-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
}
+static void
+fd_set_min_samples(struct pipe_context *pctx, unsigned min_samples)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ ctx->min_samples = min_samples;
+ ctx->dirty |= FD_DIRTY_MIN_SAMPLES;
+}
+
/* notes from calim on #dri-devel:
* index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
* out to vec4's
util_copy_constant_buffer(&so->cb[index], cb);
- /* Note that the state tracker can unbind constant buffers by
+ /* Note that gallium frontends can unbind constant buffers by
* passing NULL here.
*/
if (unlikely(!cb)) {
so->enabled_mask &= ~(1 << index);
- so->dirty_mask &= ~(1 << index);
return;
}
so->enabled_mask |= 1 << index;
- so->dirty_mask |= 1 << index;
ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_CONST;
ctx->dirty |= FD_DIRTY_CONST;
+
+ fd_resource_set_usage(cb->buffer, FD_DIRTY_CONST);
+}
+
+static void
+fd_set_shader_buffers(struct pipe_context *pctx,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned count,
+ const struct pipe_shader_buffer *buffers,
+ unsigned writable_bitmask)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd_shaderbuf_stateobj *so = &ctx->shaderbuf[shader];
+ const unsigned modified_bits = u_bit_consecutive(start, count);
+
+ so->enabled_mask &= ~modified_bits;
+ so->writable_mask &= ~modified_bits;
+ so->writable_mask |= writable_bitmask << start;
+
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + start;
+ struct pipe_shader_buffer *buf = &so->sb[n];
+
+ if (buffers && buffers[i].buffer) {
+ if ((buf->buffer == buffers[i].buffer) &&
+ (buf->buffer_offset == buffers[i].buffer_offset) &&
+ (buf->buffer_size == buffers[i].buffer_size))
+ continue;
+
+ buf->buffer_offset = buffers[i].buffer_offset;
+ buf->buffer_size = buffers[i].buffer_size;
+ pipe_resource_reference(&buf->buffer, buffers[i].buffer);
+
+ fd_resource_set_usage(buffers[i].buffer, FD_DIRTY_SSBO);
+
+ so->enabled_mask |= BIT(n);
+ } else {
+ pipe_resource_reference(&buf->buffer, NULL);
+ }
+ }
+
+ ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_SSBO;
+ ctx->dirty |= FD_DIRTY_SSBO;
+}
+
+void
+fd_set_shader_images(struct pipe_context *pctx,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned count,
+ const struct pipe_image_view *images)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
+
+ unsigned mask = 0;
+
+ if (images) {
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + start;
+ struct pipe_image_view *buf = &so->si[n];
+
+ if ((buf->resource == images[i].resource) &&
+ (buf->format == images[i].format) &&
+ (buf->access == images[i].access) &&
+ !memcmp(&buf->u, &images[i].u, sizeof(buf->u)))
+ continue;
+
+ mask |= BIT(n);
+ util_copy_image_view(buf, &images[i]);
+
+ if (buf->resource) {
+ fd_resource_set_usage(buf->resource, FD_DIRTY_IMAGE);
+ so->enabled_mask |= BIT(n);
+ } else {
+ so->enabled_mask &= ~BIT(n);
+ }
+ }
+ } else {
+ mask = (BIT(count) - 1) << start;
+
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + start;
+ struct pipe_image_view *img = &so->si[n];
+
+ pipe_resource_reference(&img->resource, NULL);
+ }
+
+ so->enabled_mask &= ~mask;
+ }
+
+ ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_IMAGE;
+ ctx->dirty |= FD_DIRTY_IMAGE;
}
static void
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *cso;
+ DBG("%ux%u, %u layers, %u samples",
+ framebuffer->width, framebuffer->height,
+ framebuffer->layers, framebuffer->samples);
+
+ fd_context_switch_from(ctx);
+
+ cso = &ctx->framebuffer;
+
+ if (util_framebuffer_state_equal(cso, framebuffer))
+ return;
+
+ util_copy_framebuffer_state(cso, framebuffer);
+
+ cso->samples = util_framebuffer_get_num_samples(cso);
+
if (ctx->screen->reorder) {
- struct fd_batch *batch, *old_batch = NULL;
+ struct fd_batch *old_batch = NULL;
