#include "lp_context.h"
#include "lp_state.h"
#include "lp_texture.h"
-#include "lp_tex_cache.h"
#include "lp_screen.h"
#include "lp_winsys.h"
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
- /* Mark the surface as dirty. The tile cache will look for this. */
+ /* Mark the surface as dirty. */
lpt->timestamp++;
llvmpipe_screen(screen)->timestamp++;
}
if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE))
{
/* Do something to notify sharing contexts of a texture change.
- * In llvmpipe, that would mean flushing the texture cache.
*/
screen->timestamp++;
}