#include "util/set.h"
#include "util/u_drm.h"
+#include "decode/util.h"
+
#include "freedreno_resource.h"
#include "freedreno_batch_cache.h"
#include "freedreno_blitter.h"
#include <errno.h>
/* XXX this should go away, needed for 'struct winsys_handle' */
-#include "state_tracker/drm_driver.h"
+#include "frontend/drm_driver.h"
/* A private modifier for now, so we have a way to request tiled but not
* compressed. It would perhaps be good to get real modifiers for the
fd_screen_unlock(screen);
}
+static inline void
+fd_resource_set_bo(struct fd_resource *rsc, struct fd_bo *bo)
+{
+ struct fd_screen *screen = fd_screen(rsc->base.screen);
+
+ rsc->bo = bo;
+ rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
+}
+
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
if (rsc->bo)
fd_bo_del(rsc->bo);
- rsc->bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
+ struct fd_bo *bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
prsc->width0, prsc->height0, prsc->depth0, rsc->layout.cpp, prsc->bind);
+ fd_resource_set_bo(rsc, bo);
/* Zero out the UBWC area on allocation. This fixes intermittent failures
* with UBWC, which I suspect are due to the HW having a hard time
* around the issue, but any memset value seems to.
*/
if (rsc->layout.ubwc) {
- void *buf = fd_bo_map(rsc->bo);
- memset(buf, 0, rsc->layout.slices[0].offset);
+ rsc->needs_ubwc_clear = true;
}
- rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
util_range_set_empty(&rsc->valid_buffer_range);
fd_bc_invalidate_resource(rsc, true);
}
}
}
+static void
+flush_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned usage);
+
/**
* @rsc: the resource to shadow
* @level: the level to discard (if box != NULL, otherwise ignored)
if (prsc->next)
return false;
+ /* If you have a sequence where there is a single rsc associated
+ * with the current render target, and then you end up shadowing
+ * that same rsc on the 3d pipe (u_blitter), because of how we
+ * swap the new shadow and rsc before the back-blit, you could end
+ * up confusing things into thinking that u_blitter's framebuffer
+ * state is the same as the current framebuffer state, which has
+ * the result of blitting to rsc rather than shadow.
+ *
+ * Normally we wouldn't want to unconditionally trigger a flush,
+ * since that defeats the purpose of shadowing, but this is a
+ * case where we'd have to flush anyways.
+ */
+ if (rsc->write_batch == ctx->batch)
+ flush_resource(ctx, rsc, 0);
+
/* TODO: somehow munge dimensions and format to copy unsupported
* render target format to something that is supported?
*/
* Uncompress an UBWC compressed buffer "in place". This works basically
* like resource shadowing, creating a new resource, and doing an uncompress
* blit, and swapping the state between shadow and original resource so it
- * appears to the state tracker as if nothing changed.
+ * appears to the gallium frontends as if nothing changed.
*/
void
fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc)
debug_assert(success);
}
+/**
+ * Debug helper to hexdump a resource.
+ */
+void
+fd_resource_dump(struct fd_resource *rsc, const char *name)
+{
+ fd_bo_cpu_prep(rsc->bo, NULL, DRM_FREEDRENO_PREP_READ);
+ printf("%s: \n", name);
+ dump_hex(fd_bo_map(rsc->bo), fd_bo_size(rsc->bo));
+}
+
static struct fd_resource *
fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
unsigned level, const struct pipe_box *box)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
- struct fdl_slice *slice = fd_resource_slice(rsc, level);
struct fd_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
box->width, box->height, box->x, box->y);
+ if ((usage & PIPE_TRANSFER_MAP_DIRECTLY) && rsc->layout.tile_mode) {
+ DBG("CANNOT MAP DIRECTLY!\n");
+ return NULL;
+ }
+
ptrans = slab_alloc(&ctx->transfer_pool);
if (!ptrans)
return NULL;
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
- ptrans->stride = slice->pitch;
+ ptrans->stride = fd_resource_pitch(rsc, level);
ptrans->layer_stride = fd_resource_layer_stride(rsc, level);
/* we always need a staging texture for tiled buffers:
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
- struct fdl_slice *staging_slice =
- fd_resource_slice(staging_rsc, 0);
// TODO for PIPE_TRANSFER_READ, need to do untiling blit..