fd_batch_reference(&old_batch, ctx->batch);
if (likely(old_batch))
- fd_batch_set_stage(old_batch, old_batch->draw, FD_STAGE_NULL);
+ fd_batch_set_stage(old_batch, FD_STAGE_NULL);
- batch = fd_batch_from_fb(&ctx->screen->batch_cache, ctx, framebuffer);
fd_batch_reference(&ctx->batch, NULL);
- fd_reset_wfi(batch);
- ctx->batch = batch;
fd_context_all_dirty(ctx);
if (old_batch && old_batch->blit && !old_batch->back_blit) {
* multiple times to the same surface), so we might as
* well go ahead and flush this one:
*/
- fd_batch_flush(old_batch, false);
+ fd_batch_flush(old_batch);
}
fd_batch_reference(&old_batch, NULL);
- } else {
+ } else if (ctx->batch) {
DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->batch->needs_flush,
framebuffer->cbufs[0], framebuffer->zsbuf);
- fd_batch_flush(ctx->batch, false);
+ fd_batch_flush(ctx->batch);
}
- cso = &ctx->batch->framebuffer;
-
- util_copy_framebuffer_state(cso, framebuffer);
-
ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
ctx->disabled_scissor.minx = 0;
const struct pipe_viewport_state *viewport)
{
struct fd_context *ctx = fd_context(pctx);
+ struct pipe_scissor_state *scissor = &ctx->viewport_scissor;
+ float minx, miny, maxx, maxy;
+
ctx->viewport = *viewport;
+
+ /* see si_get_scissor_from_viewport(): */
+
+ /* Convert (-1, -1) and (1, 1) from clip space into window space. */
+ minx = -viewport->scale[0] + viewport->translate[0];
+ miny = -viewport->scale[1] + viewport->translate[1];
+ maxx = viewport->scale[0] + viewport->translate[0];
+ maxy = viewport->scale[1] + viewport->translate[1];
+
+ /* Handle inverted viewports. */
+ if (minx > maxx) {
+ swap(minx, maxx);
+ }
+ if (miny > maxy) {
+ swap(miny, maxy);
+ }
+
+ debug_assert(miny >= 0);
+ debug_assert(maxy >= 0);
+
+ /* Convert to integer and round up the max bounds. */
+ scissor->minx = minx;
+ scissor->miny = miny;
+ scissor->maxx = ceilf(maxx);
+ scissor->maxy = ceilf(maxy);
+
ctx->dirty |= FD_DIRTY_VIEWPORT;
}
*/
if (ctx->screen->gpu_id < 300) {
for (i = 0; i < count; i++) {
- bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer);
- bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer;
+ bool new_enabled = vb && vb[i].buffer.resource;
+ bool old_enabled = so->vb[i].buffer.resource != NULL;
uint32_t new_stride = vb ? vb[i].stride : 0;
uint32_t old_stride = so->vb[i].stride;
if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
so->count = util_last_bit(so->enabled_mask);
- ctx->dirty |= FD_DIRTY_VTXBUF;
-}
+ if (!vb)
+ return;
-static void
-fd_set_index_buffer(struct pipe_context *pctx,
- const struct pipe_index_buffer *ib)
-{
- struct fd_context *ctx = fd_context(pctx);
+ ctx->dirty |= FD_DIRTY_VTXBUF;
- if (ib) {
- pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer);
- ctx->indexbuf.index_size = ib->index_size;
- ctx->indexbuf.offset = ib->offset;
- ctx->indexbuf.user_buffer = ib->user_buffer;
- } else {
- pipe_resource_reference(&ctx->indexbuf.buffer, NULL);
+ for (unsigned i = 0; i < count; i++) {
+ assert(!vb[i].is_user_buffer);
+ fd_resource_set_usage(vb[i].buffer.resource, FD_DIRTY_VTXBUF);
}
-
- ctx->dirty |= FD_DIRTY_INDEXBUF;
}
static void
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
+ bool discard = ctx->rasterizer && ctx->rasterizer->rasterizer_discard;
ctx->rasterizer = hwcso;
ctx->dirty |= FD_DIRTY_RASTERIZER;
+ if (ctx->rasterizer && ctx->rasterizer->scissor) {
+ ctx->current_scissor = &ctx->scissor;
+ } else {
+ ctx->current_scissor = &ctx->disabled_scissor;
+ }
+
/* if scissor enable bit changed we need to mark scissor
* state as dirty as well:
* NOTE: we can do a shallow compare, since we only care
*/
if (old_scissor != fd_context_get_scissor(ctx))
ctx->dirty |= FD_DIRTY_SCISSOR;
+
+ if (ctx->rasterizer && (discard != ctx->rasterizer->rasterizer_discard))
