#include "pipe/p_screen.h"
#include "util/u_dual_blend.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_framebuffer.h"
#include "util/u_transfer.h"
#include "util/u_upload_mgr.h"
#include "iris_genx_macros.h"
#include "intel/common/gen_guardband.h"
-#if GEN_GEN >= 12
-/* TODO: Set PTE to MOCS 61 when the kernel is ready */
-#define MOCS_PTE (3 << 1)
-#define MOCS_WB (2 << 1)
-#elif GEN_GEN >= 9
-#define MOCS_PTE (1 << 1)
-#define MOCS_WB (2 << 1)
-#elif GEN_GEN == 8
-#define MOCS_PTE 0x18
-#define MOCS_WB 0x78
-#endif
-
static uint32_t
-mocs(const struct iris_bo *bo)
+mocs(const struct iris_bo *bo, const struct isl_device *dev)
{
- return bo && bo->external ? MOCS_PTE : MOCS_WB;
+ return bo && bo->external ? dev->mocs.external : dev->mocs.internal;
}
/**
struct iris_bo *bo = iris_resource_bo(*out_res);
iris_use_pinned_bo(batch, bo, false);
- *out_offset += iris_bo_offset_from_base_address(bo);
+ iris_record_state_size(batch->state_sizes,
+ bo->gtt_offset + *out_offset, size);
- iris_record_state_size(batch->state_sizes, *out_offset, size);
+ *out_offset += iris_bo_offset_from_base_address(bo);
return ptr;
}
static void
init_state_base_address(struct iris_batch *batch)
{
+ uint32_t mocs = batch->screen->isl_dev.mocs.internal;
flush_before_state_base_change(batch);
/* We program most base addresses once at context initialization time.
* updated occasionally. See iris_binder.c for the details there.
*/
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
- sba.GeneralStateMOCS = MOCS_WB;
- sba.StatelessDataPortAccessMOCS = MOCS_WB;
- sba.DynamicStateMOCS = MOCS_WB;
- sba.IndirectObjectMOCS = MOCS_WB;
- sba.InstructionMOCS = MOCS_WB;
- sba.SurfaceStateMOCS = MOCS_WB;
+ sba.GeneralStateMOCS = mocs;
+ sba.StatelessDataPortAccessMOCS = mocs;
+ sba.DynamicStateMOCS = mocs;
+ sba.IndirectObjectMOCS = mocs;
+ sba.InstructionMOCS = mocs;
+ sba.SurfaceStateMOCS = mocs;
sba.GeneralStateBaseAddressModifyEnable = true;
sba.DynamicStateBaseAddressModifyEnable = true;
sba.DynamicStateBufferSizeModifyEnable = true;
#if (GEN_GEN >= 9)
sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
- sba.BindlessSurfaceStateMOCS = MOCS_WB;
+ sba.BindlessSurfaceStateMOCS = mocs;
#endif
sba.IndirectObjectBufferSizeModifyEnable = true;
sba.InstructionBuffersizeModifyEnable = true;
#endif
#if GEN_GEN == 11
+ iris_pack_state(GENX(TCCNTLREG), ®_val, reg) {
+ reg.L3DataPartialWriteMergingEnable = true;
+ reg.ColorZPartialWriteMergingEnable = true;
+ reg.URBPartialWriteMergingEnable = true;
+ reg.TCDisable = true;
+ }
+ iris_emit_lri(batch, TCCNTLREG, reg_val);
+
iris_pack_state(GENX(SAMPLER_MODE), ®_val, reg) {
reg.HeaderlessMessageforPreemptableContexts = 1;
reg.HeaderlessMessageforPreemptableContextsMask = 1;
return;
struct pipe_resource *res = shs->sampler_table.res;
- shs->sampler_table.offset +=
- iris_bo_offset_from_base_address(iris_resource_bo(res));
+ struct iris_bo *bo = iris_resource_bo(res);
+
+ iris_record_state_size(ice->state.sizes,
+ bo->gtt_offset + shs->sampler_table.offset, size);
- iris_record_state_size(ice->state.sizes, shs->sampler_table.offset, size);
+ shs->sampler_table.offset += iris_bo_offset_from_base_address(bo);
/* Make sure all land in the same BO */
iris_border_color_pool_reserve(ice, IRIS_MAX_TEXTURE_SAMPLERS);
.format = format,
.swizzle = swizzle,
.stride_B = cpp,
- .mocs = mocs(res->bo));
+ .mocs = mocs(res->bo, isl_dev));
}
#define SURFACE_STATE_ALIGNMENT 64
/**
* Allocate several contiguous SURFACE_STATE structures, one for each
- * supported auxiliary surface mode.
+ * supported auxiliary surface mode. This only allocates the CPU-side
+ * copy, they will need to be uploaded later after they're filled in.
*/
-static void *
-alloc_surface_states(struct u_upload_mgr *mgr,
- struct iris_state_ref *ref,
+static void
+alloc_surface_states(struct iris_surface_state *surf_state,
unsigned aux_usages)
{
const unsigned surf_size = 4 * GENX(RENDER_SURFACE_STATE_length);
assert(aux_usages != 0);
+ /* In case we're re-allocating them... */
+ free(surf_state->cpu);
+
+ surf_state->num_states = util_bitcount(aux_usages);
+ surf_state->cpu = calloc(surf_state->num_states, surf_size);
+ surf_state->ref.offset = 0;
+ pipe_resource_reference(&surf_state->ref.res, NULL);
+
+ assert(surf_state->cpu);
+}
+
+/**
+ * Upload the CPU side SURFACE_STATEs into a GPU buffer.
