*
**************************************************************************/
+#include <limits.h>
#include "util/u_memory.h"
#include "util/u_math.h"
-#include "util/u_cpu_detect.h"
#include "util/u_surface.h"
#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
-#include "lp_state.h"
+#include "lp_perf.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
-#include "lp_bld_debug.h"
+#include "gallivm/lp_bld_debug.h"
#include "lp_scene.h"
/**
- * Begin the rasterization phase.
- * Map the framebuffer surfaces. Initialize the 'rast' state.
+ * Begin rasterizing a scene.
+ * Called once per scene by one thread.
*/
-static boolean
+static void
lp_rast_begin( struct lp_rasterizer *rast,
- const struct pipe_framebuffer_state *fb,
- boolean write_color,
- boolean write_zstencil )
+ struct lp_scene *scene )
{
- struct pipe_screen *screen = rast->screen;
- struct pipe_surface *cbuf, *zsbuf;
+ const struct pipe_framebuffer_state *fb = &scene->fb;
+ int i;
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ rast->curr_scene = scene;
- util_copy_framebuffer_state(&rast->state.fb, fb);
-
- rast->state.write_zstencil = write_zstencil;
- rast->state.write_color = write_color;
-
- rast->check_for_clipped_tiles = (fb->width % TILE_SIZE != 0 ||
- fb->height % TILE_SIZE != 0);
-
- /* XXX support multiple color buffers here */
- cbuf = rast->state.fb.cbufs[0];
- if (cbuf) {
- rast->cbuf_transfer = screen->get_tex_transfer(rast->screen,
- cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- fb->width, fb->height);
- if (!rast->cbuf_transfer)
- return FALSE;
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
- rast->cbuf_map = screen->transfer_map(rast->screen,
- rast->cbuf_transfer);
- if (!rast->cbuf_map)
- return FALSE;
+ rast->state.nr_cbufs = scene->fb.nr_cbufs;
+
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[i];
+ rast->cbuf[i].format = cbuf->texture->format;
+ rast->cbuf[i].tiles_per_row = align(cbuf->width, TILE_SIZE) / TILE_SIZE;
+ rast->cbuf[i].blocksize =
+ util_format_get_blocksize(cbuf->texture->format);
+ rast->cbuf[i].map = llvmpipe_resource_map(cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice,
+ LP_TEX_USAGE_READ_WRITE,
+ LP_TEX_LAYOUT_NONE);
}
- zsbuf = rast->state.fb.zsbuf;
- if (zsbuf) {
- rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen,
- zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- fb->width, fb->height);
- if (!rast->zsbuf_transfer)
- return FALSE;
-
- rast->zsbuf_map = screen->transfer_map(rast->screen,
- rast->zsbuf_transfer);
- if (!rast->zsbuf_map)
- return FALSE;
+ if (fb->zsbuf) {
+ struct pipe_surface *zsbuf = scene->fb.zsbuf;
+ rast->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->level);
+ rast->zsbuf.blocksize =
+ util_format_get_blocksize(zsbuf->texture->format);
+
+ rast->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice,
+ LP_TEX_USAGE_READ_WRITE,
+ LP_TEX_LAYOUT_NONE);
+ assert(rast->zsbuf.map);
}
- return TRUE;
+ lp_scene_bin_iter_begin( scene );
}
-/**
- * Finish the rasterization phase.
- * Unmap framebuffer surfaces.
