Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_texture.c
index 8137f29af52d2194c65c9a5bb0ee851bb98eb044..9d10a9f2d387c3e625b507156fcaa50a3134f887 100644 (file)
   *   Michel Dänzer <michel@tungstengraphics.com>
   */
 
+#include <stdio.h>
+
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
-#include "util/u_inlines.h"
 
+#include "util/u_inlines.h"
 #include "util/u_format.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
+#include "util/u_transfer.h"
 
 #include "lp_context.h"
-#include "lp_screen.h"
 #include "lp_flush.h"
+#include "lp_screen.h"
+#include "lp_tile_image.h"
 #include "lp_texture.h"
-#include "lp_tile_size.h"
+#include "lp_setup.h"
+
 #include "state_tracker/sw_winsys.h"
 
 
+static INLINE boolean
+resource_is_texture(const struct pipe_resource *resource)
+{
+   switch (resource->target) {
+   case PIPE_BUFFER:
+      return FALSE;
+   case PIPE_TEXTURE_1D:
+   case PIPE_TEXTURE_2D:
+   case PIPE_TEXTURE_3D:
+   case PIPE_TEXTURE_CUBE:
+      return TRUE;
+   default:
+      assert(0);
+      return FALSE;
+   }
+}
+
+
+
+/**
+ * Allocate storage for llvmpipe_texture::layout array.
+ * The number of elements is width_in_tiles * height_in_tiles.
+ */
+static enum lp_texture_layout *
+alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
+{
+   const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
+   const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
+
+   assert(num_slices * tx * ty > 0);
+   assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
+
+   return (enum lp_texture_layout *)
+      CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout));
+}
+
+
+
 /**
  * Conventional allocation path for non-display textures:
- * Simple, maximally packed layout.
+ * Just compute row strides here.  Storage is allocated on demand later.
  */
 static boolean
 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
-                        struct llvmpipe_texture *lpt)
+                        struct llvmpipe_resource *lpr)
 {
-   struct pipe_texture *pt = &lpt->base;
+   struct pipe_resource *pt = &lpr->base;
    unsigned level;
    unsigned width = pt->width0;
    unsigned height = pt->height0;
    unsigned depth = pt->depth0;
-   unsigned buffer_size = 0;
+
+   assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
+   assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
 
    for (level = 0; level <= pt->last_level; level++) {
-      unsigned nblocksx, nblocksy;
+      const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
+      const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
+      unsigned nblocksx, num_slices;
+
+      if (lpr->base.target == PIPE_TEXTURE_CUBE)
+         num_slices = 6;
+      else if (lpr->base.target == PIPE_TEXTURE_3D)
+         num_slices = depth;
+      else
+         num_slices = 1;
 
       /* Allocate storage for whole quads. This is particularly important
        * for depth surfaces, which are currently stored in a swizzled format.
        */
       nblocksx = util_format_get_nblocksx(pt->format, align(width, TILE_SIZE));
-      nblocksy = util_format_get_nblocksy(pt->format, align(height, TILE_SIZE));
 
-      lpt->stride[level] = align(nblocksx * util_format_get_blocksize(pt->format), 16);
+      lpr->row_stride[level] =
+         align(nblocksx * util_format_get_blocksize(pt->format), 16);
 
-      lpt->level_offset[level] = buffer_size;
+      lpr->img_stride[level] = lpr->row_stride[level] * align(height, TILE_SIZE);
 
-      buffer_size += (nblocksy *
-                      ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
-                      lpt->stride[level]);
+      lpr->tiles_per_row[level] = width_t;
+      lpr->tiles_per_image[level] = width_t * height_t;
+      lpr->num_slices_faces[level] = num_slices;
+      lpr->layout[level] = alloc_layout_array(num_slices, width, height);
 
       width = u_minify(width, 1);
       height = u_minify(height, 1);
       depth = u_minify(depth, 1);
    }
 
