#include "lp_context.h"
#include "lp_flush.h"
#include "lp_perf.h"
+#include "lp_screen.h"
#include "lp_state.h"
#include "lp_surface.h"
#include "lp_query.h"
llvmpipe_create_context( struct pipe_screen *screen, void *priv )
{
struct llvmpipe_context *llvmpipe;
+ struct llvmpipe_screen *llvmscreen = llvmpipe_screen(screen);
llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
if (!llvmpipe)
/*
* Create drawing context and plug our rendering stage into it.
*/
- llvmpipe->draw = draw_create();
- if (!llvmpipe->draw)
+ llvmpipe->draw = draw_create_with_llvm(llvmscreen->engine);
+ if (!llvmpipe->draw)
goto fail;
/* FIXME: devise alternative to draw_texture_samplers */