ilo: EOL drop unmaintained gallium drv from buildsys
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen6.c
index 7b4740e369323d63e6e09f32c7f49d70b32e67a4..910e6c0fb7ae3404878a2b70e88cc74fed99aad7 100644 (file)
@@ -33,6 +33,7 @@
 
 #include "ilo_blitter.h"
 #include "ilo_query.h"
+#include "ilo_resource.h"
 #include "ilo_shader.h"
 #include "ilo_state.h"
 #include "ilo_render_gen.h"
@@ -413,30 +414,25 @@ gen6_draw_vf(struct ilo_render *r,
 {
    if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) {
       /* 3DSTATE_INDEX_BUFFER */
-      if (DIRTY(IB) || r->batch_bo_changed) {
-         gen6_3DSTATE_INDEX_BUFFER(r->builder,
-               &vec->ib, false);
-      }
+      if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
+          DIRTY(IB) || r->batch_bo_changed)
+         gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
 
       /* 3DSTATE_VF */
-      if (session->primitive_restart_changed) {
-         gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
-               vec->draw->restart_index);
-      }
-   }
-   else {
+      if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF)
+         gen75_3DSTATE_VF(r->builder, &vec->ve->vf);
+   } else {
       /* 3DSTATE_INDEX_BUFFER */
-      if (DIRTY(IB) || session->primitive_restart_changed ||
-          r->batch_bo_changed) {
-         gen6_3DSTATE_INDEX_BUFFER(r->builder,
-               &vec->ib, vec->draw->primitive_restart);
-      }
+      if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
+          DIRTY(IB) || r->batch_bo_changed)
+         gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
    }
 
    /* 3DSTATE_VERTEX_BUFFERS */
-   if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
-      gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->vb, vec->ve->vb_mapping,
-            vec->ve->instance_divisors, vec->ve->vb_count);
+   if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) ||
+       DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
+      gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf,
+            vec->vb.vb, vec->ve->vb_count);
    }
 
    /* 3DSTATE_VERTEX_ELEMENTS */
@@ -472,10 +468,20 @@ gen6_draw_vs(struct ilo_render *r,
 
    /* 3DSTATE_VS */
    if (DIRTY(VS) || r->instruction_bo_changed) {
+      const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
+      const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
+
       if (ilo_dev_gen(r->dev) == ILO_GEN(6))
          gen6_wa_pre_3dstate_vs_toggle(r);
 
-      gen6_3DSTATE_VS(r->builder, vec->vs);
+      if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
+          ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
+         gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs,
+               kernel_offset, r->vs_scratch.bo);
+      } else {
+         gen6_3DSTATE_VS(r->builder, &cso->vs,
+               kernel_offset, r->vs_scratch.bo);
+      }
    }
 }
 
@@ -491,14 +497,41 @@ gen6_draw_gs(struct ilo_render *r,
    /* 3DSTATE_GS */
    if (DIRTY(GS) || DIRTY(VS) ||
        session->prim_changed || r->instruction_bo_changed) {
+      const union ilo_shader_cso *cso;
+      uint32_t kernel_offset;
+
       if (vec->gs) {
-         gen6_3DSTATE_GS(r->builder, vec->gs);
-      } else if (vec->vs &&
+         cso = ilo_shader_get_kernel_cso(vec->gs);
+         kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
+
+         gen6_3DSTATE_GS(r->builder, &cso->gs,
+               kernel_offset, r->gs_scratch.bo);
+      } else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
             ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
-         const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
-         gen6_so_3DSTATE_GS(r->builder, vec->vs, verts_per_prim);
+         const int verts_per_prim =
+            u_vertices_per_prim(session->reduced_prim);
+         enum ilo_kernel_param param;
+
+         switch (verts_per_prim) {
+         case 1:
+            param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
+            break;
+         case 2:
+            param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
+            break;
+         default:
+            param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
+            break;
+         }
+
+         cso = ilo_shader_get_kernel_cso(vec->vs);
+         kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
+            ilo_shader_get_kernel_param(vec->vs, param);
+
+         gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol,
+               kernel_offset, r->gs_scratch.bo);
       } else {
-         gen6_disable_3DSTATE_GS(r->builder);
+         gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0, NULL);
       }
    }
 }
@@ -599,10 +632,9 @@ gen6_draw_sf(struct ilo_render *r,
              struct ilo_render_draw_session *session)
 {
    /* 3DSTATE_SF */
-   if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) ||
-       DIRTY(RASTERIZER) || DIRTY(FS)) {
-      gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs,
-            vec->rasterizer->state.sprite_coord_mode, vec->fs);
+   if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) || DIRTY(FS)) {
+      const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
+      gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs, sbe);
    }
 }
 