-   lpt->data = align_malloc(buffer_size, 16);
-
-   return lpt->data != NULL;
+   return TRUE;
 }
 
 
 
 static boolean
 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
-                              struct llvmpipe_texture *lpt)
+                              struct llvmpipe_resource *lpr)
 {
    struct sw_winsys *winsys = screen->winsys;
 
    /* Round up the surface size to a multiple of the tile size to
     * avoid tile clipping.
     */
-   unsigned width = align(lpt->base.width0, TILE_SIZE);
-   unsigned height = align(lpt->base.height0, TILE_SIZE);
-
-   lpt->dt = winsys->displaytarget_create(winsys,
-                                          lpt->base.tex_usage,
-                                          lpt->base.format,
+   const unsigned width = align(lpr->base.width0, TILE_SIZE);
+   const unsigned height = align(lpr->base.height0, TILE_SIZE);
+   const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
+   const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
+
+   lpr->tiles_per_row[0] = width_t;
+   lpr->tiles_per_image[0] = width_t * height_t;
+   lpr->num_slices_faces[0] = 1;
+   lpr->img_stride[0] = 0;
+
+   lpr->layout[0] = alloc_layout_array(1, width, height);
+   //lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR;
+
+   lpr->dt = winsys->displaytarget_create(winsys,
+                                          lpr->base.bind,
+                                          lpr->base.format,
                                           width, height,
                                           16,
-                                          &lpt->stride[0] );
+                                          &lpr->row_stride[0] );
 
-   return lpt->dt != NULL;
+   return lpr->dt != NULL;
 }
 
 
-static struct pipe_texture *
-llvmpipe_texture_create(struct pipe_screen *_screen,
-                        const struct pipe_texture *templat)
+static struct pipe_resource *
+llvmpipe_resource_create(struct pipe_screen *_screen,
+                         const struct pipe_resource *templat)
 {
+   static unsigned id_counter = 0;
    struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
-   struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
-   if (!lpt)
+   struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
+   if (!lpr)
       return NULL;
 
-   lpt->base = *templat;
-   pipe_reference_init(&lpt->base.reference, 1);
-   lpt->base.screen = &screen->base;
+   lpr->base = *templat;
+   pipe_reference_init(&lpr->base.reference, 1);
+   lpr->base.screen = &screen->base;
 
-   if (lpt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
-                              PIPE_TEXTURE_USAGE_SCANOUT |
-                              PIPE_TEXTURE_USAGE_SHARED)) {
-      if (!llvmpipe_displaytarget_layout(screen, lpt))
-         goto fail;
+   assert(lpr->base.bind);
+
+   if (resource_is_texture(&lpr->base)) {
+      if (lpr->base.bind & PIPE_BIND_DISPLAY_TARGET) {
+         /* displayable surface */
+         if (!llvmpipe_displaytarget_layout(screen, lpr))
+            goto fail;
+         assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
+      }
+      else {
+         /* texture map */
+         if (!llvmpipe_texture_layout(screen, lpr))
+            goto fail;
+         assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
+      }
+      assert(lpr->layout[0]);
    }
    else {
-      if (!llvmpipe_texture_layout(screen, lpt))
+      /* other data (vertex buffer, const buffer, etc) */
+      const enum pipe_format format = templat->format;
+      const uint w = templat->width0 / util_format_get_blockheight(format);
+      const uint h = templat->height0 / util_format_get_blockwidth(format);
+      const uint d = templat->depth0;
+      const uint bpp = util_format_get_blocksize(format);
+      const uint bytes = w * h * d * bpp;
+      lpr->data = align_malloc(bytes, 16);
+      if (!lpr->data)
          goto fail;
    }
-    
-   return &lpt->base;
+
+   lpr->id = id_counter++;
+
+   return &lpr->base;
 
  fail:
-   FREE(lpt);
+   FREE(lpr);
    return NULL;
 }
 
 
 static void
-llvmpipe_texture_destroy(struct pipe_texture *pt)
+llvmpipe_resource_destroy(struct pipe_screen *pscreen,
+                         struct pipe_resource *pt)
 {
-   struct llvmpipe_screen *screen = llvmpipe_screen(pt->screen);
-   struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
+   struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
+   struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
 
