#include "util/u_upload_mgr.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
+#include "intel/common/gen_disasm.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/compiler/brw_eu.h"
#include "intel/compiler/brw_nir.h"
#include "iris_resource.h"
struct keybox {
- uint8_t size;
+ uint16_t size;
enum iris_program_cache_id cache_id;
uint8_t data[0];
};
-static uint32_t
-key_size_for_cache(enum iris_program_cache_id cache_id)
-{
- static const unsigned key_sizes[] = {
- [IRIS_CACHE_VS] = sizeof(struct brw_vs_prog_key),
- [IRIS_CACHE_TCS] = sizeof(struct brw_tcs_prog_key),
- [IRIS_CACHE_TES] = sizeof(struct brw_tes_prog_key),
- [IRIS_CACHE_GS] = sizeof(struct brw_gs_prog_key),
- [IRIS_CACHE_FS] = sizeof(struct brw_wm_prog_key),
- [IRIS_CACHE_CS] = sizeof(struct brw_cs_prog_key),
- };
-
- /* BLORP keys aren't all the same size. */
- assert(cache_id != IRIS_CACHE_BLORP);
-
- return key_sizes[cache_id];
-}
-
static struct keybox *
make_keybox(void *mem_ctx,
enum iris_program_cache_id cache_id,
return memcmp(a->data, b->data, a->size) == 0;
}
-static uint64_t
-dirty_flag_for_cache(enum iris_program_cache_id cache_id)
-{
- assert(cache_id <= MESA_SHADER_STAGES);
-
- // XXX: ugly...
- // XXX: move this flagging out to a higher level, allow comparison of
- // XXX: new and old programs to decide what bits to twiddle
- // XXX: CLIP: toggle if barycentric modes has any NONPERSPECTIVE or not
- if (cache_id == IRIS_CACHE_FS)
- return IRIS_DIRTY_WM | IRIS_DIRTY_FS | IRIS_DIRTY_CLIP | IRIS_DIRTY_SBE;
- if (cache_id == IRIS_CACHE_VS)
- return IRIS_DIRTY_VS | IRIS_DIRTY_VF_SGVS;
-
- return IRIS_DIRTY_VS << cache_id | IRIS_DIRTY_BINDINGS_VS << cache_id;
-}
-
-static unsigned
-get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
-{
- switch (cache_id) {
- case IRIS_CACHE_VS:
- return ((struct brw_vs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_TCS:
- return ((struct brw_tcs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_TES:
- return ((struct brw_tes_prog_key *) key)->program_string_id;
- case IRIS_CACHE_GS:
- return ((struct brw_gs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_CS:
- return ((struct brw_cs_prog_key *) key)->program_string_id;
- case IRIS_CACHE_FS:
- return ((struct brw_wm_prog_key *) key)->program_string_id;
- default:
- unreachable("no program string id for this kind of program");
- }
-}
-
-static struct iris_compiled_shader *
+struct iris_compiled_shader *
iris_find_cached_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
- const void *key,
- uint32_t key_size)
+ uint32_t key_size,
+ const void *key)
{
- struct keybox *keybox =
- make_keybox(ice->shaders.cache, cache_id, key, key_size);
+ struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size);
struct hash_entry *entry =
_mesa_hash_table_search(ice->shaders.cache, keybox);
return entry ? entry->data : NULL;
}
-/**
- * Looks for a program in the cache and binds it.
- *
- * If no program was found, returns false and leaves the binding alone.
- */
-bool
-iris_bind_cached_shader(struct iris_context *ice,
- enum iris_program_cache_id cache_id,
- const void *key)
-{
- unsigned key_size = key_size_for_cache(cache_id);
- struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, cache_id, key, key_size);
-
- if (!shader)
- return false;
-
- // XXX: why memcmp?
