fd_screen_unlock(screen);
}
+static inline void
+fd_resource_set_bo(struct fd_resource *rsc, struct fd_bo *bo)
+{
+ struct fd_screen *screen = fd_screen(rsc->base.screen);
+
+ rsc->bo = bo;
+ rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
+}
+
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
if (rsc->bo)
fd_bo_del(rsc->bo);
- rsc->bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
+ struct fd_bo *bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
prsc->width0, prsc->height0, prsc->depth0, rsc->layout.cpp, prsc->bind);
+ fd_resource_set_bo(rsc, bo);
/* Zero out the UBWC area on allocation. This fixes intermittent failures
* with UBWC, which I suspect are due to the HW having a hard time
* around the issue, but any memset value seems to.
*/
if (rsc->layout.ubwc) {
- void *buf = fd_bo_map(rsc->bo);
- memset(buf, 0, rsc->layout.slices[0].offset);
+ rsc->needs_ubwc_clear = true;
}
- rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
util_range_set_empty(&rsc->valid_buffer_range);
fd_bc_invalidate_resource(rsc, true);
}
}
}
+static void
+flush_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned usage);
+
/**
* @rsc: the resource to shadow
* @level: the level to discard (if box != NULL, otherwise ignored)
if (prsc->next)
return false;
+ /* If you have a sequence where there is a single rsc associated
+ * with the current render target, and then you end up shadowing
+ * that same rsc on the 3d pipe (u_blitter), because of how we
+ * swap the new shadow and rsc before the back-blit, you could end
+ * up confusing things into thinking that u_blitter's framebuffer
+ * state is the same as the current framebuffer state, which has
+ * the result of blitting to rsc rather than shadow.
+ *
+ * Normally we wouldn't want to unconditionally trigger a flush,
+ * since that defeats the purpose of shadowing, but this is a
+ * case where we'd have to flush anyways.
+ */
+ if (rsc->write_batch == ctx->batch)
+ flush_resource(ctx, rsc, 0);
+
/* TODO: somehow munge dimensions and format to copy unsupported
* render target format to something that is supported?
*/
simple_mtx_init(&rsc->lock, mtx_plain);
- rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
- if (!rsc->bo)
+ struct fd_bo *bo = fd_screen_bo_from_handle(pscreen, handle);
+ if (!bo)
goto fail;
+ fd_resource_set_bo(rsc, bo);
+
rsc->internal_format = tmpl->format;
rsc->layout.pitch0 = handle->stride;
slice->offset = handle->offset;
}
/* Share the bo with the memory object. */
- rsc->bo = fd_bo_ref(memobj->bo);
+ fd_resource_set_bo(rsc, fd_bo_ref(memobj->bo));
return prsc;
}