+ */
+static void
+upload_surface_states(struct u_upload_mgr *mgr,
+ struct iris_surface_state *surf_state)
+{
+ const unsigned surf_size = 4 * GENX(RENDER_SURFACE_STATE_length);
+ const unsigned bytes = surf_state->num_states * surf_size;
+
void *map =
- upload_state(mgr, ref, util_bitcount(aux_usages) * surf_size,
- SURFACE_STATE_ALIGNMENT);
+ upload_state(mgr, &surf_state->ref, bytes, SURFACE_STATE_ALIGNMENT);
- ref->offset += iris_bo_offset_from_base_address(iris_resource_bo(ref->res));
+ surf_state->ref.offset +=
+ iris_bo_offset_from_base_address(iris_resource_bo(surf_state->ref.res));
- return map;
+ if (map)
+ memcpy(map, surf_state->cpu, bytes);
+}
+
+/**
+ * Update resource addresses in a set of SURFACE_STATE descriptors,
+ * and re-upload them if necessary.
+ */
+static bool
+update_surface_state_addrs(struct u_upload_mgr *mgr,
+ struct iris_surface_state *surf_state,
+ struct iris_bo *bo)
+{
+ if (surf_state->bo_address == bo->gtt_offset)
+ return false;
+
+ STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) % 64 == 0);
+ STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_bits) == 64);
+
+ uint64_t *ss_addr = (uint64_t *) &surf_state->cpu[GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) / 32];
+
+ /* First, update the CPU copies. We assume no other fields exist in
+ * the QWord containing Surface Base Address.
+ */
+ for (unsigned i = 0; i < surf_state->num_states; i++) {
+ *ss_addr = *ss_addr - surf_state->bo_address + bo->gtt_offset;
+ ss_addr = ((void *) ss_addr) + SURFACE_STATE_ALIGNMENT;
+ }
+
+ /* Next, upload the updated copies to a GPU buffer. */
+ upload_surface_states(mgr, surf_state);
+
+ surf_state->bo_address = bo->gtt_offset;
+
+ return true;
}
#if GEN_GEN == 8
struct iris_resource *res,
enum pipe_texture_target target,
struct isl_view *view,
+ uint32_t *offset_to_tile,
uint32_t *tile_x_sa,
uint32_t *tile_y_sa,
struct isl_surf *surf)
{
-
*surf = res->surf;
const enum isl_dim_layout dim_layout =
assert(view->levels == 1 && view->array_len == 1);
assert(*tile_x_sa == 0 && *tile_y_sa == 0);
- res->offset += iris_resource_get_tile_offsets(res, view->base_level,
- view->base_array_layer,
- tile_x_sa, tile_y_sa);
+ *offset_to_tile = iris_resource_get_tile_offsets(res, view->base_level,
+ view->base_array_layer,
+ tile_x_sa, tile_y_sa);
const unsigned l = view->base_level;
surf->logical_level0_px.width = minify(surf->logical_level0_px.width, l);
struct isl_surf *surf,
struct isl_view *view,
unsigned aux_usage,
+ uint32_t extra_main_offset,
uint32_t tile_x_sa,
uint32_t tile_y_sa)
{
struct isl_surf_fill_state_info f = {
.surf = surf,
.view = view,
- .mocs = mocs(res->bo),
- .address = res->bo->gtt_offset + res->offset,
+ .mocs = mocs(res->bo, isl_dev),
+ .address = res->bo->gtt_offset + res->offset + extra_main_offset,
.x_offset_sa = tile_x_sa,
.y_offset_sa = tile_y_sa,
};
isv->res = (struct iris_resource *) tex;
- void *map = alloc_surface_states(ice->state.surface_uploader,
- &isv->surface_state,
- isv->res->aux.sampler_usages);
- if (!unlikely(map))
- return NULL;
+ alloc_surface_states(&isv->surface_state, isv->res->aux.sampler_usages);
+
+ isv->surface_state.bo_address = isv->res->bo->gtt_offset;
isl_surf_usage_flags_t usage = ISL_SURF_USAGE_TEXTURE_BIT;
.usage = usage,
};
+ void *map = isv->surface_state.cpu;
+
/* Fill out SURFACE_STATE for this view. */
if (tmpl->target != PIPE_BUFFER) {
isv->view.base_level = tmpl->u.tex.first_level;
* surface state with HiZ.
