVE_RESTART;
val |= COND(vp->writes_psize, A4XX_PC_PRIM_VTX_CNTL_PSIZE);
OUT_RING(ring, rast->pc_prim_vtx_cntl2);
}
- if (dirty & FD_DIRTY_SCISSOR) {
+ /* NOTE: scissor enabled bit is part of rasterizer state: */
+ if (dirty & (FD_DIRTY_SCISSOR | FD_DIRTY_RASTERIZER)) {
struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
OUT_PKT0(ring, REG_A4XX_GRAS_SC_WINDOW_SCISSOR_BR, 2);
OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_TL_X(scissor->minx) |
A4XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(scissor->miny));
- ctx->max_scissor.minx = MIN2(ctx->max_scissor.minx, scissor->minx);
- ctx->max_scissor.miny = MIN2(ctx->max_scissor.miny, scissor->miny);
- ctx->max_scissor.maxx = MAX2(ctx->max_scissor.maxx, scissor->maxx);
- ctx->max_scissor.maxy = MAX2(ctx->max_scissor.maxy, scissor->maxy);
+ ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx);
+ ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny);
+ ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx);
+ ctx->batch->max_scissor.maxy = MAX2(ctx->batch->max_scissor.maxy, scissor->maxy);
}
if (dirty & FD_DIRTY_VIEWPORT) {
- fd_wfi(ctx, ring);
+ fd_wfi(ctx->batch, ring);
OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 6);
OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0]));
OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2]));
}
- if (dirty & FD_DIRTY_PROG) {
- struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
- fd4_program_emit(ring, emit, pfb->nr_cbufs, pfb->cbufs);
+ if (dirty & (FD_DIRTY_VIEWPORT | FD_DIRTY_RASTERIZER | FD_DIRTY_FRAMEBUFFER)) {
+ float zmin, zmax;
+ int depth = 24;
+ if (ctx->batch->framebuffer.zsbuf) {
+ depth = util_format_get_component_bits(
+ pipe_surface_format(ctx->batch->framebuffer.zsbuf),
+ UTIL_FORMAT_COLORSPACE_ZS, 0);
+ }
+ util_viewport_zmin_zmax(&ctx->viewport, ctx->rasterizer->clip_halfz,
+ &zmin, &zmax);
+
+ OUT_PKT0(ring, REG_A4XX_RB_VPORT_Z_CLAMP(0), 2);
+ if (depth == 32) {
+ OUT_RING(ring, fui(zmin));
+ OUT_RING(ring, fui(zmax));
+ } else if (depth == 16) {
+ OUT_RING(ring, (uint32_t)(zmin * 0xffff));
+ OUT_RING(ring, (uint32_t)(zmax * 0xffff));
+ } else {
+ OUT_RING(ring, (uint32_t)(zmin * 0xffffff));
+ OUT_RING(ring, (uint32_t)(zmax * 0xffffff));
+ }
+ }
+
+ if (dirty & (FD_DIRTY_PROG | FD_DIRTY_FRAMEBUFFER)) {
+ struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
+ unsigned n = pfb->nr_cbufs;
+ /* if we have depth/stencil, we need at least on MRT: */
+ if (pfb->zsbuf)
+ n = MAX2(1, n);
+ fd4_program_emit(ring, emit, n, pfb->cbufs);
}
if (emit->prog == &ctx->prog) { /* evil hack to deal sanely with clear path */
- ir3_emit_consts(vp, ring, emit->info, dirty);
- if (!emit->key.binning_pass)
- ir3_emit_consts(fp, ring, emit->info, dirty);
- /* mark clean after emitting consts: */
- ctx->prog.dirty = 0;
+ ir3_emit_vs_consts(vp, ring, ctx, emit->info);
+ if (!emit->binning_pass)
+ ir3_emit_fs_consts(fp, ring, ctx);
}
if ((dirty & FD_DIRTY_BLEND)) {
for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
enum pipe_format format = pipe_surface_format(
- ctx->framebuffer.cbufs[i]);
+ ctx->batch->framebuffer.cbufs[i]);
bool is_int = util_format_is_pure_integer(format);
bool has_alpha = util_format_has_alpha(format);
uint32_t control = blend->rb_mrt[i].control;
- uint32_t blend_control = blend->rb_mrt[i].blend_control_alpha;
if (is_int) {
control &= A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE__MASK;
control |= A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
}
- if (has_alpha) {
- blend_control |= blend->rb_mrt[i].blend_control_rgb;
- } else {
- blend_control |= blend->rb_mrt[i].blend_control_no_alpha_rgb;
+ if (!has_alpha) {
control &= ~A4XX_RB_MRT_CONTROL_BLEND2;
}
OUT_RING(ring, control);
OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
- OUT_RING(ring, blend_control);
+ OUT_RING(ring, blend->rb_mrt[i].blend_control);
}
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1);
if (dirty & FD_DIRTY_BLEND_COLOR) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
+
OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 8);
- OUT_RING(ring, A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 65535.0) |
- A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]));
+ OUT_RING(ring, A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]) |
