{
const struct shader_info *info = &nir->info;
char *shaderdb;
- int ret = asprintf(&shaderdb,
- "%s shader: %d inst, %d loops, %d:%d spills:fills\n",
- gl_shader_stage_name(info->stage),
- comp->cur_instr_index,
- comp->num_loops,
- comp->num_spills,
- comp->num_fills);
+ ASSERTED int ret = asprintf(&shaderdb,
+ "%s shader: %d inst, %d loops, %d:%d spills:fills\n",
+ gl_shader_stage_name(info->stage),
+ comp->cur_instr_index,
+ comp->num_loops,
+ comp->num_spills,
+ comp->num_fills);
assert(ret >= 0);
if (lima_debug & LIMA_DEBUG_SHADERDB)