trans->staging_prsc = &staging_rsc->base;
- trans->base.stride = staging_slice->pitch;
+ trans->base.stride = fd_resource_pitch(staging_rsc, 0);
trans->base.layer_stride = fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
trans->staging_box.x = 0;
*/
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
- struct fdl_slice *staging_slice =
- fd_resource_slice(staging_rsc, 0);
trans->staging_prsc = &staging_rsc->base;
- trans->base.stride = staging_slice->pitch;
+ trans->base.stride = fd_resource_pitch(staging_rsc, 0);
trans->base.layer_stride =
fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
handle->modifier = fd_resource_modifier(rsc);
return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->scanout,
- fd_resource_slice(rsc, 0)->pitch, handle);
-}
-
-static uint32_t
-setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
-{
- struct pipe_resource *prsc = &rsc->base;
- struct fd_screen *screen = fd_screen(prsc->screen);
- enum util_format_layout layout = util_format_description(format)->layout;
- uint32_t pitchalign = screen->gmem_alignw;
- uint32_t level, size = 0;
- uint32_t width = prsc->width0;
- uint32_t height = prsc->height0;
- uint32_t depth = prsc->depth0;
- /* in layer_first layout, the level (slice) contains just one
- * layer (since in fact the layer contains the slices)
- */
- uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
-
- for (level = 0; level <= prsc->last_level; level++) {
- struct fdl_slice *slice = fd_resource_slice(rsc, level);
- uint32_t blocks;
-
- if (layout == UTIL_FORMAT_LAYOUT_ASTC)
- width = util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
- else
- width = align(width, pitchalign);
- slice->pitch = util_format_get_nblocksx(format, width) * rsc->layout.cpp;
- slice->offset = size;
- blocks = util_format_get_nblocks(format, width, height);
- /* 1d array and 2d array textures must all have the same layer size
- * for each miplevel on a3xx. 3d textures can have different layer
- * sizes for high levels, but the hw auto-sizer is buggy (or at least
- * different than what this code does), so as soon as the layer size
- * range gets into range, we stop reducing it.
- */
- if (prsc->target == PIPE_TEXTURE_3D && (
- level == 1 ||
- (level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
- slice->size0 = align(blocks * rsc->layout.cpp, alignment);
- else if (level == 0 || rsc->layout.layer_first || alignment == 1)
- slice->size0 = align(blocks * rsc->layout.cpp, alignment);
- else
- slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
-
- size += slice->size0 * depth * layers_in_level;
-
- width = u_minify(width, 1);
- height = u_minify(height, 1);
- depth = u_minify(depth, 1);
- }
-
- return size;
-}
-
-static uint32_t
-slice_alignment(enum pipe_texture_target target)
-{
- /* on a3xx, 2d array and 3d textures seem to want their
- * layers aligned to page boundaries:
- */
- switch (target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- return 4096;
- default:
- return 1;
- }
-}
-
-/* cross generation texture layout to plug in to screen->setup_slices()..
- * replace with generation specific one as-needed.
- *
- * TODO for a4xx probably can extract out the a4xx specific logic int
- * a small fd4_setup_slices() wrapper that sets up layer_first, and then
- * calls this.
- */
-uint32_t
-fd_setup_slices(struct fd_resource *rsc)
-{
- uint32_t alignment;
-
- alignment = slice_alignment(rsc->base.target);
-
- struct fd_screen *screen = fd_screen(rsc->base.screen);
- if (is_a4xx(screen)) {
- switch (rsc->base.target) {
- case PIPE_TEXTURE_3D:
- rsc->layout.layer_first = false;
- break;
- default:
- rsc->layout.layer_first = true;
- alignment = 1;
- break;
- }
- }
-
- return setup_slices(rsc, alignment, rsc->base.format);
+ fd_resource_pitch(rsc, 0), handle);
}
/* special case to resize query buf after allocated.. */
struct fd_resource *rsc = fd_resource(prsc);
struct fdl_layout *layout = &rsc->layout;
+ layout->format = prsc->format;
+
layout->width0 = prsc->width0;
layout->height0 = prsc->height0;
layout->depth0 = prsc->depth0;
}
/**
- * Create a new texture object, using the given template info.
+ * Helper that allocates a resource and resolves its layout (but doesn't
+ * allocate its bo).
+ *
+ * It returns a pipe_resource (as fd_resource_create_with_modifiers()
+ * would do), and also bo's minimum required size as an output argument.
