}
void
-lp_setup_set_fs_functions( struct lp_setup_context *setup,
- lp_jit_frag_func jit_function0,
- lp_jit_frag_func jit_function1,
- boolean opaque )
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+ struct lp_fragment_shader_variant *variant)
{
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
- cast_lp_jit_frag_func_to_voidptr(jit_function0));
+ variant);
/* FIXME: reference count */
- setup->fs.current.jit_function[0] = jit_function0;
- setup->fs.current.jit_function[1] = jit_function1;
- setup->fs.current.opaque = opaque;
+ setup->fs.current.variant = variant;
setup->dirty |= LP_SETUP_NEW_FS;
}
scene = lp_setup_get_current_scene(setup);
- assert(setup->fs.current.jit_function);
+ assert(setup->fs.current.variant);
/* Some of the 'draw' pipeline stages may have changed some driver state.
* Make sure we've processed those state changes before anything else.