- */
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- struct pipe_screen *screen = rast->screen;
+ struct lp_scene *scene = rast->curr_scene;
+ unsigned i;
- if (rast->cbuf_map)
- screen->transfer_unmap(screen, rast->cbuf_transfer);
+ /* Unmap color buffers */
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[i];
+ llvmpipe_resource_unmap(cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice);
+ rast->cbuf[i].map = NULL;
+ }
- if (rast->zsbuf_map)
- screen->transfer_unmap(screen, rast->zsbuf_transfer);
+ /* Unmap z/stencil buffer */
+ if (rast->zsbuf.map) {
+ struct pipe_surface *zsbuf = scene->fb.zsbuf;
+ llvmpipe_resource_unmap(zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice);
+ rast->zsbuf.map = NULL;
+ }
- if (rast->cbuf_transfer)
- screen->tex_transfer_destroy(rast->cbuf_transfer);
+ lp_scene_reset( rast->curr_scene );
- if (rast->zsbuf_transfer)
- screen->tex_transfer_destroy(rast->zsbuf_transfer);
+ rast->curr_scene = NULL;
- rast->cbuf_transfer = NULL;
- rast->zsbuf_transfer = NULL;
- rast->cbuf_map = NULL;
- rast->zsbuf_map = NULL;
+#ifdef DEBUG
+ if (0)
+ debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
+ lp_tile_unswizzle_count, lp_tile_swizzle_count);
+#endif
}
* \param y window Y position of the tile, in pixels
*/
static void
-lp_rast_start_tile( struct lp_rasterizer *rast,
- unsigned thread_index,
- unsigned x, unsigned y )
+lp_rast_tile_begin(struct lp_rasterizer_task *task,
+ unsigned x, unsigned y)
{
+ struct lp_rasterizer *rast = task->rast;
+ struct lp_scene *scene = rast->curr_scene;
+ enum lp_texture_usage usage;
+ unsigned buf;
+
LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
- rast->tasks[thread_index].x = x;
- rast->tasks[thread_index].y = y;
+ assert(x % TILE_SIZE == 0);
+ assert(y % TILE_SIZE == 0);
+
+ task->x = x;
+ task->y = y;
+
+ if (scene->has_color_clear)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
+
+ /* get pointers to color tile(s) */
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
+ struct llvmpipe_resource *lpt;
+ assert(cbuf);
+ lpt = llvmpipe_resource(cbuf->texture);
+ task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
+ cbuf->face + cbuf->zslice,
+ cbuf->level,
+ usage,
+ x, y);
+ assert(task->color_tiles[buf]);
+ }
+
+ /* get pointer to depth/stencil tile */
+ {
+ struct pipe_surface *zsbuf = rast->curr_scene->fb.zsbuf;
+ if (zsbuf) {
+ struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
+
+ if (scene->has_depth_clear)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
+
+ /* "prime" the tile: convert data from linear to tiled if necessary
+ * and update the tile's layout info.
+ */
+ (void) llvmpipe_get_texture_tile(lpt,
+ zsbuf->face + zsbuf->zslice,
+ zsbuf->level,
+ usage,
+ x, y);
+ /* Get actual pointer to the tile data. Note that depth/stencil
+ * data is tiled differently than color data.
+ */
+ task->depth_tile = lp_rast_get_depth_block_pointer(rast, x, y);
+
+ assert(task->depth_tile);
+ }
+ else {
+ task->depth_tile = NULL;
+ }
+ }
}
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
*/
-void lp_rast_clear_color( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_clear_color(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
+ struct lp_rasterizer *rast = task->rast;
const uint8_t *clear_color = arg.clear_color;
- uint8_t *color_tile = rast->tasks[thread_index].tile.color;
-
+
+ unsigned i;
+
LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
clear_color[0],
clear_color[1],
if (clear_color[0] == clear_color[1] &&
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
- memset(color_tile, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
+ /* clear to grayscale value {x, x, x, x} */
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ uint8_t *ptr = task->color_tiles[i];
+ memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
+ }
}
else {
- unsigned x, y, chan;
- for (y = 0; y < TILE_SIZE; y++)
- for (x = 0; x < TILE_SIZE; x++)
- for (chan = 0; chan < 4; ++chan)
- TILE_PIXEL(color_tile, x, y, chan) = clear_color[chan];
+ /* Non-gray color.
+ * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
+ * will need to change. It'll be pretty obvious when clearing no longer
+ * works.
+ */
+ const unsigned chunk = TILE_SIZE / 4;
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ uint8_t *c = task->color_tiles[i];
+ unsigned j;
+
+ for (j = 0; j < 4 * TILE_SIZE; j++) {
+ memset(c, clear_color[0], chunk);
+ c += chunk;
+ memset(c, clear_color[1], chunk);
+ c += chunk;
+ memset(c, clear_color[2], chunk);
+ c += chunk;
+ memset(c, clear_color[3], chunk);
+ c += chunk;
+ }
+ }
}
+
+ LP_COUNT(nr_color_tile_clear);
}
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
*/
-void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg)
+void
+lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
+ struct lp_rasterizer *rast = task->rast;
+ const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
+ const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
+ const unsigned block_size = rast->zsbuf.blocksize;
+ const unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
+ uint8_t *dst;
unsigned i, j;
- uint32_t *depth_tile = rast->tasks[thread_index].tile.depth;
-
+
LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
- for (i = 0; i < TILE_SIZE; i++)
- for (j = 0; j < TILE_SIZE; j++)
- depth_tile[i*TILE_SIZE + j] = arg.clear_zstencil;
+ /*
+ * Clear the aera of the swizzled depth/depth buffer matching this tile, in
+ * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
+ *
+ * The swizzled depth format is such that the depths for
+ * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
+ */
+
+ dst = task->depth_tile;
+
+ assert(dst == lp_rast_get_depth_block_pointer(rast, task->x, task->y));
+
+ switch (block_size) {
+ case 1:
+ memset(dst, (uint8_t) arg.clear_zstencil, height * width);
+ break;
+ case 2:
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = (uint16_t) arg.clear_zstencil;
+ dst += dst_stride;
+ }
+ break;
+ case 4:
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = arg.clear_zstencil;
+ dst += dst_stride;
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
}
* Load tile color from the framebuffer surface.
