llvmpipe_create_sampler_state(struct pipe_context *,
const struct pipe_sampler_state *);
void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
+void
+llvmpipe_bind_vertex_sampler_states(struct pipe_context *,
+ unsigned num_samplers,
+ void **samplers);
void llvmpipe_delete_sampler_state(struct pipe_context *, void *);
void *
void llvmpipe_set_constant_buffer(struct pipe_context *,
uint shader, uint index,
- const struct pipe_constant_buffer *buf);
+ const struct pipe_buffer *buf);
void *llvmpipe_create_fs_state(struct pipe_context *,
const struct pipe_shader_state *);
void llvmpipe_set_scissor_state( struct pipe_context *,
const struct pipe_scissor_state * );
-void llvmpipe_set_fragment_sampler_textures( struct pipe_context *,
- unsigned num,
- struct pipe_texture ** );
+void llvmpipe_set_sampler_textures( struct pipe_context *,
+ unsigned num,
+ struct pipe_texture ** );
-void llvmpipe_set_vertex_sampler_textures( struct pipe_context *,
- unsigned num,
- struct pipe_texture ** );
+void
+llvmpipe_set_vertex_sampler_textures(struct pipe_context *,
+ unsigned num_textures,
+ struct pipe_texture **);
void llvmpipe_set_viewport_state( struct pipe_context *,
const struct pipe_viewport_state * );
unsigned max_index,
unsigned mode, unsigned start, unsigned count);
-void
-llvmpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags);
-
-
void
llvmpipe_map_transfers(struct llvmpipe_context *lp);