}
static void
-identity_set_fragment_sampler_textures(struct pipe_context *_pipe,
- unsigned num_textures,
- struct pipe_texture **_textures)
+identity_set_fragment_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- struct pipe_texture *unwrapped_textures[PIPE_MAX_SAMPLERS];
- struct pipe_texture **textures = NULL;
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view **views = NULL;
unsigned i;
- if (_textures) {
- for (i = 0; i < num_textures; i++)
- unwrapped_textures[i] = identity_texture_unwrap(_textures[i]);
+ if (_views) {
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
for (; i < PIPE_MAX_SAMPLERS; i++)
- unwrapped_textures[i] = NULL;
+ unwrapped_views[i] = NULL;
- textures = unwrapped_textures;
+ views = unwrapped_views;
}
- pipe->set_fragment_sampler_textures(pipe,
- num_textures,
- textures);
+ pipe->set_fragment_sampler_views(pipe, num, views);
}
static void
-identity_set_vertex_sampler_textures(struct pipe_context *_pipe,
- unsigned num_textures,
- struct pipe_texture **_textures)
+identity_set_vertex_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- struct pipe_texture *unwrapped_textures[PIPE_MAX_VERTEX_SAMPLERS];
- struct pipe_texture **textures = NULL;
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view **views = NULL;
unsigned i;
- if (_textures) {
- for (i = 0; i < num_textures; i++)
- unwrapped_textures[i] = identity_texture_unwrap(_textures[i]);
+ if (_views) {
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
for (; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
- unwrapped_textures[i] = NULL;
+ unwrapped_views[i] = NULL;
- textures = unwrapped_textures;
+ views = unwrapped_views;
}
- pipe->set_vertex_sampler_textures(pipe,
- num_textures,
- textures);
+ pipe->set_vertex_sampler_views(pipe, num, views);
}
static void
buffer);
}
+static struct pipe_sampler_view *
+identity_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_texture *texture,
+ const struct pipe_sampler_view *templ)
+{
+ struct identity_context *id_pipe = identity_context(pipe);
+ struct identity_texture *id_texture = identity_texture(texture);
+ struct pipe_context *pipe_unwrapped = id_pipe->pipe;
+ struct pipe_texture *texture_unwrapped = id_texture->texture;
+ struct identity_sampler_view *view = malloc(sizeof(struct identity_sampler_view));
+
+ view->sampler_view = pipe_unwrapped->create_sampler_view(pipe_unwrapped,
+ texture_unwrapped,
+ templ);
+
+ view->base = *templ;
+ view->base.reference.count = 1;
+ view->base.texture = NULL;
+ pipe_texture_reference(&view->base.texture, texture);
+ view->base.context = pipe;
+
+ return &view->base;
+}
+
+static void
+identity_sampler_view_destroy(struct pipe_context *pipe,
+ struct pipe_sampler_view *view)
+{
+ struct identity_context *id_pipe = identity_context(pipe);
+ struct identity_sampler_view *id_view = identity_sampler_view(view);
+ struct pipe_context *pipe_unwrapped = id_pipe->pipe;
+ struct pipe_sampler_view *view_unwrapped = id_view->sampler_view;
+
+ pipe_unwrapped->sampler_view_destroy(pipe_unwrapped,
+ view_unwrapped);
+
+ pipe_texture_reference(&view->texture, NULL);
+ free(view);
+}
+
struct pipe_context *
identity_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
{
id_pipe->base.set_polygon_stipple = identity_set_polygon_stipple;
id_pipe->base.set_scissor_state = identity_set_scissor_state;
id_pipe->base.set_viewport_state = identity_set_viewport_state;
- id_pipe->base.set_fragment_sampler_textures = identity_set_fragment_sampler_textures;
- id_pipe->base.set_vertex_sampler_textures = identity_set_vertex_sampler_textures;
+ id_pipe->base.set_fragment_sampler_views = identity_set_fragment_sampler_views;
+ id_pipe->base.set_vertex_sampler_views = identity_set_vertex_sampler_views;
id_pipe->base.set_vertex_buffers = identity_set_vertex_buffers;
id_pipe->base.surface_copy = identity_surface_copy;
id_pipe->base.surface_fill = identity_surface_fill;
id_pipe->base.flush = identity_flush;
id_pipe->base.is_texture_referenced = identity_is_texture_referenced;
id_pipe->base.is_buffer_referenced = identity_is_buffer_referenced;
+ id_pipe->base.create_sampler_view = identity_create_sampler_view;
+ id_pipe->base.sampler_view_destroy = identity_sampler_view_destroy;
id_pipe->pipe = pipe;