*/
fill_surface_state(&screen->isl_dev, map, isv->res, &isv->res->surf,
- &isv->view, aux_usage, 0, 0);
+ &isv->view, aux_usage, 0, 0, 0);
map += SURFACE_STATE_ALIGNMENT;
}
tmpl->u.buf.offset, tmpl->u.buf.size);
}
+ upload_surface_states(ice->state.surface_uploader, &isv->surface_state);
+
return &isv->base;
}
{
struct iris_sampler_view *isv = (void *) state;
pipe_resource_reference(&state->texture, NULL);
- pipe_resource_reference(&isv->surface_state.res, NULL);
+ pipe_resource_reference(&isv->surface_state.ref.res, NULL);
+ free(isv->surface_state.cpu);
free(isv);
}
return psurf;
- void *map = alloc_surface_states(ice->state.surface_uploader,
- &surf->surface_state,
- res->aux.possible_usages);
- if (!unlikely(map)) {
- pipe_resource_reference(&surf->surface_state.res, NULL);
- return NULL;
- }
+ alloc_surface_states(&surf->surface_state, res->aux.possible_usages);
+ surf->surface_state.bo_address = res->bo->gtt_offset;
#if GEN_GEN == 8
- void *map_read = alloc_surface_states(ice->state.surface_uploader,
- &surf->surface_state_read,
- res->aux.possible_usages);
- if (!unlikely(map_read)) {
- pipe_resource_reference(&surf->surface_state_read.res, NULL);
- return NULL;
- }
+ alloc_surface_states(&surf->surface_state_read, res->aux.possible_usages);
+ surf->surface_state_read.bo_address = res->bo->gtt_offset;
#endif
if (!isl_format_is_compressed(res->surf.format)) {
if (iris_resource_unfinished_aux_import(res))
iris_resource_finish_aux_import(&screen->base, res);
+ void *map = surf->surface_state.cpu;
+ UNUSED void *map_read = surf->surface_state_read.cpu;
+
/* This is a normal surface. Fill out a SURFACE_STATE for each possible
* auxiliary surface mode and return the pipe_surface.
*/
unsigned aux_modes = res->aux.possible_usages;
while (aux_modes) {
-#if GEN_GEN == 8
- uint32_t offset = res->offset;
-#endif
enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
fill_surface_state(&screen->isl_dev, map, res, &res->surf,
- view, aux_usage, 0, 0);
+ view, aux_usage, 0, 0, 0);
map += SURFACE_STATE_ALIGNMENT;
#if GEN_GEN == 8
struct isl_surf surf;
- uint32_t tile_x_sa = 0, tile_y_sa = 0;
+ uint32_t offset_to_tile = 0, tile_x_sa = 0, tile_y_sa = 0;
get_rt_read_isl_surf(devinfo, res, target, read_view,
- &tile_x_sa, &tile_y_sa, &surf);
+ &offset_to_tile, &tile_x_sa, &tile_y_sa, &surf);
fill_surface_state(&screen->isl_dev, map_read, res, &surf, read_view,
- aux_usage, tile_x_sa, tile_y_sa);
- /* Restore offset because we change offset in case of handling
- * non_coherent fb fetch
- */
- res->offset = offset;
+ aux_usage, offset_to_tile, tile_x_sa, tile_y_sa);
map_read += SURFACE_STATE_ALIGNMENT;
#endif
}
+ upload_surface_states(ice->state.surface_uploader, &surf->surface_state);
+
+#if GEN_GEN == 8
+ upload_surface_states(ice->state.surface_uploader,
+ &surf->surface_state_read);
+#endif
+
return psurf;
}
struct isl_surf_fill_state_info f = {
.surf = &isl_surf,
.view = view,
- .mocs = mocs(res->bo),
+ .mocs = mocs(res->bo, &screen->isl_dev),
.address = res->bo->gtt_offset + offset_B,
.x_offset_sa = tile_x_sa,
.y_offset_sa = tile_y_sa,
};
- isl_surf_fill_state_s(&screen->isl_dev, map, &f);
+ isl_surf_fill_state_s(&screen->isl_dev, surf->surface_state.cpu, &f);
+
+ upload_surface_states(ice->state.surface_uploader, &surf->surface_state);
+
return psurf;
}
const struct pipe_image_view *img = &p_images[i];
struct iris_resource *res = (void *) img->resource;
- void *map =
- alloc_surface_states(ice->state.surface_uploader,
- &iv->surface_state, 1 << ISL_AUX_USAGE_NONE);
- if (!unlikely(map))
- return;
-
util_copy_image_view(&iv->base, img);
shs->bound_image_views |= 1 << (start_slot + i);
isl_fmt = isl_lower_storage_image_format(devinfo, isl_fmt);
}
+ alloc_surface_states(&iv->surface_state, 1 << ISL_AUX_USAGE_NONE);
+ iv->surface_state.bo_address = res->bo->gtt_offset;
+
+ void *map = iv->surface_state.cpu;
+
if (res->base.target != PIPE_BUFFER) {
struct isl_view view = {
.format = isl_fmt,
enum isl_aux_usage usage = u_bit_scan(&aux_modes);
fill_surface_state(&screen->isl_dev, map, res, &res->surf,
- &view, usage, 0, 0);
+ &view, usage, 0, 0, 0);
map += SURFACE_STATE_ALIGNMENT;
}
fill_buffer_image_param(&image_params[start_slot + i],
img->format, img->u.buf.size);
}
+
+ upload_surface_states(ice->state.surface_uploader, &iv->surface_state);
} else {
pipe_resource_reference(&iv->base.resource, NULL);
- pipe_resource_reference(&iv->surface_state.res, NULL);
+ pipe_resource_reference(&iv->surface_state.ref.res, NULL);
fill_default_image_param(&image_params[start_slot + i]);
}
}
view->res->bind_stages |= 1 << stage;
shs->bound_sampler_views |= 1 << (start + i);
+
+ update_surface_state_addrs(ice->state.surface_uploader,
+ &view->surface_state, view->res->bo);
}
}
{
struct iris_surface *surf = (void *) p_surf;
pipe_resource_reference(&p_surf->texture, NULL);
- pipe_resource_reference(&surf->surface_state.res, NULL);
- pipe_resource_reference(&surf->surface_state_read.res, NULL);
+ pipe_resource_reference(&surf->surface_state.ref.res, NULL);
+ pipe_resource_reference(&surf->surface_state_read.ref.res, NULL);
+ free(surf->surface_state.cpu);
free(surf);
}
info.depth_surf = &zres->surf;
info.depth_address = zres->bo->gtt_offset + zres->offset;
- info.mocs = mocs(zres->bo);
+ info.mocs = mocs(zres->bo, isl_dev);
view.format = zres->surf.format;
info.stencil_address = stencil_res->bo->gtt_offset + stencil_res->offset;
if (!zres) {
view.format = stencil_res->surf.format;
- info.mocs = mocs(stencil_res->bo);
+ info.mocs = mocs(stencil_res->bo, isl_dev);
}
}
}
/* Render target change */
ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;
+ ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
+
ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
if (GEN_GEN == 8)
ice->state.dirty |= IRIS_DIRTY_PMA_FIX;
-
-#if GEN_GEN == 11
- // XXX: we may want to flag IRIS_DIRTY_MULTISAMPLE (or SAMPLE_MASK?)