* This is a bin command called during bin processing.
*/
-void lp_rast_load_color( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg)
+#if 0
+void
+lp_rast_load_color(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer_task *task = &rast->tasks[thread_index];
- const unsigned x = task->x;
- const unsigned y = task->y;
- int w = TILE_SIZE;
- int h = TILE_SIZE;
+ struct lp_rasterizer *rast = task->rast;
+ unsigned buf;
+ enum lp_texture_usage usage;
LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
- if (x + w > rast->state.fb.width)
- w -= x + w - rast->state.fb.width;
-
- if (y + h > rast->state.fb.height)
- h -= y + h - rast->state.fb.height;
-
- assert(w >= 0);
- assert(h >= 0);
- assert(w <= TILE_SIZE);
- assert(h <= TILE_SIZE);
+ if (scene->has_color_clear)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
- lp_tile_read_4ub(rast->cbuf_transfer->format,
- rast->tasks[thread_index].tile.color,
- rast->cbuf_map,
- rast->cbuf_transfer->stride,
- x, y,
- w, h);
+ /* Get pointers to color tile(s).
+ * This will convert linear data to tiled if needed.
+ */
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
+ struct llvmpipe_texture *lpt;
+ assert(cbuf);
+ lpt = llvmpipe_texture(cbuf->texture);
+ task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
+ cbuf->face + cbuf->zslice,
+ cbuf->level,
+ usage,
+ task->x, task->y);
+ assert(task->color_tiles[buf]);
+ }
}
+#endif
/**
- * Load tile z/stencil from the framebuffer surface.
- * This is a bin command called during bin processing.
+ * Convert the color tile from tiled to linear layout.
+ * This is generally only done when we're flushing the scene just prior to
+ * SwapBuffers. If we didn't do this here, we'd have to convert the entire
+ * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
+ * function. It's better to do it here to take advantage of
+ * threading/parallelism.
+ * This is a bin command which is stored in all bins.
*/
-void lp_rast_load_zstencil( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_store_color( struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- /* call u_tile func to load depth (and stencil?) from surface */
+ struct lp_rasterizer *rast = task->rast;
+ struct lp_scene *scene = rast->curr_scene;
+ unsigned buf;
+
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[buf];
+ const unsigned face = cbuf->face, level = cbuf->level;
+ struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
+ /* this will convert the tiled data to linear if needed */
+ (void) llvmpipe_get_texture_tile_linear(lpt, face, level,
+ LP_TEX_USAGE_READ,
+ task->x, task->y);
+ }
}
-void lp_rast_set_state( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+/**
+ * This is a bin command called during bin processing.
+ */
+void
+lp_rast_set_state(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
const struct lp_rast_state *state = arg.set_state;
LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state);
/* just set the current state pointer for this rasterizer */
- rast->tasks[thread_index].current_state = state;
+ task->current_state = state;
}
-
-/* Within a tile:
- */
-
/**
* Run the shader on all blocks in a tile. This is used when a tile is
* completely contained inside a triangle.
* This is a bin command called during bin processing.
*/
-void lp_rast_shade_tile( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_shade_tile(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
+ struct lp_rasterizer *rast = task->rast;
+ const struct lp_rast_state *state = task->current_state;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
- const unsigned tile_x = rast->tasks[thread_index].x;
- const unsigned tile_y = rast->tasks[thread_index].y;
- const unsigned mask = ~0;
+ const unsigned tile_x = task->x, tile_y = task->y;
unsigned x, y;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
- /* Use the existing preference for 4x4 (four quads) shading:
- */
- for (y = 0; y < TILE_SIZE; y += 4)
- for (x = 0; x < TILE_SIZE; x += 4)
- lp_rast_shade_quads( rast,
- thread_index,
- inputs,
- tile_x + x,
- tile_y + y,
- mask);
+ /* render the whole 64x64 tile in 4x4 chunks */
+ for (y = 0; y < TILE_SIZE; y += 4){
+ for (x = 0; x < TILE_SIZE; x += 4) {
+ uint8_t *color[PIPE_MAX_COLOR_BUFS];
+ uint32_t *depth;
+ unsigned i;
+
+ /* color buffer */
+ for (i = 0; i < rast->state.nr_cbufs; i++)
+ color[i] = lp_rast_get_color_block_pointer(task, i,
+ tile_x + x, tile_y + y);
+
+ /* depth buffer */
+ depth = lp_rast_get_depth_block_pointer(rast, tile_x + x, tile_y + y);
+
+ /* run shader on 4x4 block */
+ state->jit_function[RAST_WHOLE]( &state->jit_context,
+ tile_x + x, tile_y + y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ INT_MIN, INT_MIN, INT_MIN,
+ NULL, NULL, NULL );
+ }
+ }
}
/**
* Compute shading for a 4x4 block of pixels.