+ A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 0xff) |
+ A4XX_RB_BLEND_RED_SINT(bcolor->color[0] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[0]));
- OUT_RING(ring, A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 65535.0) |
- A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]));
- OUT_RING(ring, A4XX_RB_BLEND_GREEN_F32(bcolor->color[1]));
- OUT_RING(ring, A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 65535.0) |
- A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]));
+ OUT_RING(ring, A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]) |
+ A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 0xff) |
+ A4XX_RB_BLEND_GREEN_SINT(bcolor->color[1] * 0x7f));
+ OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[1]));
+ OUT_RING(ring, A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]) |
+ A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 0xff) |
+ A4XX_RB_BLEND_BLUE_SINT(bcolor->color[2] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_BLUE_F32(bcolor->color[2]));
- OUT_RING(ring, A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 65535.0) |
- A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]));
+ OUT_RING(ring, A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]) |
+ A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 0xff) |
+ A4XX_RB_BLEND_ALPHA_SINT(bcolor->color[3] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
}
- if (dirty & FD_DIRTY_VERTTEX) {
- if (vp->has_samp)
- emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
- else
- dirty &= ~FD_DIRTY_VERTTEX;
- }
-
- if (dirty & FD_DIRTY_FRAGTEX) {
- if (fp->has_samp)
- emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
- else
- dirty &= ~FD_DIRTY_FRAGTEX;
- }
+ if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX)
+ emit_textures(ctx, ring, SB4_VS_TEX, &ctx->tex[PIPE_SHADER_VERTEX], vp);
- ctx->dirty &= ~dirty;
+ if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX)
+ emit_textures(ctx, ring, SB4_FS_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT], fp);
}
/* emit setup at begin of new cmdstream buffer (don't rely on previous
* state, there could have been a context switch between ioctls):
*/
void
-fd4_emit_restore(struct fd_context *ctx)
+fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
{
+ struct fd_context *ctx = batch->ctx;
struct fd4_context *fd4_ctx = fd4_context(ctx);
- struct fd_ringbuffer *ring = ctx->ring;
OUT_PKT0(ring, REG_A4XX_RBBM_PERFCTR_CTL, 1);
OUT_RING(ring, 0x00000001);
/* we don't use this yet.. probably best to disable.. */
OUT_PKT3(ring, CP_SET_DRAW_STATE, 2);
- OUT_RING(ring, CP_SET_DRAW_STATE_0_COUNT(0) |
- CP_SET_DRAW_STATE_0_DISABLE_ALL_GROUPS |
- CP_SET_DRAW_STATE_0_GROUP_ID(0));
- OUT_RING(ring, CP_SET_DRAW_STATE_1_ADDR(0));
+ OUT_RING(ring, CP_SET_DRAW_STATE__0_COUNT(0) |
+ CP_SET_DRAW_STATE__0_DISABLE_ALL_GROUPS |
+ CP_SET_DRAW_STATE__0_GROUP_ID(0));
+ OUT_RING(ring, CP_SET_DRAW_STATE__1_ADDR_LO(0));
OUT_PKT0(ring, REG_A4XX_SP_VS_PVT_MEM_PARAM, 2);
OUT_RING(ring, 0x08000001); /* SP_VS_PVT_MEM_PARAM */
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1);
OUT_RING(ring, A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff));
- OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
- OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
-
OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
OUT_RING(ring, 0x0);
- ctx->needs_rb_fbd = true;
+ fd_hw_query_enable(batch, ring);
+}
+
+static void
+fd4_mem_to_mem(struct fd_ringbuffer *ring, struct pipe_resource *dst,
+ unsigned dst_off, struct pipe_resource *src, unsigned src_off,
+ unsigned sizedwords)
+{
+ struct fd_bo *src_bo = fd_resource(src)->bo;
+ struct fd_bo *dst_bo = fd_resource(dst)->bo;
+ unsigned i;
+
+ for (i = 0; i < sizedwords; i++) {
+ OUT_PKT3(ring, CP_MEM_TO_MEM, 3);
+ OUT_RING(ring, 0x00000000);
+ OUT_RELOC(ring, dst_bo, dst_off, 0, 0);
+ OUT_RELOC(ring, src_bo, src_off, 0, 0);
+
+ dst_off += 4;
+ src_off += 4;
+ }
+}
+
+void
+fd4_emit_init_screen(struct pipe_screen *pscreen)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+
+ screen->emit_ib = fd4_emit_ib;
+ screen->mem_to_mem = fd4_mem_to_mem;
}
void
fd4_emit_init(struct pipe_context *pctx)
{
- struct fd_context *ctx = fd_context(pctx);
- ctx->emit_const = fd4_emit_const;
- ctx->emit_const_bo = fd4_emit_const_bo;
}