- // XXX: see commit 979fc1bc9bcc64027ff2cfafd285676f31b930a6
-
- /* The PIPE_CONTROL command description says:
- *
- * "Whenever a Binding Table Index (BTI) used by a Render Target Message
- * points to a different RENDER_SURFACE_STATE, SW must issue a Render
- * Target Cache Flush by enabling this bit. When render target flush
- * is set due to new association of BTI, PS Scoreboard Stall bit must
- * be set in this packet."
- */
- // XXX: does this need to happen at 3DSTATE_BTP_PS time?
- iris_emit_pipe_control_flush(&ice->batches[IRIS_BATCH_RENDER],
- "workaround: RT BTI change [draw]",
- PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_STALL_AT_SCOREBOARD);
-#endif
}
/**
const struct pipe_vertex_buffer *buffers)
{
struct iris_context *ice = (struct iris_context *) ctx;
+ struct iris_screen *screen = (struct iris_screen *)ctx->screen;
struct iris_genx_state *genx = ice->state.genx;
ice->state.bound_vertex_buffers &= ~u_bit_consecutive64(start_slot, count);
vb.BufferSize = res->bo->size - (int) buffer->buffer_offset;
vb.BufferStartingAddress =
ro_bo(NULL, res->bo->gtt_offset + (int) buffer->buffer_offset);
- vb.MOCS = mocs(res->bo);
+ vb.MOCS = mocs(res->bo, &screen->isl_dev);
} else {
vb.NullVertexBuffer = true;
}
struct iris_context *ice = (struct iris_context *) ctx;
struct iris_genx_state *genx = ice->state.genx;
uint32_t *so_buffers = genx->so_buffers;
+ struct iris_screen *screen = (struct iris_screen *)ctx->screen;
const bool active = num_targets > 0;
if (ice->state.streamout_active != active) {
sob.SOBufferEnable = true;
sob.StreamOffsetWriteEnable = true;
sob.StreamOutputBufferOffsetAddressEnable = true;
- sob.MOCS = mocs(res->bo);
+ sob.MOCS = mocs(res->bo, &screen->isl_dev);
sob.SurfaceSize = MAX2(tgt->base.buffer_size / 4, 1) - 1;
sob.StreamOffset = offset;
iris_populate_vs_key(const struct iris_context *ice,
const struct shader_info *info,
gl_shader_stage last_stage,
- struct brw_vs_prog_key *key)
+ struct iris_vs_prog_key *key)
{
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
if (info->clip_distance_array_size == 0 &&
(info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
last_stage == MESA_SHADER_VERTEX)
- key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
+ key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
}
/**
*/
static void
iris_populate_tcs_key(const struct iris_context *ice,
- struct brw_tcs_prog_key *key)
+ struct iris_tcs_prog_key *key)
{
}
iris_populate_tes_key(const struct iris_context *ice,
const struct shader_info *info,
gl_shader_stage last_stage,
- struct brw_tes_prog_key *key)
+ struct iris_tes_prog_key *key)
{
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
if (info->clip_distance_array_size == 0 &&
(info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
last_stage == MESA_SHADER_TESS_EVAL)
- key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
+ key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
}
/**
iris_populate_gs_key(const struct iris_context *ice,
const struct shader_info *info,
gl_shader_stage last_stage,
- struct brw_gs_prog_key *key)
+ struct iris_gs_prog_key *key)
{
const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
if (info->clip_distance_array_size == 0 &&
(info->outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX)) &&
last_stage == MESA_SHADER_GEOMETRY)
- key->nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
+ key->vue.nr_userclip_plane_consts = cso_rast->num_clip_plane_consts;
}
/**
static void
iris_populate_fs_key(const struct iris_context *ice,
const struct shader_info *info,
- struct brw_wm_prog_key *key)
+ struct iris_fs_prog_key *key)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
static void
iris_populate_cs_key(const struct iris_context *ice,
- struct brw_cs_prog_key *key)
+ struct iris_cs_prog_key *key)
{
}
return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
}
-/* Gen11 workaround table #2056 WABTPPrefetchDisable suggests to disable
- * prefetching of binding tables in A0 and B0 steppings. XXX: Revisit
- * this WA on C0 stepping.
