struct fd_resource {
struct pipe_resource base;
struct fd_bo *bo;
- uint32_t cpp;
enum pipe_format internal_format;
- bool layer_first; /* see above description */
- uint32_t layer_size;
- struct fdl_slice slices[MAX_MIP_LEVELS];
+ struct fdl_layout layout;
+
/* buffer range that has been initialized */
struct util_range valid_buffer_range;
bool valid;
/* TODO rename to secondary or auxiliary? */
struct fd_resource *stencil;
- uint32_t offset;
- uint32_t ubwc_offset;
- uint32_t ubwc_pitch;
- uint32_t ubwc_size;
-
/* bitmask of in-flight batches which reference this resource. Note
* that the batch doesn't hold reference to resources (but instead
* the fd_ringbuffer holds refs to the underlying fd_bo), but in case
/* Sequence # incremented each time bo changes: */
uint16_t seqno;
- unsigned tile_mode : 2;
-
/*
* LRZ
+ *
+ * TODO lrz width/height/pitch should probably also move to
+ * fdl_layout
*/
bool lrz_valid : 1;
uint16_t lrz_width; // for lrz clear, does this differ from lrz_pitch?
return (struct fd_resource *)ptex;
}
+static inline const struct fd_resource *
+fd_resource_const(const struct pipe_resource *ptex)
+{
+ return (const struct fd_resource *)ptex;
+}
+
static inline bool
pending(struct fd_resource *rsc, bool write)
{
fd_resource_slice(struct fd_resource *rsc, unsigned level)
{
assert(level <= rsc->base.last_level);
- return &rsc->slices[level];
+ return &rsc->layout.slices[level];
}
static inline uint32_t
fd_resource_layer_stride(struct fd_resource *rsc, unsigned level)
{
- if (rsc->layer_first)
- return rsc->layer_size;
- else
- return fd_resource_slice(rsc, level)->size0;
+ return fdl_layer_stride(&rsc->layout, level);
}
/* get offset for specified mipmap level and texture/array layer */
static inline uint32_t
fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
{
- struct fdl_slice *slice = fd_resource_slice(rsc, level);
- unsigned offset = slice->offset;
- offset += fd_resource_layer_stride(rsc, level) * layer;
+ uint32_t offset = fdl_surface_offset(&rsc->layout, level, layer);
debug_assert(offset < fd_bo_size(rsc->bo));
- return offset + rsc->offset;
+ return offset;
}
static inline uint32_t
fd_resource_ubwc_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
{
- /* for now this doesn't do anything clever, but when UBWC is enabled
- * for multi layer/level images, it will.
- */
- if (rsc->ubwc_size) {
- debug_assert(level == 0);
- debug_assert(layer == 0);
- }
- return rsc->ubwc_offset;
+ return fdl_ubwc_offset(&rsc->layout, level, layer);
}
/* This might be a5xx specific, but higher mipmap levels are always linear: */
struct fd_screen *screen = fd_screen(prsc->screen);
debug_assert(!is_a3xx(screen));
- unsigned w = u_minify(prsc->width0, level);
- if (w < 16)
- return true;
- return false;
+ return fdl_level_linear(&fd_resource_const(prsc)->layout, level);
}
static inline uint32_t
fd_resource_tile_mode(struct pipe_resource *prsc, int level)
{
- struct fd_resource *rsc = fd_resource(prsc);
- if (rsc->tile_mode && fd_resource_level_linear(&rsc->base, level))
- return 0; /* linear */
- else
- return rsc->tile_mode;
+ return fdl_tile_mode(&fd_resource(prsc)->layout, level);
}
static inline bool
fd_resource_ubwc_enabled(struct fd_resource *rsc, int level)
{
- return rsc->ubwc_size && fd_resource_tile_mode(&rsc->base, level);
+ return fdl_ubwc_enabled(&rsc->layout, level);
}
/* access # of samples, with 0 normalized to 1 (which is what we care about