* This is a bin command called during bin processing.
+ * \param x X position of quad in window coords
+ * \param y Y position of quad in window coords
*/
-void lp_rast_shade_quads( struct lp_rasterizer *rast,
- unsigned thread_index,
+void lp_rast_shade_quads( struct lp_rasterizer_task *task,
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y,
- unsigned mask)
+ int32_t c1, int32_t c2, int32_t c3)
{
-#if 1
- const struct lp_rast_state *state = rast->tasks[thread_index].current_state;
- struct lp_rast_tile *tile = &rast->tasks[thread_index].tile;
- void *color;
+ const struct lp_rast_state *state = task->current_state;
+ struct lp_rasterizer *rast = task->rast;
+ uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
- uint32_t ALIGN16_ATTRIB masks[2][2][2][2];
- unsigned ix, iy;
- int block_offset;
+ unsigned i;
assert(state);
assert(x % TILE_VECTOR_WIDTH == 0);
assert(y % TILE_VECTOR_HEIGHT == 0);
- /* mask: the rasterizer wants to treat pixels in 4x4 blocks, but
- * the pixel shader wants to swizzle them into 4 2x2 quads.
- *
- * Additionally, the pixel shader wants masks as full dword ~0,
- * while the rasterizer wants to pack per-pixel bits tightly.
- */
-#if 0
- unsigned qx, qy;
- for (qy = 0; qy < 2; ++qy)
- for (qx = 0; qx < 2; ++qx)
- for (iy = 0; iy < 2; ++iy)
- for (ix = 0; ix < 2; ++ix)
- masks[qy][qx][iy][ix] = mask & (1 << (qy*8+iy*4+qx*2+ix)) ? ~0 : 0;
-#else
- masks[0][0][0][0] = mask & (1 << (0*8+0*4+0*2+0)) ? ~0 : 0;
- masks[0][0][0][1] = mask & (1 << (0*8+0*4+0*2+1)) ? ~0 : 0;
- masks[0][0][1][0] = mask & (1 << (0*8+1*4+0*2+0)) ? ~0 : 0;
- masks[0][0][1][1] = mask & (1 << (0*8+1*4+0*2+1)) ? ~0 : 0;
- masks[0][1][0][0] = mask & (1 << (0*8+0*4+1*2+0)) ? ~0 : 0;
- masks[0][1][0][1] = mask & (1 << (0*8+0*4+1*2+1)) ? ~0 : 0;
- masks[0][1][1][0] = mask & (1 << (0*8+1*4+1*2+0)) ? ~0 : 0;
- masks[0][1][1][1] = mask & (1 << (0*8+1*4+1*2+1)) ? ~0 : 0;
-
- masks[1][0][0][0] = mask & (1 << (1*8+0*4+0*2+0)) ? ~0 : 0;
- masks[1][0][0][1] = mask & (1 << (1*8+0*4+0*2+1)) ? ~0 : 0;
- masks[1][0][1][0] = mask & (1 << (1*8+1*4+0*2+0)) ? ~0 : 0;
- masks[1][0][1][1] = mask & (1 << (1*8+1*4+0*2+1)) ? ~0 : 0;
- masks[1][1][0][0] = mask & (1 << (1*8+0*4+1*2+0)) ? ~0 : 0;
- masks[1][1][0][1] = mask & (1 << (1*8+0*4+1*2+1)) ? ~0 : 0;
- masks[1][1][1][0] = mask & (1 << (1*8+1*4+1*2+0)) ? ~0 : 0;
- masks[1][1][1][1] = mask & (1 << (1*8+1*4+1*2+1)) ? ~0 : 0;
-#endif
-
- assert((x % 2) == 0);
- assert((y % 2) == 0);
-
- ix = x % TILE_SIZE;
- iy = y % TILE_SIZE;
-
- /* offset of the 16x16 pixel block within the tile */
- block_offset = ((iy/4)*(16*16) + (ix/4)*16);
+ assert((x % 4) == 0);
+ assert((y % 4) == 0);
/* color buffer */
- color = tile->color + 4 * block_offset;
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
+ assert(lp_check_alignment(color[i], 16));
+ }
/* depth buffer */
- depth = tile->depth + block_offset;
+ depth = lp_rast_get_depth_block_pointer(rast, x, y);
- /* XXX: This will most likely fail on 32bit x86 without -mstackrealign */