-   if (lpt->dt) {
+   if (lpr->dt) {
       /* display target */
       struct sw_winsys *winsys = screen->winsys;
-      winsys->displaytarget_destroy(winsys, lpt->dt);
+      winsys->displaytarget_destroy(winsys, lpr->dt);
    }
-   else {
+   else if (resource_is_texture(pt)) {
       /* regular texture */
-      align_free(lpt->data);
+      uint level;
+
+      /* free linear image data */
+      for (level = 0; level < Elements(lpr->linear); level++) {
+         if (lpr->linear[level].data) {
+            align_free(lpr->linear[level].data);
+            lpr->linear[level].data = NULL;
+         }
+      }
+
+      /* free tiled image data */
+      for (level = 0; level < Elements(lpr->tiled); level++) {
+         if (lpr->tiled[level].data) {
+            align_free(lpr->tiled[level].data);
+            lpr->tiled[level].data = NULL;
+         }
+      }
+
+      /* free layout flag arrays */
+      for (level = 0; level < Elements(lpr->tiled); level++) {
+         FREE(lpr->layout[level]);
+         lpr->layout[level] = NULL;
+      }
+   }
+   else if (!lpr->userBuffer) {
+      assert(lpr->data);
+      align_free(lpr->data);
    }
 
-   FREE(lpt);
+   FREE(lpr);
 }
 
 
 /**
- * Map a texture. Without any synchronization.
+ * Map a resource for read/write.
  */
 void *
-llvmpipe_texture_map(struct pipe_texture *texture,
-                     unsigned face,
-                     unsigned level,
-                     unsigned zslice)
+llvmpipe_resource_map(struct pipe_resource *resource,
+                     unsigned face,
+                     unsigned level,
+                     unsigned zslice,
+                      enum lp_texture_usage tex_usage,
+                      enum lp_texture_layout layout)
 {
-   struct llvmpipe_texture *lpt = llvmpipe_texture(texture);
+   struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
    uint8_t *map;
 
-   if (lpt->dt) {
+   assert(face < 6);
+   assert(level < LP_MAX_TEXTURE_LEVELS);
+
+   assert(tex_usage == LP_TEX_USAGE_READ ||
+          tex_usage == LP_TEX_USAGE_READ_WRITE ||
+          tex_usage == LP_TEX_USAGE_WRITE_ALL);
+
+   assert(layout == LP_TEX_LAYOUT_NONE ||
+          layout == LP_TEX_LAYOUT_TILED ||
+          layout == LP_TEX_LAYOUT_LINEAR);
+
+   if (lpr->dt) {
       /* display target */
-      struct llvmpipe_screen *screen = llvmpipe_screen(texture->screen);
+      struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
       struct sw_winsys *winsys = screen->winsys;
-      const unsigned usage = PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+      unsigned dt_usage;
+      uint8_t *map2;
+
+      if (tex_usage == LP_TEX_USAGE_READ) {
+         dt_usage = PIPE_TRANSFER_READ;
+      }
+      else {
+         dt_usage = PIPE_TRANSFER_READ_WRITE;
+      }
 
       assert(face == 0);
       assert(level == 0);
       assert(zslice == 0);
 
       /* FIXME: keep map count? */
-      map = winsys->displaytarget_map(winsys, lpt->dt, usage);
-   }
-   else {
-      /* regular texture */
-      unsigned offset;
-      unsigned stride;
+      map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);
 
-      map = lpt->data;
+      /* install this linear image in texture data structure */
+      lpr->linear[level].data = map;
 