*/
static struct pipe_resource *
-fd_resource_create_with_modifiers(struct pipe_screen *pscreen,
+fd_resource_allocate_and_resolve(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
- const uint64_t *modifiers, int count)
+ const uint64_t *modifiers, int count, uint32_t *psize)
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc;
enum pipe_format format = tmpl->format;
uint32_t size;
- /* when using kmsro, scanout buffers are allocated on the display device
- * create_with_modifiers() doesn't give us usage flags, so we have to
- * assume that all calls with modifiers are scanout-possible
- */
- if (screen->ro &&
- ((tmpl->bind & PIPE_BIND_SCANOUT) ||
- !(count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID))) {
- struct pipe_resource scanout_templat = *tmpl;
- struct renderonly_scanout *scanout;
- struct winsys_handle handle;
-
- /* apply freedreno alignment requirement */
- scanout_templat.width0 = align(tmpl->width0, screen->gmem_alignw);
-
- scanout = renderonly_scanout_for_resource(&scanout_templat,
- screen->ro, &handle);
- if (!scanout)
- return NULL;
-
- renderonly_scanout_destroy(scanout, screen->ro);
-
- assert(handle.type == WINSYS_HANDLE_TYPE_FD);
- rsc = fd_resource(pscreen->resource_from_handle(pscreen, tmpl,
- &handle,
- PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
- close(handle.handle);
- if (!rsc)
- return NULL;
-
- return &rsc->base;
- }
-
rsc = CALLOC_STRUCT(fd_resource);
prsc = &rsc->base;
if (fd_mesa_debug & FD_DBG_LAYOUT)
fdl_dump_layout(&rsc->layout);
+ /* Hand out the resolved size. */
+ if (psize)
+ *psize = size;
+
+ return prsc;
+}
+
+/**
+ * Create a new texture object, using the given template info.
+ */
+static struct pipe_resource *
+fd_resource_create_with_modifiers(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl,
+ const uint64_t *modifiers, int count)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+ struct fd_resource *rsc;
+ struct pipe_resource *prsc;
+ uint32_t size;
+
+ /* when using kmsro, scanout buffers are allocated on the display device
+ * create_with_modifiers() doesn't give us usage flags, so we have to
+ * assume that all calls with modifiers are scanout-possible
+ */
+ if (screen->ro &&
+ ((tmpl->bind & PIPE_BIND_SCANOUT) ||
+ !(count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID))) {
+ struct pipe_resource scanout_templat = *tmpl;
+ struct renderonly_scanout *scanout;
+ struct winsys_handle handle;
+
+ /* note: alignment is wrong for a6xx */
+ scanout_templat.width0 = align(tmpl->width0, screen->gmem_alignw);
+
+ scanout = renderonly_scanout_for_resource(&scanout_templat,
+ screen->ro, &handle);
+ if (!scanout)
+ return NULL;
+
+ renderonly_scanout_destroy(scanout, screen->ro);
+
+ assert(handle.type == WINSYS_HANDLE_TYPE_FD);
+ rsc = fd_resource(pscreen->resource_from_handle(pscreen, tmpl,
+ &handle,
+ PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
+ close(handle.handle);
+ if (!rsc)
+ return NULL;
+
+ return &rsc->base;
+ }
+
+ prsc = fd_resource_allocate_and_resolve(pscreen, tmpl, modifiers, count, &size);
+ if (!prsc)
+ return NULL;
+ rsc = fd_resource(prsc);
+
realloc_bo(rsc, size);
if (!rsc->bo)
goto fail;
simple_mtx_init(&rsc->lock, mtx_plain);
- rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
- if (!rsc->bo)
+ struct fd_bo *bo = fd_screen_bo_from_handle(pscreen, handle);
+ if (!bo)
goto fail;
+ fd_resource_set_bo(rsc, bo);
+
rsc->internal_format = tmpl->format;
- slice->pitch = handle->stride;
+ rsc->layout.pitch0 = handle->stride;
slice->offset = handle->offset;
slice->size0 = handle->stride * prsc->height0;
- uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw * rsc->layout.cpp;
+ /* use a pitchalign of gmem_alignw pixels, because GMEM resolve for