- assert(lp_check_alignment(masks, 16));
- assert(lp_check_alignment(depth, 16));
- assert(lp_check_alignment(color, 16));
assert(lp_check_alignment(state->jit_context.blend_color, 16));
- /* run shader */
- state->jit_function( &state->jit_context,
- x, y,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- &masks[0][0][0][0],
- color,
- depth);
-#else
- struct lp_rast_tile *tile = &rast->tile;
- unsigned chan_index;
- unsigned q, ix, iy;
-
- x %= TILE_SIZE;
- y %= TILE_SIZE;
-
- /* mask */
- for (q = 0; q < 4; ++q)
- for(iy = 0; iy < 2; ++iy)
- for(ix = 0; ix < 2; ++ix)
- if(masks[q] & (1 << (iy*2 + ix)))
- for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index)
- TILE_PIXEL(tile->color, x + q*2 + ix, y + iy, chan_index) = 0xff;
-
-#endif
+ assert(lp_check_alignment(inputs->step[0], 16));
+ assert(lp_check_alignment(inputs->step[1], 16));
+ assert(lp_check_alignment(inputs->step[2], 16));
+
+ /* run shader on 4x4 block */
+ state->jit_function[RAST_EDGE_TEST]( &state->jit_context,
+ x, y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ c1, c2, c3,
+ inputs->step[0],
+ inputs->step[1],
+ inputs->step[2]);
}
-/* End of tile:
- */
-
-
/**
- * Write the rasterizer's color tile to the framebuffer.
+ * Set top row and left column of the tile's pixels to white. For debugging.
*/
-static void lp_rast_store_color( struct lp_rasterizer *rast,
- unsigned thread_index)
+static void
+outline_tile(uint8_t *tile)
{
- const unsigned x = rast->tasks[thread_index].x;
- const unsigned y = rast->tasks[thread_index].y;
- int w = TILE_SIZE;
- int h = TILE_SIZE;
-
- if (x + w > rast->state.fb.width)
- w -= x + w - rast->state.fb.width;
-
- if (y + h > rast->state.fb.height)
- h -= y + h - rast->state.fb.height;
-
- assert(w >= 0);
- assert(h >= 0);
- assert(w <= TILE_SIZE);
- assert(h <= TILE_SIZE);
-
- LP_DBG(DEBUG_RAST, "%s [%u] %d,%d %dx%d\n", __FUNCTION__,
- thread_index, x, y, w, h);
-
- lp_tile_write_4ub(rast->cbuf_transfer->format,
- rast->tasks[thread_index].tile.color,
- rast->cbuf_map,
- rast->cbuf_transfer->stride,
- x, y,
- w, h);
-}
+ const uint8_t val = 0xff;
+ unsigned i;
+ for (i = 0; i < TILE_SIZE; i++) {
+ TILE_PIXEL(tile, i, 0, 0) = val;
+ TILE_PIXEL(tile, i, 0, 1) = val;
+ TILE_PIXEL(tile, i, 0, 2) = val;
+ TILE_PIXEL(tile, i, 0, 3) = val;
-static void
-lp_tile_write_z32(const uint32_t *src, uint8_t *dst, unsigned dst_stride,
- unsigned x0, unsigned y0, unsigned w, unsigned h)
-{
- unsigned x, y;
- uint8_t *dst_row = dst + y0*dst_stride;
- for (y = 0; y < h; ++y) {
- uint32_t *dst_pixel = (uint32_t *)(dst_row + x0*4);
- for (x = 0; x < w; ++x) {
- *dst_pixel++ = *src++;
- }
- dst_row += dst_stride;
+ TILE_PIXEL(tile, 0, i, 0) = val;
+ TILE_PIXEL(tile, 0, i, 1) = val;
+ TILE_PIXEL(tile, 0, i, 2) = val;
+ TILE_PIXEL(tile, 0, i, 3) = val;
}
}
+
/**
- * Write the rasterizer's z/stencil tile to the framebuffer.
+ * Draw grid of gray lines at 16-pixel intervals across the tile to
+ * show the sub-tile boundaries. For debugging.
