uint8_t stencil = 0;
if (fmt_desc->unpack_z_float)
- fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
+ util_format_unpack_z_float(p_res->format, &depth, data, 1);
if (fmt_desc->unpack_s_8uint)
- fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
+ util_format_unpack_s_8uint(p_res->format, &stencil, data, 1);
clear_depth_stencil(ice, p_res, level, box, true, true, true,
depth, stencil);