state->stencil[0].writemask != 0 ||
(two_sided_stencil && state->stencil[1].writemask != 0);
- /* The state tracker needs to optimize away EQUAL writes for us. */
+ /* gallium frontends need to optimize away EQUAL writes for us. */
assert(!(state->depth.func == PIPE_FUNC_EQUAL && state->depth.writemask));
iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) {
struct iris_shader_state *shs = &ice->state.shaders[stage];
const struct shader_info *info = iris_get_shader_info(ice, stage);
- /* We assume the state tracker will call pipe->bind_sampler_states()
+ /* We assume gallium frontends will call pipe->bind_sampler_states()
* if the program's number of textures changes.
*/
unsigned count = info ? util_last_bit(info->textures_used) : 0;
* texture, the tile offsets may be anything and we can't rely on
* X/Y Offset.
*
- * Return NULL to force the state tracker to take fallback paths.
+ * Return NULL to force gallium frontends to take fallback paths.
*/
if (view->array_len > 1 || GEN_GEN == 8)
return NULL;