*/
-static void lp_rast_store_zstencil( struct lp_rasterizer *rast,
- unsigned thread_index )
+static void
+outline_subtiles(uint8_t *tile)
{
- const unsigned x = rast->tasks[thread_index].x;
- const unsigned y = rast->tasks[thread_index].y;
- unsigned w = TILE_SIZE;
- unsigned h = TILE_SIZE;
-
- if (x + w > rast->state.fb.width)
- w -= x + w - rast->state.fb.width;
-
- if (y + h > rast->state.fb.height)
- h -= y + h - rast->state.fb.height;
+ const uint8_t val = 0x80;
+ const unsigned step = 16;
+ unsigned i, j;
- LP_DBG(DEBUG_RAST, "%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
+ for (i = 0; i < TILE_SIZE; i += step) {
+ for (j = 0; j < TILE_SIZE; j++) {
+ TILE_PIXEL(tile, i, j, 0) = val;
+ TILE_PIXEL(tile, i, j, 1) = val;
+ TILE_PIXEL(tile, i, j, 2) = val;
+ TILE_PIXEL(tile, i, j, 3) = val;
+
+ TILE_PIXEL(tile, j, i, 0) = val;
+ TILE_PIXEL(tile, j, i, 1) = val;
+ TILE_PIXEL(tile, j, i, 2) = val;
+ TILE_PIXEL(tile, j, i, 3) = val;
+ }
+ }
- assert(rast->zsbuf_transfer->format == PIPE_FORMAT_Z32_UNORM);
- lp_tile_write_z32(rast->tasks[thread_index].tile.depth,
- rast->zsbuf_map,
- rast->zsbuf_transfer->stride,
- x, y, w, h);
+ outline_tile(tile);
}
+
/**
- * Write the rasterizer's tiles to the framebuffer.
+ * Called when we're done writing to a color tile.
*/
static void
-lp_rast_end_tile( struct lp_rasterizer *rast,
- unsigned thread_index )
+lp_rast_tile_end(struct lp_rasterizer_task *task)
{
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+#if DEBUG
+ struct lp_rasterizer *rast = task->rast;
+ unsigned buf;
+
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
+ task->x, task->y);
- if (rast->state.write_color)
- lp_rast_store_color(rast, thread_index);
+ if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
+ outline_subtiles(color);
+ else if (LP_DEBUG & DEBUG_SHOW_TILES)
+ outline_tile(color);
+ }
+#else
+ (void) outline_subtiles;
+#endif
- if (rast->state.write_zstencil)
- lp_rast_store_zstencil(rast, thread_index);
+ /* debug */
+ memset(task->color_tiles, 0, sizeof(task->color_tiles));
+ task->depth_tile = NULL;
}
+
/**
* Signal on a fence. This is called during bin execution/rasterization.
* Called per thread.
*/
-void lp_rast_fence( struct lp_rasterizer *rast,
- unsigned thread_index,
- const union lp_rast_cmd_arg arg )
+void
+lp_rast_fence(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
struct lp_fence *fence = arg.fence;
-
- pipe_mutex_lock( fence->mutex );
-
- fence->count++;
- assert(fence->count <= fence->rank);
-
- LP_DBG(DEBUG_RAST, "%s count=%u rank=%u\n", __FUNCTION__,
- fence->count, fence->rank);
-
- pipe_condvar_signal( fence->signalled );
-
- pipe_mutex_unlock( fence->mutex );
+ lp_fence_signal(fence);
}
-/**
- * When all the threads are done rasterizing a scene, one thread will
- * call this function to reset the scene and put it onto the empty queue.
- */
-static void
-release_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene )
-{
- util_unreference_framebuffer_state( &scene->fb );
-
- lp_scene_reset( scene );
- lp_scene_enqueue( rast->empty_scenes, scene );
- rast->curr_scene = NULL;
-}
/**
* Called per thread.
*/
static void
-rasterize_bin( struct lp_rasterizer *rast,
- unsigned thread_index,
- const struct cmd_bin *bin,
- int x, int y)
+rasterize_bin(struct lp_rasterizer_task *task,
+ const struct cmd_bin *bin,
+ int x, int y)
{
const struct cmd_block_list *commands = &bin->commands;
struct cmd_block *block;
unsigned k;
- lp_rast_start_tile( rast, thread_index, x, y );
+ lp_rast_tile_begin( task, x * TILE_SIZE, y * TILE_SIZE );
/* simply execute each of the commands in the block list */
for (block = commands->head; block; block = block->next) {
for (k = 0; k < block->count; k++) {
- block->cmd[k]( rast, thread_index, block->arg[k] );
+ block->cmd[k]( task, block->arg[k] );
}
}
- lp_rast_end_tile( rast, thread_index );
+ lp_rast_tile_end(task);
+
+ /* Free data for this bin.
