prsc->last_level + 1, prsc->array_size,
prsc->target == PIPE_TEXTURE_3D, false);
- /* The caller does this bit of layout setup again. */
- if (rsc->layout.layer_first)
- return rsc->layout.size / prsc->array_size;
- else
- return rsc->layout.size;
+ return rsc->layout.size;
}