-      assert(level < LP_MAX_TEXTURE_2D_LEVELS);
+      /* make sure tiled data gets converted to linear data */
+      map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
+      if (layout == LP_TEX_LAYOUT_LINEAR)
+         assert(map == map2);
 
-      offset = lpt->level_offset[level];
-      stride = lpt->stride[level];
-
-      /* XXX shouldn't that rather be
-         tex_height = align(u_minify(texture->height0, level), 2)
-         to account for alignment done in llvmpipe_texture_layout ?
-      */
-      if (texture->target == PIPE_TEXTURE_CUBE) {
-         unsigned tex_height = u_minify(texture->height0, level);
-         offset += face *  util_format_get_nblocksy(texture->format, tex_height) * stride;
-      }
-      else if (texture->target == PIPE_TEXTURE_3D) {
-         unsigned tex_height = u_minify(texture->height0, level);
-         offset += zslice * util_format_get_nblocksy(texture->format, tex_height) * stride;
-      }
-      else {
+      return map2;
+   }
+   else if (resource_is_texture(resource)) {
+      /* regular texture */
+      if (resource->target != PIPE_TEXTURE_CUBE) {
          assert(face == 0);
+      }
+      if (resource->target != PIPE_TEXTURE_3D) {
          assert(zslice == 0);
       }
 
-      map += offset;
+      map = llvmpipe_get_texture_image(lpr, face + zslice, level,
+                                       tex_usage, layout);
+      assert(map);
+      return map;
+   }
+   else {
+      return lpr->data;
    }
-
-   return map;
 }
 
 
 /**
- * Unmap a texture. Without any synchronization.
+ * Unmap a resource.
  */
 void
-llvmpipe_texture_unmap(struct pipe_texture *texture,
+llvmpipe_resource_unmap(struct pipe_resource *resource,
                        unsigned face,
                        unsigned level,
                        unsigned zslice)
 {
-   struct llvmpipe_texture *lpt = llvmpipe_texture(texture);
+   struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
 
-   if (lpt->dt) {
+   if (lpr->dt) {
       /* display target */
-      struct llvmpipe_screen *lp_screen = llvmpipe_screen(texture->screen);
+      struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
       struct sw_winsys *winsys = lp_screen->winsys;
 
       assert(face == 0);
       assert(level == 0);
       assert(zslice == 0);
 
-      winsys->displaytarget_unmap(winsys, lpt->dt);
+      /* make sure linear image is up to date */
+      (void) llvmpipe_get_texture_image(lpr, face + zslice, level,
+                                        LP_TEX_USAGE_READ,
+                                        LP_TEX_LAYOUT_LINEAR);
+
+      winsys->displaytarget_unmap(winsys, lpr->dt);
    }
 }
 
 
-static struct pipe_texture *
-llvmpipe_texture_from_handle(struct pipe_screen *screen,
-                             const struct pipe_texture *template,
-                             struct winsys_handle *whandle)
+void *
+llvmpipe_resource_data(struct pipe_resource *resource)
+{
+   struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
+
+   assert(!resource_is_texture(resource));
+
+   return lpr->data;
+}
+
+
+static struct pipe_resource *
+llvmpipe_resource_from_handle(struct pipe_screen *screen,
+                             const struct pipe_resource *template,
+                             struct winsys_handle *whandle)
 {
    struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
-   struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
-   if (!lpt)
+   struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
+   if (!lpr)
       return NULL;
 
-   lpt->base = *template;
-   pipe_reference_init(&lpt->base.reference, 1);
-   lpt->base.screen = screen;
+   lpr->base = *template;
+   pipe_reference_init(&lpr->base.reference, 1);
+   lpr->base.screen = screen;
 
-   lpt->dt = winsys->displaytarget_from_handle(winsys,
+   lpr->dt = winsys->displaytarget_from_handle(winsys,
                                                template,
                                                whandle,
-                                               &lpt->stride[0]);
-   if (!lpt->dt)
+                                               &lpr->row_stride[0]);
+   if (!lpr->dt)
       goto fail;
 