+ */
+ lp_scene_bin_reset( task->rast->curr_scene, x, y);
}
+#define RAST(x) { lp_rast_##x, #x }
+
+static struct {
+ lp_rast_cmd cmd;
+ const char *name;
+} cmd_names[] =
+{
+ RAST(clear_color),
+ RAST(clear_zstencil),
+ RAST(triangle),
+ RAST(shade_tile),
+ RAST(set_state),
+ RAST(store_color),
+ RAST(fence),
+};
+
+static void
+debug_bin( const struct cmd_bin *bin )
+{
+ const struct cmd_block *head = bin->commands.head;
+ int i, j;
+
+ for (i = 0; i < head->count; i++) {
+ debug_printf("%d: ", i);
+ for (j = 0; j < Elements(cmd_names); j++) {
+ if (head->cmd[i] == cmd_names[j].cmd) {
+ debug_printf("%s\n", cmd_names[j].name);
+ break;
+ }
+ }
+ if (j == Elements(cmd_names))
+ debug_printf("...other\n");
+ }
+
+}
+
+/* An empty bin is one that just loads the contents of the tile and
+ * stores them again unchanged. This typically happens when bins have
+ * been flushed for some reason in the middle of a frame, or when
+ * incremental updates are being made to a render target.
+ *
+ * Try to avoid doing pointless work in this case.
+ */
+static boolean
+is_empty_bin( const struct cmd_bin *bin )
+{
+ const struct cmd_block *head = bin->commands.head;
+ int i;
+
+ if (0)
+ debug_bin(bin);
+
+ /* We emit at most two load-tile commands at the start of the first
+ * command block. In addition we seem to emit a couple of
+ * set-state commands even in empty bins.
+ *
+ * As a heuristic, if a bin has more than 4 commands, consider it
+ * non-empty.
+ */
+ if (head->next != NULL ||
+ head->count > 4) {
+ return FALSE;
+ }
+
+ for (i = 0; i < head->count; i++)
+ if (head->cmd[i] != lp_rast_set_state) {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+
/**
* Rasterize/execute all bins within a scene.
* Called per thread.
*/
static void
-rasterize_scene( struct lp_rasterizer *rast,
- unsigned thread_index,
- struct lp_scene *scene,
- bool write_depth )
+rasterize_scene(struct lp_rasterizer_task *task,
+ struct lp_scene *scene)
{
/* loop over scene bins, rasterize each */
#if 0
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
- struct cmd_bin *bin = lp_get_bin(scene, i, j);
- rasterize_bin( rast, thread_index,
- bin, i * TILE_SIZE, j * TILE_SIZE );
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
+ rasterize_bin(task, bin, i, j);
}
}
}
assert(scene);
while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
- rasterize_bin( rast, thread_index, bin, x * TILE_SIZE, y * TILE_SIZE);
+ if (!is_empty_bin( bin ))
+ rasterize_bin(task, bin, x, y);
}
}
#endif
* Called by setup module when it has something for us to render.
*/
void
-lp_rasterize_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene,
- const struct pipe_framebuffer_state *fb,
- bool write_depth )
+lp_rast_queue_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene)
{
- boolean debug = false;
-
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- if (debug) {
- unsigned x, y;
- printf("rasterize scene:\n");
- printf(" data size: %u\n", lp_scene_data_size(scene));
- for (y = 0; y < scene->tiles_y; y++) {
- for (x = 0; x < scene->tiles_x; x++) {
- printf(" bin %u, %u size: %u\n", x, y,
- lp_scene_bin_size(scene, x, y));
- }
- }
- }
-
- /* save framebuffer state in the bin */
- util_copy_framebuffer_state(&scene->fb, fb);
- scene->write_depth = write_depth;
-
if (rast->num_threads == 0) {
/* no threading */
- lp_rast_begin( rast, fb,
- fb->cbufs[0]!= NULL,
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast, scene );
- lp_scene_bin_iter_begin( scene );
- rasterize_scene( rast, 0, scene, write_depth );
+ rasterize_scene( &rast->tasks[0], scene );
- release_scene( rast, scene );
+ lp_scene_reset( scene );
lp_rast_end( rast );
+
+ rast->curr_scene = NULL;
}
else {
/* threaded rendering! */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_signal(&rast->tasks[i].work_ready);
}
+ }
+
+ LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
+}
+
+
+void
+lp_rast_finish( struct lp_rasterizer *rast )
+{
+ if (rast->num_threads == 0) {
+ /* nothing to do */
+ }
+ else {
+ int i;
/* wait for work to complete */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_wait(&rast->tasks[i].work_done);
