ctx->dirty |= FD_DIRTY_VTXBUF;
}
- /* Index buffer */
- if (ctx->indexbuf.buffer == prsc)
- ctx->dirty |= FD_DIRTY_INDEXBUF;
-
/* per-shader-stage resources: */
for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
/* Constbufs.. note that constbuf[0] is normal uniforms emitted in