-   return &lpt->base;
+   return &lpr->base;
 
  fail:
-   FREE(lpt);
+   FREE(lpr);
    return NULL;
 }
 
 
 static boolean
-llvmpipe_texture_get_handle(struct pipe_screen *screen,
-                            struct pipe_texture *pt,
+llvmpipe_resource_get_handle(struct pipe_screen *screen,
+                            struct pipe_resource *pt,
                             struct winsys_handle *whandle)
 {
    struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
-   struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
+   struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
 
-   assert(lpt->dt);
-   if (!lpt->dt)
+   assert(lpr->dt);
+   if (!lpr->dt)
       return FALSE;
 
-   return winsys->displaytarget_get_handle(winsys, lpt->dt, whandle);
+   return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle);
 }
 
 
 static struct pipe_surface *
 llvmpipe_get_tex_surface(struct pipe_screen *screen,
-                         struct pipe_texture *pt,
+                         struct pipe_resource *pt,
                          unsigned face, unsigned level, unsigned zslice,
-                         unsigned usage)
+                         enum lp_texture_usage usage)
 {
-   struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
    struct pipe_surface *ps;
 
    assert(level <= pt->last_level);
@@ -310,32 +452,12 @@ llvmpipe_get_tex_surface(struct pipe_screen *screen,
    ps = CALLOC_STRUCT(pipe_surface);
    if (ps) {
       pipe_reference_init(&ps->reference, 1);
-      pipe_texture_reference(&ps->texture, pt);
+      pipe_resource_reference(&ps->texture, pt);
       ps->format = pt->format;
       ps->width = u_minify(pt->width0, level);
       ps->height = u_minify(pt->height0, level);
       ps->usage = usage;
 
-      /* Because we are llvmpipe, anything that the state tracker
-       * thought was going to be done with the GPU will actually get
-       * done with the CPU.  Let's adjust the flags to take that into
-       * account.
-       */
-      if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
-         /* GPU_WRITE means "render" and that can involve reads (blending) */
-         ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
-      }
-
-      if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
-         ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
-
-      if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
-                       PIPE_BUFFER_USAGE_GPU_WRITE)) {
-         /* Mark the surface as dirty. */
-         lpt->timestamp++;
-         llvmpipe_screen(screen)->timestamp++;
-      }
-
       ps->face = face;
       ps->level = level;
       ps->zslice = zslice;
@@ -352,37 +474,53 @@ llvmpipe_tex_surface_destroy(struct pipe_surface *surf)
     * where it would happen.  For llvmpipe, nothing to do.
     */
    assert(surf->texture);
-   pipe_texture_reference(&surf->texture, NULL);
+   pipe_resource_reference(&surf->texture, NULL);
    FREE(surf);
 }
 