- *
- * TODO: Fill out SamplerCount for prefetching?
- */
-
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix, stage) \
pkt.KernelStartPointer = KSP(shader); \
- pkt.BindingTableEntryCount = GEN_GEN == 11 ? 0 : \
- shader->bt.size_bytes / 4; \
+ pkt.BindingTableEntryCount = shader->bt.size_bytes / 4; \
pkt.FloatingPointMode = prog_data->use_alt_mode; \
\
pkt.DispatchGRFStartRegisterForURBData = \
iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
ps.VectorMaskEnable = true;
- // XXX: WABTPPrefetchDisable, see above, drop at C0
- ps.BindingTableEntryCount = GEN_GEN == 11 ? 0 :
- shader->bt.size_bytes / 4;
+ ps.BindingTableEntryCount = shader->bt.size_bytes / 4;
ps.FloatingPointMode = prog_data->use_alt_mode;
ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
update_clear_value(struct iris_context *ice,
struct iris_batch *batch,
struct iris_resource *res,
- struct iris_state_ref *state,
+ struct iris_surface_state *surf_state,
unsigned all_aux_modes,
struct isl_view *view)
{
while (aux_modes) {
enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
- surf_state_update_clear_value(batch, res, state, all_aux_modes,
- aux_usage);
+ surf_state_update_clear_value(batch, res, &surf_state->ref,
+ all_aux_modes, aux_usage);
}
#elif GEN_GEN == 8
- pipe_resource_reference(&state->res, NULL);
+ /* TODO: Could update rather than re-filling */
+ alloc_surface_states(surf_state, all_aux_modes);
+
+ void *map = surf_state->cpu;
- void *map = alloc_surface_states(ice->state.surface_uploader,
- state, all_aux_modes);
while (aux_modes) {
enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
- fill_surface_state(isl_dev, map, res, &res->surf, view, aux_usage, 0, 0);
+ fill_surface_state(isl_dev, map, res, &res->surf, view, aux_usage,
+ 0, 0, 0);
map += SURFACE_STATE_ALIGNMENT;
}
+
+ upload_surface_states(ice->state.surface_uploader, surf_state);
#endif
}
iris_use_pinned_bo(batch, iris_resource_bo(p_surf->texture), writeable);
if (GEN_GEN == 8 && is_read_surface) {
- iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state_read.res), false);
+ iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state_read.ref.res), false);
} else {
- iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.res), false);
+ iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.ref.res), false);
}
if (res->aux.bo) {
}
}
- offset = (GEN_GEN == 8 && is_read_surface) ? surf->surface_state_read.offset
- : surf->surface_state.offset;
+ offset = (GEN_GEN == 8 && is_read_surface)
+ ? surf->surface_state_read.ref.offset
+ : surf->surface_state.ref.offset;
return offset +
surf_state_offset_for_aux(res, res->aux.possible_usages, aux_usage);
iris_resource_texture_aux_usage(ice, isv->res, isv->view.format, 0);
iris_use_pinned_bo(batch, isv->res->bo, false);
- iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
+ iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.ref.res), false);
if (isv->res->aux.bo) {
iris_use_pinned_bo(batch, isv->res->aux.bo, false);
}
}
- return isv->surface_state.offset +
+ return isv->surface_state.ref.offset +
surf_state_offset_for_aux(isv->res, isv->res->aux.sampler_usages,
aux_usage);
}
bool write = iv->base.shader_access & PIPE_IMAGE_ACCESS_WRITE;
iris_use_pinned_bo(batch, res->bo, write);
- iris_use_pinned_bo(batch, iris_resource_bo(iv->surface_state.res), false);
+ iris_use_pinned_bo(batch, iris_resource_bo(iv->surface_state.ref.res), false);
if (res->aux.bo)
iris_use_pinned_bo(batch, res->aux.bo, write);
- return iv->surface_state.offset;
+ return iv->surface_state.ref.offset;
}
#define push_bt_entry(addr) \
if (batch->last_surface_base_address == binder->bo->gtt_offset)
return;
+ uint32_t mocs = batch->screen->isl_dev.mocs.internal;
+
flush_before_state_base_change(batch);
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
/* The hardware appears to pay attention to the MOCS fields even
* if you don't set the "Address Modify Enable" bit for the base.