- if (!ice->shaders.prog[cache_id] ||
- memcmp(shader, ice->shaders.prog[cache_id], sizeof(*shader)) != 0) {
- ice->shaders.prog[cache_id] = shader;
- ice->state.dirty |= dirty_flag_for_cache(cache_id);
- }
-
- return true;
-}
-
-void
-iris_unbind_shader(struct iris_context *ice,
- enum iris_program_cache_id cache_id)
-{
- if (ice->shaders.prog[cache_id]) {
- ice->shaders.prog[cache_id] = NULL;
- ice->state.dirty |= dirty_flag_for_cache(cache_id);
- }
-}
-
const void *
iris_find_previous_compile(const struct iris_context *ice,
enum iris_program_cache_id cache_id,
{
hash_table_foreach(ice->shaders.cache, entry) {
const struct keybox *keybox = entry->key;
+ const struct brw_base_prog_key *key = (const void *)keybox->data;
if (keybox->cache_id == cache_id &&
- get_program_string_id(cache_id, keybox->data) == program_string_id) {
+ key->program_string_id == program_string_id) {
return keybox->data;
}
}
return NULL;
}
+void
+iris_delete_shader_variants(struct iris_context *ice,
+ struct iris_uncompiled_shader *ish)
+{
+ struct hash_table *cache = ice->shaders.cache;
+ gl_shader_stage stage = ish->nir->info.stage;
+ enum iris_program_cache_id cache_id = stage;
+
+ hash_table_foreach(cache, entry) {
+ const struct keybox *keybox = entry->key;
+ const struct brw_base_prog_key *key = (const void *)keybox->data;
+
+ if (keybox->cache_id == cache_id &&
+ key->program_string_id == ish->program_id) {
+ struct iris_compiled_shader *shader = entry->data;
+
+ _mesa_hash_table_remove(cache, entry);
+
+ /* Shader variants may still be bound in the context even after
+ * the API-facing shader has been deleted. In particular, a draw
+ * may not have triggered iris_update_compiled_shaders() yet. In
+ * that case, we may be referring to that shader's VUE map, stream
+ * output settings, and so on. We also like to compare the old and
+ * new shader programs when swapping them out to flag dirty state.
+ *
+ * So, it's hazardous to delete a bound shader variant. We avoid
+ * doing so, choosing to instead move "deleted" shader variants to
+ * a list, deferring the actual deletion until they're not bound.
+ *
+ * For simplicity, we always move deleted variants to the list,
+ * even if we could delete them immediately. We'll then process
+ * the list, catching both these variants and any others.
+ */
+ list_addtail(&shader->link, &ice->shaders.deleted_variants[stage]);
+ }
+ }
+
+ /* Process any pending deferred variant deletions. */
+ list_for_each_entry_safe(struct iris_compiled_shader, shader,
+ &ice->shaders.deleted_variants[stage], link) {
+ /* If the shader is still bound, defer deletion. */
+ if (ice->shaders.prog[stage] == shader)
+ continue;
+
+ list_del(&shader->link);
+
+ /* Actually delete the variant. */
+ pipe_resource_reference(&shader->assembly.res, NULL);
+ ralloc_free(shader);
+ }
+}
+
+
/**
* Look for an existing entry in the cache that has identical assembly code.
