usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
}
- bool need_resolve = false;
- bool need_color_resolve = false;
-
- if (resource->target != PIPE_BUFFER) {
- bool need_hiz_resolve = iris_resource_level_has_hiz(res, level);
- bool need_stencil_resolve = res->aux.usage == ISL_AUX_USAGE_STC_CCS;
-
- need_color_resolve =
- (res->aux.usage == ISL_AUX_USAGE_CCS_D ||
- res->aux.usage == ISL_AUX_USAGE_CCS_E ||
- res->aux.usage == ISL_AUX_USAGE_GEN12_CCS_E) &&
- iris_has_color_unresolved(res, level, 1, box->z, box->depth);
-
- need_resolve = need_color_resolve ||
- need_hiz_resolve ||
- need_stencil_resolve;
- }
-
bool map_would_stall = false;
if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
- map_would_stall = need_resolve || resource_is_busy(ice, res);
+ map_would_stall =
+ resource_is_busy(ice, res) ||
+ iris_has_invalid_primary(res, level, 1, box->z, box->depth);
if (map_would_stall && (usage & PIPE_TRANSFER_DONTBLOCK) &&
(usage & PIPE_TRANSFER_MAP_DIRECTLY))
* read from the original buffer, we'd simply copy it to a temporary...
* then stall (a bit longer) to read from that buffer.
*
- * Images are less clear-cut. Color resolves are destructive, removing
- * the underlying compression, so we'd rather blit the data to a linear
+ * Images are less clear-cut. Resolves can be destructive, removing some
+ * of the underlying compression, so we'd rather blit the data to a linear
* temporary and map that, to avoid the resolve. (It might be better to
* a tiled temporary and use the tiled_memcpy paths...)
*/
- if (!(usage & PIPE_TRANSFER_DISCARD_RANGE) && !need_color_resolve)
+ if (!(usage & PIPE_TRANSFER_DISCARD_RANGE) &&
+ !iris_has_invalid_primary(res, level, 1, box->z, box->depth)) {
no_gpu = true;
+ }
const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
if (fmtl->txc == ISL_TXC_ASTC)
no_gpu = true;
- if ((map_would_stall ||
- res->aux.usage == ISL_AUX_USAGE_CCS_E ||
- res->aux.usage == ISL_AUX_USAGE_GEN12_CCS_E) && !no_gpu) {
+ if (!map_would_stall &&
+ res->aux.usage != ISL_AUX_USAGE_CCS_E &&
+ res->aux.usage != ISL_AUX_USAGE_GEN12_CCS_E) {
+ no_gpu = true;
+ }
+
+ if (!no_gpu) {
/* If we need a synchronous mapping and the resource is busy, or needs
* resolving, we copy to/from a linear temporary buffer using the GPU.
*/
} else {
/* Otherwise we're free to map on the CPU. */
- if (need_resolve) {
+ if (resource->target != PIPE_BUFFER) {
iris_resource_access_raw(ice, res, level, box->z, box->depth,
usage & PIPE_TRANSFER_WRITE);
}