* be the same, so use original dimensions for y and z
* stride:
*/
- dims[off + 1] = slice->pitch;
+ dims[off + 1] = fd_resource_pitch(rsc, img->u.tex.level);
/* see corresponding logic in fd_resource_offset(): */
if (rsc->layout.layer_first) {
dims[off + 2] = rsc->layout.layer_size;