*/
- sba.GeneralStateMOCS = MOCS_WB;
- sba.StatelessDataPortAccessMOCS = MOCS_WB;
- sba.DynamicStateMOCS = MOCS_WB;
- sba.IndirectObjectMOCS = MOCS_WB;
- sba.InstructionMOCS = MOCS_WB;
- sba.SurfaceStateMOCS = MOCS_WB;
+ sba.GeneralStateMOCS = mocs;
+ sba.StatelessDataPortAccessMOCS = mocs;
+ sba.DynamicStateMOCS = mocs;
+ sba.IndirectObjectMOCS = mocs;
+ sba.InstructionMOCS = mocs;
+ sba.SurfaceStateMOCS = mocs;
#if GEN_GEN >= 9
- sba.BindlessSurfaceStateMOCS = MOCS_WB;
+ sba.BindlessSurfaceStateMOCS = mocs;
#endif
}
}
#endif
+struct push_bos {
+ struct {
+ struct iris_address addr;
+ uint32_t length;
+ } buffers[4];
+ int buffer_count;
+ uint32_t max_length;
+};
+
+static void
+setup_constant_buffers(struct iris_context *ice,
+ struct iris_batch *batch,
+ int stage,
+ struct push_bos *push_bos)
+{
+ struct iris_shader_state *shs = &ice->state.shaders[stage];
+ struct iris_compiled_shader *shader = ice->shaders.prog[stage];
+ struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
+
+ uint32_t push_range_sum = 0;
+
+ int n = 0;
+ for (int i = 0; i < 4; i++) {
+ const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
+
+ if (range->length == 0)
+ continue;
+
+ push_range_sum += range->length;
+
+ if (range->length > push_bos->max_length)
+ push_bos->max_length = range->length;
+
+ /* Range block is a binding table index, map back to UBO index. */
+ unsigned block_index = iris_bti_to_group_index(
+ &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block);
+ assert(block_index != IRIS_SURFACE_NOT_USED);
+
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index];
+ struct iris_resource *res = (void *) cbuf->buffer;
+
+ assert(cbuf->buffer_offset % 32 == 0);
+
+ push_bos->buffers[n].length = range->length;
+ push_bos->buffers[n].addr =
+ res ? ro_bo(res->bo, range->start * 32 + cbuf->buffer_offset)
+ : ro_bo(batch->screen->workaround_bo, 0);
+ n++;
+ }
+
+ /* From the 3DSTATE_CONSTANT_XS and 3DSTATE_CONSTANT_ALL programming notes:
+ *
+ * "The sum of all four read length fields must be less than or
+ * equal to the size of 64."
+ */
+ assert(push_range_sum <= 64);
+
+ push_bos->buffer_count = n;
+}
+
+static void
+emit_push_constant_packets(struct iris_context *ice,
+ struct iris_batch *batch,
+ int stage,
+ const struct push_bos *push_bos)
+{
+ struct iris_compiled_shader *shader = ice->shaders.prog[stage];
+ struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
+
+ iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_VS), pkt) {
+ pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
+ if (prog_data) {
+ /* The Skylake PRM contains the following restriction:
+ *
+ * "The driver must ensure The following case does not occur
+ * without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
+ * buffer 3 read length equal to zero committed followed by a
+ * 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
+ * zero committed."
+ *
+ * To avoid this, we program the buffers in the highest slots.
+ * This way, slot 0 is only used if slot 3 is also used.
+ */
+ int n = push_bos->buffer_count;
+ assert(n <= 4);
+ const unsigned shift = 4 - n;
+ for (int i = 0; i < n; i++) {
+ pkt.ConstantBody.ReadLength[i + shift] =
+ push_bos->buffers[i].length;
+ pkt.ConstantBody.Buffer[i + shift] = push_bos->buffers[i].addr;
+ }
+ }
+ }
+}
+
+#if GEN_GEN >= 12
+static void
+emit_push_constant_packet_all(struct iris_context *ice,
+ struct iris_batch *batch,
+ uint32_t shader_mask,
+ const struct push_bos *push_bos)
+{
+ if (!push_bos) {
+ iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_ALL), pc) {
+ pc.ShaderUpdateEnable = shader_mask;
+ }
+ return;
+ }
+
+ const uint32_t n = push_bos->buffer_count;
+ const uint32_t max_pointers = 4;
+ const uint32_t num_dwords = 2 + 2 * n;
+ uint32_t const_all[2 + 2 * max_pointers];
+ uint32_t *dw = &const_all[0];
+
+ assert(n <= max_pointers);
+ iris_pack_command(GENX(3DSTATE_CONSTANT_ALL), dw, all) {
+ all.DWordLength = num_dwords - 2;
+ all.ShaderUpdateEnable = shader_mask;
+ all.PointerBufferMask = (1 << n) - 1;
+ }
+ dw += 2;
+
+ for (int i = 0; i < n; i++) {
+ _iris_pack_state(batch, GENX(3DSTATE_CONSTANT_ALL_DATA),
+ dw + i * 2, data) {
+ data.PointerToConstantBuffer = push_bos->buffers[i].addr;
+ data.ConstantBufferReadLength = push_bos->buffers[i].length;
+ }
+ }
+ iris_batch_emit(batch, const_all, sizeof(uint32_t) * num_dwords);
+}
+#endif
+
static void
iris_upload_dirty_render_state(struct iris_context *ice,
struct iris_batch *batch,
}
}
+ /* GEN:BUG:1604061319
+ *
+ * 3DSTATE_CONSTANT_* needs to be programmed before BTP_*
+ *
+ * Testing shows that all the 3DSTATE_CONSTANT_XS need to be emitted if
+ * any stage has a dirty binding table.
+ */
+ const bool emit_const_wa = GEN_GEN >= 11 &&
+ (dirty & IRIS_ALL_DIRTY_BINDINGS) != 0;
+
+#if GEN_GEN >= 12
+ uint32_t nobuffer_stages = 0;
+#endif
+
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_CONSTANTS_VS << stage)))
+ if (!(dirty & (IRIS_DIRTY_CONSTANTS_VS << stage)) &&
+ !emit_const_wa)
continue;
struct iris_shader_state *shs = &ice->state.shaders[stage];
if (shs->sysvals_need_upload)
upload_sysvals(ice, stage);
- struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
-
- iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_VS), pkt) {
- pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
- if (prog_data) {
- /* The Skylake PRM contains the following restriction:
- *
- * "The driver must ensure The following case does not occur
- * without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
- * buffer 3 read length equal to zero committed followed by a
- * 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
- * zero committed."
