llvmpipe: make geometry shaders and stream output work
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
index cc4d5ad5fd9423301db47ce674466e226d9e80d4..986e604ce7c167a9a5da10ecb89c3113f06af1cf 100644 (file)
 
 #include "lp_tex_sample.h"
 #include "lp_jit.h"
+#include "lp_setup.h"
+#include "lp_state_fs.h"
 
 
 struct llvmpipe_vbuf_render;
 struct draw_context;
 struct draw_stage;
-struct llvmpipe_tile_cache;
-struct llvmpipe_tex_tile_cache;
 struct lp_fragment_shader;
 struct lp_vertex_shader;
 struct lp_blend_state;
-
+struct lp_setup_context;
+struct lp_velems_state;
 
 struct llvmpipe_context {
    struct pipe_context pipe;  /**< base class */
@@ -60,94 +61,67 @@ struct llvmpipe_context {
    const struct pipe_rasterizer_state *rasterizer;
    struct lp_fragment_shader *fs;
    const struct lp_vertex_shader *vs;
+   const struct lp_geometry_shader *gs;
+   const struct lp_velems_state *velems;
+   const struct lp_so_state *so;
 
    /** Other rendering state */
-   struct pipe_blend_color blend_color[4][16];
+   struct pipe_blend_color blend_color;
+   struct pipe_stencil_ref stencil_ref;
    struct pipe_clip_state clip;
-   struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+   struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
    struct pipe_framebuffer_state framebuffer;
    struct pipe_poly_stipple poly_stipple;
    struct pipe_scissor_state scissor;
-   struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
-   struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+   struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+   struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
    struct pipe_viewport_state viewport;
    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
-   struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+   struct {
+      struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
+      int offset[PIPE_MAX_SO_BUFFERS];
+      int so_count[PIPE_MAX_SO_BUFFERS];
+      int num_buffers;
+   } so_target;
 
    unsigned num_samplers;
-   unsigned num_textures;
+   unsigned num_fragment_sampler_views;
    unsigned num_vertex_samplers;
-   unsigned num_vertex_textures;
-   unsigned num_vertex_elements;
+   unsigned num_vertex_sampler_views;
    unsigned num_vertex_buffers;
 
    unsigned dirty; /**< Mask of LP_NEW_x flags */
 
-   /* Counter for occlusion queries.  Note this supports overlapping
-    * queries.
-    */
-   uint64_t occlusion_count;
-   unsigned active_query_count;
+   int active_query_count;
 
    /** Mapped vertex buffers */
    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
    
    /** Vertex format */
    struct vertex_info vertex_info;
-   struct vertex_info vertex_info_vbuf;
-
-   /** Which vertex shader output slot contains point size */
-   int psize_slot;
-
-   /* The reduced version of the primitive supplied by the state
-    * tracker.
-    */
-   unsigned reduced_api_prim;
 
-   /* The reduced primitive after unfilled triangles, wide-line
-    * decomposition, etc, are taken into account.  This is the
-    * primitive actually rasterized.
-    */
-   unsigned reduced_prim;
+   /** Fragment shader input interpolation info */
+   unsigned num_inputs;
+   struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
 
-   /** Derived from scissor and surface bounds: */
-   struct pipe_scissor_state cliprect;
-
-   unsigned line_stipple_counter;
-
-   /** TGSI exec things */
-   struct {
-      struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
-      struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
-      struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
-      struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
-   } tgsi;
+   /** The tiling engine */
+   struct lp_setup_context *setup;
 
    /** The primitive drawing context */
    struct draw_context *draw;
 
-   /** Draw module backend */
-   struct vbuf_render *vbuf_backend;
-   struct draw_stage *vbuf;
-
-   boolean dirty_render_cache;
-   
-   struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
-   
-   /* TODO: we shouldn't be using external interfaces internally like this */
-   struct pipe_transfer *zsbuf_transfer;
-   uint8_t *zsbuf_map;
-
    unsigned tex_timestamp;
-   struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
-   struct llvmpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
+   boolean no_rast;
 
-   unsigned no_rast : 1;
-
-   struct lp_jit_context jit_context;
+   struct lp_fs_variant_list_item fs_variants_list;
+   unsigned nr_fs_variants;
 };
 
 
+struct pipe_context *
+llvmpipe_create_context( struct pipe_screen *screen, void *priv );
+
+
 static INLINE struct llvmpipe_context *
 llvmpipe_context( struct pipe_context *pipe )
 {