};
+#define BRW_MAX_TEXTURE_2D_LEVELS 11 /* max 1024x1024 */
+#define BRW_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
+
struct brw_texture
{
struct brw_winsys_buffer *bo;
struct brw_surface_state ss;
- unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS];
- unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
- unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned *image_offset[BRW_MAX_TEXTURE_2D_LEVELS];
+ unsigned nr_images[BRW_MAX_TEXTURE_2D_LEVELS];
+ unsigned level_offset[BRW_MAX_TEXTURE_2D_LEVELS];
boolean compressed;
unsigned brw_target;
struct brw_texture *tex );
+/* brw_screen_texture.h
+ */
+struct brw_context;
+void brw_tex_init( struct brw_context *brw );
void brw_screen_tex_init( struct brw_screen *brw_screen );
void brw_screen_tex_surface_init( struct brw_screen *brw_screen );