- *
- * To avoid this, we program the buffers in the highest slots.
- * This way, slot 0 is only used if slot 3 is also used.
- */
- int n = 3;
-
- for (int i = 3; i >= 0; i--) {
- const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
+ struct push_bos push_bos = {};
+ setup_constant_buffers(ice, batch, stage, &push_bos);
- if (range->length == 0)
- continue;
-
- /* Range block is a binding table index, map back to UBO index. */
- unsigned block_index = iris_bti_to_group_index(
- &shader->bt, IRIS_SURFACE_GROUP_UBO, range->block);
- assert(block_index != IRIS_SURFACE_NOT_USED);
-
- struct pipe_shader_buffer *cbuf = &shs->constbuf[block_index];
- struct iris_resource *res = (void *) cbuf->buffer;
-
- assert(cbuf->buffer_offset % 32 == 0);
+#if GEN_GEN >= 12
+ /* If this stage doesn't have any push constants, emit it later in a
+ * single CONSTANT_ALL packet with all the other stages.
+ */
+ if (push_bos.buffer_count == 0) {
+ nobuffer_stages |= 1 << stage;
+ continue;
+ }
- pkt.ConstantBody.ReadLength[n] = range->length;
- pkt.ConstantBody.Buffer[n] =
- res ? ro_bo(res->bo, range->start * 32 + cbuf->buffer_offset)
- : ro_bo(batch->screen->workaround_bo, 0);
- n--;
- }
- }
+ /* The Constant Buffer Read Length field from 3DSTATE_CONSTANT_ALL
+ * contains only 5 bits, so we can only use it for buffers smaller than
+ * 32.
+ */
+ if (push_bos.max_length < 32) {
+ emit_push_constant_packet_all(ice, batch, 1 << stage, &push_bos);
+ continue;
}
+#endif
+ emit_push_constant_packets(ice, batch, stage, &push_bos);
}
+#if GEN_GEN >= 12
+ if (nobuffer_stages)
+ emit_push_constant_packet_all(ice, batch, nobuffer_stages, NULL);
+#endif
+
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
/* Gen9 requires 3DSTATE_BINDING_TABLE_POINTERS_XS to be re-emitted
* in order to commit constants. TODO: Investigate "Disable Gather
}
}
+ if (GEN_GEN >= 11 && (dirty & IRIS_DIRTY_RENDER_BUFFER)) {
+ // XXX: we may want to flag IRIS_DIRTY_MULTISAMPLE (or SAMPLE_MASK?)
+ // XXX: see commit 979fc1bc9bcc64027ff2cfafd285676f31b930a6
+
+ /* The PIPE_CONTROL command description says:
+ *
+ * "Whenever a Binding Table Index (BTI) used by a Render Target
+ * Message points to a different RENDER_SURFACE_STATE, SW must issue a
+ * Render Target Cache Flush by enabling this bit. When render target
+ * flush is set due to new association of BTI, PS Scoreboard Stall bit
+ * must be set in this packet."
+ */
+ // XXX: does this need to happen at 3DSTATE_BTP_PS time?
+ iris_emit_pipe_control_flush(batch, "workaround: RT BTI change [draw]",
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD);
+ }
+
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
iris_populate_binding_table(ice, batch, stage, false);
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
cl.NonPerspectiveBarycentricEnable = true;
- cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
+ cl.ForceZeroRTAIndexEnable = cso_fb->layers <= 1;
cl.MaximumVPIndex = ice->state.num_viewports - 1;
}
iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
uint32_t clear_length = GENX(3DSTATE_CLEAR_PARAMS_length) * 4;
uint32_t cso_z_size = sizeof(cso_z->packets) - clear_length;
iris_batch_emit(batch, cso_z->packets, cso_z_size);
+ if (GEN_GEN >= 12) {
+ /* GEN:BUG:1408224581
+ *
+ * Workaround: Gen12LP Astep only An additional pipe control with
+ * post-sync = store dword operation would be required.( w/a is to
+ * have an additional pipe control after the stencil state whenever
+ * the surface state bits of this state is changing).