@@ -635,14 +667,17 @@ gen6_draw_wm(struct ilo_render *r,
    }
 
    /* 3DSTATE_WM */
-   if (DIRTY(FS) || DIRTY(BLEND) ||
+   if (DIRTY(FS) ||
        (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) ||
        r->instruction_bo_changed) {
+      const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
+      const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
+
       if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
          gen6_wa_pre_3dstate_wm_max_threads(r);
 
-      gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs, vec->fs,
-            vec->blend->dual_blend, vec->blend->alpha_may_kill);
+      gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
+            &cso->ps, kernel_offset, r->fs_scratch.bo);
    }
 }
 
@@ -654,18 +689,15 @@ gen6_draw_wm_multisample(struct ilo_render *r,
    /* 3DSTATE_MULTISAMPLE */
    if (DIRTY(FB) || (session->rs_delta.dirty &
             ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
-      const uint32_t *pattern;
-
-      pattern = (vec->fb.num_samples > 1) ?
-         &r->sample_pattern_4x : &r->sample_pattern_1x;
+      const uint8_t sample_count = (vec->fb.num_samples > 1) ? 4 : 1;
 
       if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
          gen6_wa_pre_non_pipelined(r);
          gen6_wa_pre_3dstate_multisample(r);
       }
 
-      gen6_3DSTATE_MULTISAMPLE(r->builder,
-            &vec->rasterizer->rs, pattern, 1);
+      gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
+            &r->sample_pattern, sample_count);
    }
 
    /* 3DSTATE_SAMPLE_MASK */
@@ -723,10 +755,8 @@ gen6_draw_wm_raster(struct ilo_render *r,
       if (ilo_dev_gen(r->dev) == ILO_GEN(6))
          gen6_wa_pre_non_pipelined(r);
 
-      gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder,
-            &vec->poly_stipple);
-
-      gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, 0, 0);
+      gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder, &vec->poly_stipple);
+      gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, &vec->poly_stipple);
    }
 
    /* 3DSTATE_LINE_STIPPLE */
@@ -734,17 +764,16 @@ gen6_draw_wm_raster(struct ilo_render *r,
       if (ilo_dev_gen(r->dev) == ILO_GEN(6))
          gen6_wa_pre_non_pipelined(r);
 
-      gen6_3DSTATE_LINE_STIPPLE(r->builder,
-            vec->rasterizer->state.line_stipple_pattern,
-            vec->rasterizer->state.line_stipple_factor + 1);
+      gen6_3DSTATE_LINE_STIPPLE(r->builder, &vec->line_stipple);
    }
 
    /* 3DSTATE_AA_LINE_PARAMETERS */
-   if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_smooth) {
+   if (session->rs_delta.dirty &
+         ILO_STATE_RASTER_3DSTATE_AA_LINE_PARAMETERS) {
       if (ilo_dev_gen(r->dev) == ILO_GEN(6))
          gen6_wa_pre_non_pipelined(r);
 
-      gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder);
+      gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder, &vec->rasterizer->rs);
    }
 }
 
@@ -782,7 +811,7 @@ ilo_render_emit_draw_commands_gen6(struct ilo_render *render,
    gen6_draw_sf_rect(render, vec, session);
    gen6_draw_vf(render, vec, session);
 
-   ilo_render_3dprimitive(render, vec->draw, &vec->ib);
+   ilo_render_3dprimitive(render, &vec->draw_info);
 }
 
 static void
@@ -793,13 +822,13 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r,
    gen6_wa_post_3dstate_constant_vs(r);
 
    gen6_wa_pre_3dstate_vs_toggle(r);
-   gen6_disable_3DSTATE_VS(r->builder);
+   gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
 
    gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
-   gen6_disable_3DSTATE_GS(r->builder);
+   gen6_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
 
    gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
-   gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, 0, NULL);
+   gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
 }
 
 static void
@@ -809,7 +838,7 @@ gen6_rectlist_wm(struct ilo_render *r,
    gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
 
    gen6_wa_pre_3dstate_wm_max_threads(r);
-   gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, NULL, false, false);
+   gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0, NULL);
 }
 
 static void
@@ -840,12 +869,11 @@ static void
 gen6_rectlist_wm_multisample(struct ilo_render *r,
                              const struct ilo_blitter *blitter)
 {
-   const uint32_t *pattern = (blitter->fb.num_samples > 1) ?
-      &r->sample_pattern_4x : &r->sample_pattern_1x;
+   const uint8_t sample_count = (blitter->fb.num_samples > 1) ? 4 : 1;
 
    gen6_wa_pre_3dstate_multisample(r);
 
-   gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, pattern, true);
+   gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, &r->sample_pattern, sample_count);
    gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
 }
 
@@ -903,7 +931,7 @@ ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
    gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
          blitter->fb.width, blitter->fb.height);
 
-   ilo_render_3dprimitive(r, &blitter->draw, NULL);
+   ilo_render_3dprimitive(r, &blitter->draw_info);
 }
 
 int