*
return NULL;
}
-static struct iris_compiled_shader *
+struct iris_compiled_shader *
iris_upload_shader(struct iris_context *ice,
enum iris_program_cache_id cache_id,
uint32_t key_size,
const void *key,
const void *assembly,
struct brw_stage_prog_data *prog_data,
- uint32_t *streamout)
+ uint32_t *streamout,
+ enum brw_param_builtin *system_values,
+ unsigned num_system_values,
+ unsigned kernel_input_size,
+ unsigned num_cbufs,
+ const struct iris_binding_table *bt)
{
- struct iris_screen *screen = (void *) ice->ctx.screen;
- struct gen_device_info *devinfo = &screen->devinfo;
struct hash_table *cache = ice->shaders.cache;
+ struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
struct iris_compiled_shader *shader =
rzalloc_size(cache, sizeof(struct iris_compiled_shader) +
- ice->vtbl.derived_program_state_size(cache_id));
+ screen->vtbl.derived_program_state_size(cache_id));
const struct iris_compiled_shader *existing =
find_existing_assembly(cache, assembly, prog_data->program_size);
memcpy(shader->map, assembly, prog_data->program_size);
}
+ list_inithead(&shader->link);
+
shader->prog_data = prog_data;
shader->streamout = streamout;
+ shader->system_values = system_values;
+ shader->num_system_values = num_system_values;
+ shader->kernel_input_size = kernel_input_size;
+ shader->num_cbufs = num_cbufs;
+ shader->bt = *bt;
ralloc_steal(shader, shader->prog_data);
ralloc_steal(shader->prog_data, prog_data->param);
ralloc_steal(shader->prog_data, prog_data->pull_param);
ralloc_steal(shader, shader->streamout);
+ ralloc_steal(shader, shader->system_values);
/* Store the 3DSTATE shader packets and other derived state. */
- ice->vtbl.store_derived_program_state(devinfo, cache_id, shader);
+ screen->vtbl.store_derived_program_state(ice, cache_id, shader);
- struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
+ struct keybox *keybox = make_keybox(shader, cache_id, key, key_size);
_mesa_hash_table_insert(ice->shaders.cache, keybox, shader);
return shader;
}
-/**
- * Upload a new shader to the program cache, and bind it for use.
- *
- * \param prog_data must be ralloc'd and will be stolen.
- */
-void
-iris_upload_and_bind_shader(struct iris_context *ice,
- enum iris_program_cache_id cache_id,
- const void *key,
- const void *assembly,
- struct brw_stage_prog_data *prog_data,
- uint32_t *streamout)
-{
- assert(cache_id != IRIS_CACHE_BLORP);
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, cache_id, key_size_for_cache(cache_id), key,
- assembly, prog_data, streamout);
-
- ice->shaders.prog[cache_id] = shader;
- ice->state.dirty |= dirty_flag_for_cache(cache_id);
-}
-
bool
iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
const void *key, uint32_t key_size,
struct iris_context *ice = blorp->driver_ctx;
struct iris_batch *batch = blorp_batch->driver_batch;
struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key, key_size);
+ iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
if (!shader)
return false;
iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
*((void **) prog_data_out) = shader->prog_data;
- iris_use_pinned_bo(batch, bo, false);
+ iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
return true;
}
bool
-iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
+iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, UNUSED uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data_templ,
void *prog_data = ralloc_size(NULL, prog_data_size);
memcpy(prog_data, prog_data_templ, prog_data_size);
+ struct iris_binding_table bt;
+ memset(&bt, 0, sizeof(bt));
+
struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel,
- prog_data, NULL);
+ prog_data, NULL, NULL, 0, 0, 0, &bt);
struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
*kernel_out =
iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
*((void **) prog_data_out) = shader->prog_data;
- iris_use_pinned_bo(batch, bo, false);
+ iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
return true;
}
ice->shaders.uploader =
u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
IRIS_RESOURCE_FLAG_SHADER_MEMZONE);
+
+ for (int i = 0; i < MESA_SHADER_STAGES; i++)
+ list_inithead(&ice->shaders.deleted_variants[i]);
}
void
{
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
ice->shaders.prog[i] = NULL;
+
+ list_for_each_entry_safe(struct iris_compiled_shader, shader,
+ &ice->shaders.deleted_variants[i], link) {
+ pipe_resource_reference(&shader->assembly.res, NULL);
+ }
}
hash_table_foreach(ice->shaders.cache, entry) {
const struct keybox *keybox = entry->key;
struct iris_compiled_shader *shader = entry->data;
fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
- brw_disassemble(devinfo, shader->map, 0,
- shader->prog_data->program_size, stderr);
+ gen_disassemble(devinfo, shader->map, 0, stderr);
}
}