for (i = 0; i < brw->curr.num_fragment_sampler_views; i++) {
const struct brw_texture *tex = brw_texture(brw->curr.fragment_sampler_views[i]->texture);
- if (tex->base.format == PIPE_FORMAT_YCBCR)
+ if (tex->base.format == PIPE_FORMAT_UYVY)
key->yuvtex_mask |= 1 << i;
- if (tex->base.format == PIPE_FORMAT_YCBCR_REV)
+ if (tex->base.format == PIPE_FORMAT_YUYV)
key->yuvtex_swap_mask |= 1 << i;
/* XXX: shadow texture