}
}
-
- LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
* 2. do work
* 3. signal that we're done
*/
-static void *
-thread_func( void *init_data )
+static PIPE_THREAD_ROUTINE( thread_func, init_data )
{
struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
struct lp_rasterizer *rast = task->rast;
debug_printf("thread %d waiting for work\n", task->thread_index);
pipe_semaphore_wait(&task->work_ready);
+ if (rast->exit_flag)
+ break;
+
if (task->thread_index == 0) {
/* thread[0]:
* - get next scene to rasterize
* - map the framebuffer surfaces
*/
- const struct pipe_framebuffer_state *fb;
- boolean write_depth;
-
- rast->curr_scene = lp_scene_dequeue( rast->full_scenes );
-
- lp_scene_bin_iter_begin( rast->curr_scene );
-
- fb = &rast->curr_scene->fb;
- write_depth = rast->curr_scene->write_depth;
-
- lp_rast_begin( rast, fb,
- fb->cbufs[0] != NULL,
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast,
+ lp_scene_dequeue( rast->full_scenes, TRUE ) );
}
/* Wait for all threads to get here so that threads[1+] don't
/* do work */
if (debug)
debug_printf("thread %d doing work\n", task->thread_index);
- rasterize_scene(rast,
- task->thread_index,
- rast->curr_scene,
- rast->curr_scene->write_depth);
+
+ rasterize_scene(task,
+ rast->curr_scene);
/* wait for all threads to finish with this scene */
pipe_barrier_wait( &rast->barrier );
+ /* XXX: shouldn't be necessary:
+ */
if (task->thread_index == 0) {
- /* thread[0]:
- * - release the scene object
- * - unmap the framebuffer surfaces
- */
- release_scene( rast, rast->curr_scene );
lp_rast_end( rast );
}
/* signal done with work */
if (debug)
debug_printf("thread %d done working\n", task->thread_index);
+
pipe_semaphore_signal(&task->work_done);
}
{
unsigned i;
- rast->num_threads = util_cpu_caps.nr_cpus;
- rast->num_threads = debug_get_num_option("LP_NUM_THREADS", rast->num_threads);
- rast->num_threads = MIN2(rast->num_threads, MAX_THREADS);
-
/* NOTE: if num_threads is zero, we won't use any threads */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
/**
- * Create new lp_rasterizer.
- * \param empty the queue to put empty scenes on after we've finished
- * processing them.
+ * Create new lp_rasterizer. If num_threads is zero, don't create any
+ * new threads, do rendering synchronously.
+ * \param num_threads number of rasterizer threads to create
*/
struct lp_rasterizer *
-lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
+lp_rast_create( unsigned num_threads )
{
struct lp_rasterizer *rast;
unsigned i;
if(!rast)
return NULL;
- rast->screen = screen;
-
- rast->empty_scenes = empty;
rast->full_scenes = lp_scene_queue_create();
for (i = 0; i < Elements(rast->tasks); i++) {
- rast->tasks[i].tile.color = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 );
- rast->tasks[i].tile.depth = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 );
- rast->tasks[i].rast = rast;
- rast->tasks[i].thread_index = i;
+ struct lp_rasterizer_task *task = &rast->tasks[i];
+ task->rast = rast;
+ task->thread_index = i;
}
+ rast->num_threads = num_threads;
+
create_rast_threads(rast);
/* for synchronizing rasterization threads */
{
unsigned i;
- util_unreference_framebuffer_state(&rast->state.fb);
+ /* Set exit_flag and signal each thread's work_ready semaphore.
+ * Each thread will be woken up, notice that the exit_flag is set and
+ * break out of its main loop. The thread will then exit.
+ */
+ rast->exit_flag = TRUE;
+ for (i = 0; i < rast->num_threads; i++) {
+ pipe_semaphore_signal(&rast->tasks[i].work_ready);
+ }
+
+ /* Wait for threads to terminate before cleaning up per-thread data */
+ for (i = 0; i < rast->num_threads; i++) {
+ pipe_thread_wait(rast->threads[i]);
+ }
- for (i = 0; i < Elements(rast->tasks); i++) {
- align_free(rast->tasks[i].tile.depth);
- align_free(rast->tasks[i].tile.color);
+ /* Clean up per-thread data */
+ for (i = 0; i < rast->num_threads; i++) {
+ pipe_semaphore_destroy(&rast->tasks[i].work_ready);
+ pipe_semaphore_destroy(&rast->tasks[i].work_done);
}
/* for synchronizing rasterization threads */