#ifndef LP_SETUP_H
#define LP_SETUP_H
+#include "pipe/p_compiler.h"
+#include "lp_jit.h"
+
+struct draw_context;
+struct vertex_info;
enum lp_interp {
LP_INTERP_CONSTANT,
LP_INTERP_FACING
};
-struct setup_context;
+/* Describes how to generate all the fragment shader inputs from the
+ * the vertices passed into our triangle/line/point functions.
+ *
+ * Vertices are treated as an array of float[4] values, indexed by
+ * src_index.
+ */
+struct lp_shader_input {
+ enum lp_interp interp; /* how to interpolate values */
+ unsigned src_index; /* where to find values in incoming vertices */
+};
+
+struct pipe_resource;
+struct pipe_surface;
+struct pipe_blend_color;
+struct pipe_screen;
+struct pipe_framebuffer_state;
+struct lp_fragment_shader;
+struct lp_jit_context;
-struct setup_context *
-lp_setup_create( void );
+struct lp_setup_context *
+lp_setup_create( struct pipe_context *pipe,
+ struct draw_context *draw );
void
-lp_setup_triangle(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v1)[4]);
+lp_setup_clear(struct lp_setup_context *setup,
+ const float *clear_color,
+ double clear_depth,
+ unsigned clear_stencil,
+ unsigned flags);
+
+struct pipe_fence_handle *
+lp_setup_fence( struct lp_setup_context *setup );
+
void
-lp_setup_line(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4]);
+lp_setup_flush( struct lp_setup_context *setup,
+ unsigned flags );
+
void
-lp_setup_point( struct setup_context *setup,
- const float (*v0)[4] );
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
+ const struct pipe_framebuffer_state *fb );
void
-lp_setup_set_triangle_state( struct setup_context *setup,
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
unsigned cullmode,
- boolean front_is_ccw );
+ boolean front_is_ccw,
+ boolean scissor,
+ boolean gl_rasterization_rules );
void
-lp_setup_set_fs_inputs( struct setup_context *setup,
- const enum lp_interp *interp,
+lp_setup_set_fs_inputs( struct lp_setup_context *setup,
+ const struct lp_shader_input *interp,
unsigned nr );
-void
-lp_setup_destroy( struct setup_context *setup );
+void
+lp_setup_set_fs_functions( struct lp_setup_context *setup,
+ lp_jit_frag_func jit_function0,
+ lp_jit_frag_func jit_function1,
+ boolean opaque );
+
+void
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
+ struct pipe_resource *buffer);
+
+
+void
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
+ float alpha_ref_value );
+
+void
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+ const ubyte refs[2] );
+
+void
+lp_setup_set_blend_color( struct lp_setup_context *setup,
+ const struct pipe_blend_color *blend_color );
+
+void
+lp_setup_set_scissor( struct lp_setup_context *setup,
+ const struct pipe_scissor_state *scissor );
+
+void
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_sampler_view **views);
+
+unsigned
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+ const struct pipe_resource *texture );
+
+void
+lp_setup_set_flatshade_first( struct lp_setup_context *setup,
+ boolean flatshade_first );
+
+void
+lp_setup_set_vertex_info( struct lp_setup_context *setup,
+ struct vertex_info *info );
+
#endif