+ * lower alignments is not implemented (but possible for a6xx at least)
+ *
+ * for UBWC-enabled resources, layout_resource_for_modifier will further
+ * validate the pitch and set the right pitchalign
+ */
+ rsc->layout.pitchalign =
+ fdl_cpp_shift(&rsc->layout) + util_logbase2(screen->gmem_alignw);
+
+ /* apply the minimum pitchalign (note: actually 4 for a3xx but doesn't matter) */
+ if (is_a6xx(screen) || is_a5xx(screen))
+ rsc->layout.pitchalign = MAX2(rsc->layout.pitchalign, 6);
+ else
+ rsc->layout.pitchalign = MAX2(rsc->layout.pitchalign, 5);
- if ((slice->pitch < align(prsc->width0 * rsc->layout.cpp, pitchalign)) ||
- (slice->pitch & (pitchalign - 1)))
+ if (rsc->layout.pitch0 < (prsc->width0 * rsc->layout.cpp) ||
+ fd_resource_pitch(rsc, 0) != rsc->layout.pitch0)
goto fail;
assert(rsc->layout.cpp);
{
switch (modifier) {
case DRM_FORMAT_MOD_LINEAR:
+ /* The dri gallium frontend will pass DRM_FORMAT_MOD_INVALID to us
+ * when it's called through any of the non-modifier BO create entry
+ * points. Other drivers will determine tiling from the kernel or
+ * other legacy backchannels, but for freedreno it just means
+ * LINEAR. */
+ case DRM_FORMAT_MOD_INVALID:
return 0;
default:
return -1;
}
}
+static struct pipe_resource *
+fd_resource_from_memobj(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl,
+ struct pipe_memory_object *pmemobj,
+ uint64_t offset)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+ struct fd_memory_object *memobj = fd_memory_object(pmemobj);
+ struct pipe_resource *prsc;
+ struct fd_resource *rsc;
+ uint32_t size;
+ assert(memobj->bo);
+
+ /* We shouldn't get a scanout buffer here. */
+ assert(!(tmpl->bind & PIPE_BIND_SCANOUT));
+
+ uint64_t modifiers = DRM_FORMAT_MOD_INVALID;
+ if (tmpl->bind & PIPE_BIND_LINEAR) {
+ modifiers = DRM_FORMAT_MOD_LINEAR;
+ } else if (is_a6xx(screen) && tmpl->width0 >= FDL_MIN_UBWC_WIDTH) {
+ modifiers = DRM_FORMAT_MOD_QCOM_COMPRESSED;
+ }
+
+ /* Allocate new pipe resource. */
+ prsc = fd_resource_allocate_and_resolve(pscreen, tmpl, &modifiers, 1, &size);
+ if (!prsc)
+ return NULL;
+ rsc = fd_resource(prsc);
+
+ /* bo's size has to be large enough, otherwise cleanup resource and fail
+ * gracefully.
+ */
+ if (fd_bo_size(memobj->bo) < size) {
+ fd_resource_destroy(pscreen, prsc);
+ return NULL;
+ }
+
+ /* Share the bo with the memory object. */
+ fd_resource_set_bo(rsc, fd_bo_ref(memobj->bo));
+
+ return prsc;
+}
+
+static struct pipe_memory_object *
+fd_memobj_create_from_handle(struct pipe_screen *pscreen,
+ struct winsys_handle *whandle,
+ bool dedicated)
+{
+ struct fd_memory_object *memobj = CALLOC_STRUCT(fd_memory_object);
+ if (!memobj)
+ return NULL;
+
+ struct fd_bo *bo = fd_screen_bo_from_handle(pscreen, whandle);
+ if (!bo) {
+ free(memobj);
+ return NULL;
+ }
+
+ memobj->b.dedicated = dedicated;
+ memobj->bo = bo;
+
+ return &memobj->b;
+}
+
+static void
+fd_memobj_destroy(struct pipe_screen *pscreen,
+ struct pipe_memory_object *pmemobj)
+{
+ struct fd_memory_object *memobj = fd_memory_object(pmemobj);
+
+ assert(memobj->bo);
+ fd_bo_del(memobj->bo);
+
+ free(pmemobj);
+}
+
void
fd_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
true, false, fake_rgtc, true);
- if (!screen->setup_slices)
- screen->setup_slices = fd_setup_slices;
if (!screen->layout_resource_for_modifier)
screen->layout_resource_for_modifier = fd_layout_resource_for_modifier;
if (!screen->supported_modifiers) {
screen->supported_modifiers = supported_modifiers;
screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
}
+
+ /* GL_EXT_memory_object */
+ pscreen->memobj_create_from_handle = fd_memobj_create_from_handle;
+ pscreen->memobj_destroy = fd_memobj_destroy;
+ pscreen->resource_from_memobj = fd_resource_from_memobj;
}
static void