- if (buf->buffer)
- so->enabled_mask |= BIT(n);
- else
- so->enabled_mask &= ~BIT(n);
- }
- } else {
- mask = (BIT(count) - 1) << start;
-
- for (unsigned i = 0; i < count; i++) {
- unsigned n = i + start;
- struct pipe_shader_buffer *buf = &so->sb[n];