 
 static struct pipe_transfer *
-llvmpipe_get_tex_transfer(struct pipe_context *pipe,
-                          struct pipe_texture *texture,
-                          unsigned face, unsigned level, unsigned zslice,
-                          enum pipe_transfer_usage usage,
-                          unsigned x, unsigned y, unsigned w, unsigned h)
-{
-   struct llvmpipe_texture *lptex = llvmpipe_texture(texture);
-   struct llvmpipe_transfer *lpt;
-
-   assert(texture);
-   assert(level <= texture->last_level);
-
-   lpt = CALLOC_STRUCT(llvmpipe_transfer);
-   if (lpt) {
-      struct pipe_transfer *pt = &lpt->base;
-      pipe_texture_reference(&pt->texture, texture);
-      pt->x = x;
-      pt->y = y;
-      pt->width = align(w, TILE_SIZE);
-      pt->height = align(h, TILE_SIZE);
-      pt->stride = lptex->stride[level];
+llvmpipe_get_transfer(struct pipe_context *pipe,
+                     struct pipe_resource *resource,
+                     struct pipe_subresource sr,
+                     unsigned usage,
+                     const struct pipe_box *box)
+{
+   struct llvmpipe_resource *lprex = llvmpipe_resource(resource);
+   struct llvmpipe_transfer *lpr;
+
+   assert(resource);
+   assert(sr.level <= resource->last_level);
+
+   /*
+    * Transfers, like other pipe operations, must happen in order, so flush the
+    * context if necessary.
+    */
+   if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+      boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
+      boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
+      if (!llvmpipe_flush_resource(pipe, resource,
+                                   sr.face, sr.level,
+                                   0, /* flush_flags */
+                                   read_only,
+                                   TRUE, /* cpu_access */
+                                   do_not_block)) {
+         /*
+          * It would have blocked, but state tracker requested no to.
+          */
+         assert(do_not_block);
+         return NULL;
+      }
+   }
+
+   lpr = CALLOC_STRUCT(llvmpipe_transfer);
+   if (lpr) {
+      struct pipe_transfer *pt = &lpr->base;
+      pipe_resource_reference(&pt->resource, resource);
+      pt->box = *box;
+      pt->sr = sr;
+      pt->stride = lprex->row_stride[sr.level];
       pt->usage = usage;
-      pt->face = face;
-      pt->level = level;
-      pt->zslice = zslice;
 
       return pt;
    }
@@ -391,15 +529,15 @@ llvmpipe_get_tex_transfer(struct pipe_context *pipe,
 
 
 static void 
-llvmpipe_tex_transfer_destroy(struct pipe_context *pipe,
+llvmpipe_transfer_destroy(struct pipe_context *pipe,
                               struct pipe_transfer *transfer)
 {
    /* Effectively do the texture_update work here - if texture images
     * needed post-processing to put them into hardware layout, this is
     * where it would happen.  For llvmpipe, nothing to do.
     */
-   assert (transfer->texture);
-   pipe_texture_reference(&transfer->texture, NULL);
+   assert (transfer->resource);
+   pipe_resource_reference(&transfer->resource, NULL);
    FREE(transfer);
 }
 
@@ -410,28 +548,49 @@ llvmpipe_transfer_map( struct pipe_context *pipe,
 {
    struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
    ubyte *map;
-   struct llvmpipe_texture *lpt;
+   struct llvmpipe_resource *lpr;
    enum pipe_format format;
+   enum lp_texture_usage tex_usage;
+   const char *mode;
 
-   assert(transfer->texture);
-   lpt = llvmpipe_texture(transfer->texture);
-   format = lpt->base.format;
+   assert(transfer->sr.face < 6);
+   assert(transfer->sr.level < LP_MAX_TEXTURE_LEVELS);
 
    /*
-    * Transfers, like other pipe operations, must happen in order, so flush the
-    * context if necessary.
-    */
-   llvmpipe_flush_texture(pipe,
-                          transfer->texture, transfer->face, transfer->level,
-                          0, /* flush_flags */
-                          !(transfer->usage & PIPE_TRANSFER_WRITE), /* read_only */
-                          TRUE, /* cpu_access */
-                          FALSE); /* do_not_flush */
+   printf("tex_transfer_map(%d, %d  %d x %d of %d x %d,  usage %d )\n",
+          transfer->x, transfer->y, transfer->width, transfer->height,
+          transfer->texture->width0,
+          transfer->texture->height0,
+          transfer->usage);
+   */
+
+   if (transfer->usage == PIPE_TRANSFER_READ) {
+      tex_usage = LP_TEX_USAGE_READ;
+      mode = "read";
+   }
+   else {
+      tex_usage = LP_TEX_USAGE_READ_WRITE;
+      mode = "read/write";
+   }
+
+   if (0) {
+      struct llvmpipe_resource *lpr = llvmpipe_resource(transfer->resource);
+      printf("transfer map tex %u  mode %s\n", lpr->id, mode);
+   }
+
+
+   assert(transfer->resource);
+   lpr = llvmpipe_resource(transfer->resource);
+   format = lpr->base.format;
+
+   map = llvmpipe_resource_map(transfer->resource,
+                              transfer->sr.face,
+                              transfer->sr.level,
+                              transfer->box.z,
+                               tex_usage, LP_TEX_LAYOUT_LINEAR);
 
