Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
index 2542faad36b9a43b00267fe6ea728a630330112a..e10d37d8d0430089cddc051c6c675aee100e1dc3 100644 (file)
 #ifndef LP_SETUP_H
 #define LP_SETUP_H
 
+#include "pipe/p_compiler.h"
+#include "lp_jit.h"
+
+struct draw_context;
+struct vertex_info;
 
 enum lp_interp {
    LP_INTERP_CONSTANT,
@@ -36,37 +41,104 @@ enum lp_interp {
    LP_INTERP_FACING
 };
 
-struct setup_context;
+/* Describes how to generate all the fragment shader inputs from the
+ * the vertices passed into our triangle/line/point functions.
+ *
+ * Vertices are treated as an array of float[4] values, indexed by
+ * src_index.
+ */
+struct lp_shader_input {
+   enum lp_interp interp;       /* how to interpolate values */
+   unsigned src_index;          /* where to find values in incoming vertices */
+};
+
+struct pipe_resource;
+struct pipe_surface;
+struct pipe_blend_color;
+struct pipe_screen;
+struct pipe_framebuffer_state;
+struct lp_fragment_shader;
+struct lp_jit_context;
 
-struct setup_context *
-lp_setup_create( void );
+struct lp_setup_context *
+lp_setup_create( struct pipe_context *pipe,
+                 struct draw_context *draw );
 
 void
-lp_setup_triangle(struct setup_context *setup,
-                  const float (*v0)[4],
-                  const float (*v1)[4],
-                  const float (*v1)[4]);
+lp_setup_clear(struct lp_setup_context *setup,
+               const float *clear_color,
+               double clear_depth,
+               unsigned clear_stencil,
+               unsigned flags);
+
+struct pipe_fence_handle *
+lp_setup_fence( struct lp_setup_context *setup );
+
 
 void
-lp_setup_line(struct setup_context *setup,
-              const float (*v0)[4],
-              const float (*v1)[4]);
+lp_setup_flush( struct lp_setup_context *setup,
+                unsigned flags );
+
 
 void
-lp_setup_point( struct setup_context *setup,
-                const float (*v0)[4] );
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
+                           const struct pipe_framebuffer_state *fb );
 
 void 
-lp_setup_set_triangle_state( struct setup_context *setup,
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
                              unsigned cullmode,
-                             boolean front_is_ccw );
+                             boolean front_is_ccw,
+                             boolean scissor,
+                             boolean gl_rasterization_rules );
 
 void
-lp_setup_set_fs_inputs( struct setup_context *setup,
-                        const enum lp_interp *interp,
+lp_setup_set_fs_inputs( struct lp_setup_context *setup,
+                        const struct lp_shader_input *interp,
                         unsigned nr );
 
-void 
-lp_setup_destroy( struct setup_context *setup );
+void
+lp_setup_set_fs_functions( struct lp_setup_context *setup,
+                           lp_jit_frag_func jit_function0,
+                           lp_jit_frag_func jit_function1,
+                           boolean opaque );
+
+void
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
+                          struct pipe_resource *buffer);
+
+
+void
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
+                              float alpha_ref_value );
+
+void
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+                                 const ubyte refs[2] );
+
+void
+lp_setup_set_blend_color( struct lp_setup_context *setup,
+                          const struct pipe_blend_color *blend_color );
+
+void
+lp_setup_set_scissor( struct lp_setup_context *setup,
+                      const struct pipe_scissor_state *scissor );
+
+void
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views);
+
+unsigned
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+                                const struct pipe_resource *texture );
+
+void
+lp_setup_set_flatshade_first( struct lp_setup_context *setup, 
+                              boolean flatshade_first );
+
+void
+lp_setup_set_vertex_info( struct lp_setup_context *setup, 
+                          struct vertex_info *info );
+
 
 #endif