+ ctx->dirty |= FD_DIRTY_RASTERIZER_DISCARD;
}
static void
target->buffer_offset = buffer_offset;
target->buffer_size = buffer_size;
- assert(rsc->base.b.target == PIPE_BUFFER);
- util_range_add(&rsc->valid_buffer_range,
+ assert(rsc->base.target == PIPE_BUFFER);
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
buffer_offset, buffer_offset + buffer_size);
return target;
for (i = 0; i < num_targets; i++) {
boolean changed = targets[i] != so->targets[i];
- boolean append = (offsets[i] == (unsigned)-1);
+ boolean reset = (offsets[i] != (unsigned)-1);
+
+ so->reset |= (reset << i);
- if (!changed && append)
+ if (!changed && !reset)
continue;
- if (!append)
+ if (reset)
so->offsets[i] = offsets[i];
pipe_so_target_reference(&so->targets[i], targets[i]);
ctx->dirty |= FD_DIRTY_STREAMOUT;
}
+static void
+fd_bind_compute_state(struct pipe_context *pctx, void *state)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ ctx->compute = state;
+ ctx->dirty_shader[PIPE_SHADER_COMPUTE] |= FD_DIRTY_SHADER_PROG;
+}
+
+static void
+fd_set_compute_resources(struct pipe_context *pctx,
+ unsigned start, unsigned count, struct pipe_surface **prscs)
+{
+ // TODO
+}
+
+/* used by clover to bind global objects, returning the bo address
+ * via handles[n]
+ */
+static void
+fd_set_global_binding(struct pipe_context *pctx,
+ unsigned first, unsigned count, struct pipe_resource **prscs,
+ uint32_t **handles)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd_global_bindings_stateobj *so = &ctx->global_bindings;
+ unsigned mask = 0;
+
+ if (prscs) {
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + first;
+
+ mask |= BIT(n);
+
+ pipe_resource_reference(&so->buf[n], prscs[i]);
+
+ if (so->buf[n]) {
+ struct fd_resource *rsc = fd_resource(so->buf[n]);
+ uint64_t iova = fd_bo_get_iova(rsc->bo);
+ // TODO need to scream if iova > 32b or fix gallium API..
+ *handles[i] += iova;
+ }
+
+ if (prscs[i])
+ so->enabled_mask |= BIT(n);
+ else
+ so->enabled_mask &= ~BIT(n);
+ }
+ } else {
+ mask = (BIT(count) - 1) << first;
+
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + first;
+ pipe_resource_reference(&so->buf[n], NULL);
+ }
+
+ so->enabled_mask &= ~mask;
+ }
+
+}
+
void
fd_state_init(struct pipe_context *pctx)
{
pctx->set_stencil_ref = fd_set_stencil_ref;
pctx->set_clip_state = fd_set_clip_state;
pctx->set_sample_mask = fd_set_sample_mask;
+ pctx->set_min_samples = fd_set_min_samples;
pctx->set_constant_buffer = fd_set_constant_buffer;
+ pctx->set_shader_buffers = fd_set_shader_buffers;
+ pctx->set_shader_images = fd_set_shader_images;
pctx->set_framebuffer_state = fd_set_framebuffer_state;
pctx->set_polygon_stipple = fd_set_polygon_stipple;
pctx->set_scissor_states = fd_set_scissor_states;
pctx->set_viewport_states = fd_set_viewport_states;
pctx->set_vertex_buffers = fd_set_vertex_buffers;
- pctx->set_index_buffer = fd_set_index_buffer;
pctx->bind_blend_state = fd_blend_state_bind;
pctx->delete_blend_state = fd_blend_state_delete;
pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
- pctx->create_vertex_elements_state = fd_vertex_state_create;
+ if (!pctx->create_vertex_elements_state)
+ pctx->create_vertex_elements_state = fd_vertex_state_create;
pctx->delete_vertex_elements_state = fd_vertex_state_delete;
pctx->bind_vertex_elements_state = fd_vertex_state_bind;
pctx->create_stream_output_target = fd_create_stream_output_target;
pctx->stream_output_target_destroy = fd_stream_output_target_destroy;
pctx->set_stream_output_targets = fd_set_stream_output_targets;
+
+ if (has_compute(fd_screen(pctx->screen))) {
+ pctx->bind_compute_state = fd_bind_compute_state;
+ pctx->set_compute_resources = fd_set_compute_resources;
+ pctx->set_global_binding = fd_set_global_binding;
+ }
}