uint32_t height;
uint32_t depth;
uint32_t last_level;
- uint32_t stride;
+ uint32_t row_stride[LP_MAX_TEXTURE_2D_LEVELS];
const void *data[LP_MAX_TEXTURE_2D_LEVELS];
};
LP_JIT_TEXTURE_HEIGHT,
LP_JIT_TEXTURE_DEPTH,
LP_JIT_TEXTURE_LAST_LEVEL,
- LP_JIT_TEXTURE_STRIDE,
+ LP_JIT_TEXTURE_ROW_STRIDE,
LP_JIT_TEXTURE_DATA
};