+ */
+ iris_emit_pipe_control_write(batch, "WA for stencil state",
+ PIPE_CONTROL_WRITE_IMMEDIATE,
+ batch->screen->workaround_bo, 0, 0);
+ }
union isl_color_value clear_value = { .f32 = { 0, } };
vb.BufferStartingAddress =
ro_bo(NULL, res->bo->gtt_offset +
(int) ice->draw.draw_params.offset);
- vb.MOCS = mocs(res->bo);
+ vb.MOCS = mocs(res->bo, &batch->screen->isl_dev);
}
dynamic_bound |= 1ull << count;
count++;
vb.BufferStartingAddress =
ro_bo(NULL, res->bo->gtt_offset +
(int) ice->draw.derived_draw_params.offset);
- vb.MOCS = mocs(res->bo);
+ vb.MOCS = mocs(res->bo, &batch->screen->isl_dev);
}
dynamic_bound |= 1ull << count;
count++;
}
if (count) {
+#if GEN_GEN >= 11
+ /* Gen11+ doesn't need the cache workaround below */
+ uint64_t bound = dynamic_bound;
+ while (bound) {
+ const int i = u_bit_scan64(&bound);
+ iris_use_optional_res(batch, genx->vertex_buffers[i].resource,
+ false);
+ }
+#else
/* The VF cache designers cut corners, and made the cache key's
* <VertexBufferIndex, Memory Address> tuple only consider the bottom
* 32 bits of the address. If you have two vertex buffers which get
"workaround: VF cache 32-bit key [VB]",
flush_flags);
}
+#endif
const unsigned vb_dwords = GENX(VERTEX_BUFFER_STATE_length);
uint32_t ib_packet[GENX(3DSTATE_INDEX_BUFFER_length)];
iris_pack_command(GENX(3DSTATE_INDEX_BUFFER), ib_packet, ib) {
ib.IndexFormat = draw->index_size >> 1;
- ib.MOCS = mocs(bo);
+ ib.MOCS = mocs(bo, &batch->screen->isl_dev);
ib.BufferSize = bo->size - offset;
ib.BufferStartingAddress = ro_bo(NULL, bo->gtt_offset + offset);
}
iris_use_pinned_bo(batch, bo, false);
}
+#if GEN_GEN < 11
/* The VF cache key only uses 32-bits, see vertex buffer comment above */
uint16_t high_bits = bo->gtt_offset >> 32ull;
if (high_bits != ice->state.last_index_bo_high_bits) {
PIPE_CONTROL_CS_STALL);
ice->state.last_index_bo_high_bits = high_bits;
}
+#endif
}
#define _3DPRIM_END_OFFSET 0x2420
}
for (int i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
pipe_resource_reference(&shs->image[i].base.resource, NULL);
- pipe_resource_reference(&shs->image[i].surface_state.res, NULL);
+ pipe_resource_reference(&shs->image[i].surface_state.ref.res, NULL);
+ free(shs->image[i].surface_state.cpu);
}
for (int i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
pipe_resource_reference(&shs->ssbo[i].buffer, NULL);
static void
iris_rebind_buffer(struct iris_context *ice,
- struct iris_resource *res,
- uint64_t old_address)
+ struct iris_resource *res)
{
struct pipe_context *ctx = &ice->ctx;
- struct iris_screen *screen = (void *) ctx->screen;
struct iris_genx_state *genx = ice->state.genx;
assert(res->base.target == PIPE_BUFFER);
STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_start) == 32);
STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) == 64);
uint64_t *addr = (uint64_t *) &state->state[1];
+ struct iris_bo *bo = iris_resource_bo(state->resource);
- if (*addr == old_address + state->offset) {
- *addr = res->bo->gtt_offset + state->offset;
+ if (*addr != bo->gtt_offset + state->offset) {
+ *addr = bo->gtt_offset + state->offset;
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
}
}
while (bound_sampler_views) {
const int i = u_bit_scan(&bound_sampler_views);
struct iris_sampler_view *isv = shs->textures[i];
+ struct iris_bo *bo = isv->res->bo;
- if (res->bo == iris_resource_bo(isv->base.texture)) {
- void *map = alloc_surface_states(ice->state.surface_uploader,
- &isv->surface_state,
- isv->res->aux.sampler_usages);
- assert(map);
- fill_buffer_surface_state(&screen->isl_dev, isv->res, map,
- isv->view.format, isv->view.swizzle,
- isv->base.u.buf.offset,
- isv->base.u.buf.size);
+ if (update_surface_state_addrs(ice->state.surface_uploader,
+ &isv->surface_state, bo)) {
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << s;
}
}
while (bound_image_views) {
const int i = u_bit_scan(&bound_image_views);
struct iris_image_view *iv = &shs->image[i];
+ struct iris_bo *bo = iris_resource_bo(iv->base.resource);
- if (res->bo == iris_resource_bo(iv->base.resource)) {
- iris_set_shader_images(ctx, p_stage, i, 1, &iv->base);
+ if (update_surface_state_addrs(ice->state.surface_uploader,
+ &iv->surface_state, bo)) {
+ ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << s;
}
}
}
flags |= PIPE_CONTROL_CS_STALL;
}
+ if (GEN_GEN >= 12 && ((flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) ||
+ (flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH))) {
+ /* From the PIPE_CONTROL instruction table, bit 28 (Tile Cache Flush
+ * Enable):
+ *
+ * Unified Cache (Tile Cache Disabled):
+ *
+ * When the Color and Depth (Z) streams are enabled to be cached in
+ * the DC space of L2, Software must use "Render Target Cache Flush
+ * Enable" and "Depth Cache Flush Enable" along with "Tile Cache
+ * Flush" for getting the color and depth (Z) write data to be
+ * globally observable. In this mode of operation it is not required
+ * to set "CS Stall" upon setting "Tile Cache Flush" bit.
+ */
+ flags |= PIPE_CONTROL_TILE_CACHE_FLUSH;
+ }
+
if (GEN_GEN == 9 && devinfo->gt == 4) {
/* TODO: The big Skylake GT4 post sync op workaround */
}
}
iris_emit_cmd(batch, GENX(PIPE_CONTROL), pc) {
+#if GEN_GEN >= 12
+ pc.TileCacheFlushEnable = flags & PIPE_CONTROL_TILE_CACHE_FLUSH;
+#endif
pc.LRIPostSyncOperation = NoLRIOperation;
pc.PipeControlFlushEnable = flags & PIPE_CONTROL_FLUSH_ENABLE;
pc.DCFlushEnable = flags & PIPE_CONTROL_DATA_CACHE_FLUSH;