-   map = llvmpipe_texture_map(transfer->texture,
-                              transfer->face, transfer->level, transfer->zslice);
 
-   /* May want to different things here depending on read/write nature
+   /* May want to do different things here depending on read/write nature
     * of the map:
     */
    if (transfer->usage & PIPE_TRANSFER_WRITE) {
@@ -441,8 +600,8 @@ llvmpipe_transfer_map( struct pipe_context *pipe,
    }
    
    map +=
-      transfer->y / util_format_get_blockheight(format) * transfer->stride +
-      transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
+      transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
+      transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
 
    return map;
 }
@@ -452,20 +611,584 @@ static void
 llvmpipe_transfer_unmap(struct pipe_context *pipe,
                         struct pipe_transfer *transfer)
 {
-   assert(transfer->texture);
+   assert(transfer->resource);
+
+   llvmpipe_resource_unmap(transfer->resource,
+                          transfer->sr.face,
+                          transfer->sr.level,
+                          transfer->box.z);
+}
+
+static unsigned int
+llvmpipe_is_resource_referenced( struct pipe_context *pipe,
+                               struct pipe_resource *presource,
+                               unsigned face, unsigned level)
+{
+   struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
+
+   if (presource->target == PIPE_BUFFER)
+      return PIPE_UNREFERENCED;
+   
+   return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
+}
+
+
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_resource *
+llvmpipe_user_buffer_create(struct pipe_screen *screen,
+                            void *ptr,
+                            unsigned bytes,
+                           unsigned bind_flags)
+{
+   struct llvmpipe_resource *buffer;
+
+   buffer = CALLOC_STRUCT(llvmpipe_resource);
+   if(!buffer)
+      return NULL;
+
+   pipe_reference_init(&buffer->base.reference, 1);
+   buffer->base.screen = screen;
+   buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
+   buffer->base.bind = bind_flags;
+   buffer->base.usage = PIPE_USAGE_IMMUTABLE;
+   buffer->base.flags = 0;
+   buffer->base.width0 = bytes;
+   buffer->base.height0 = 1;
+   buffer->base.depth0 = 1;
+   buffer->userBuffer = TRUE;
+   buffer->data = ptr;
+
+   return &buffer->base;
+}
+
+
+/**
+ * Compute size (in bytes) need to store a texture image / mipmap level,
+ * for just one cube face or one 3D texture slice
+ */
+static unsigned
+tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
+                    enum lp_texture_layout layout)
+{
+   const unsigned width = u_minify(lpr->base.width0, level);
+   const unsigned height = u_minify(lpr->base.height0, level);
+
+   assert(layout == LP_TEX_LAYOUT_TILED ||
+          layout == LP_TEX_LAYOUT_LINEAR);
+
+   if (layout == LP_TEX_LAYOUT_TILED) {
+      /* for tiled layout, force a 32bpp format */
+      const enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM;
+      const unsigned block_size = util_format_get_blocksize(format);
+      const unsigned nblocksy =
+         util_format_get_nblocksy(format, align(height, TILE_SIZE));
+      const unsigned nblocksx =
+         util_format_get_nblocksx(format, align(width, TILE_SIZE));
+      const unsigned buffer_size = block_size * nblocksy * nblocksx;
+      return buffer_size;
+   }
+   else {
+      const enum pipe_format format = lpr->base.format;
+      const unsigned nblocksy =
+         util_format_get_nblocksy(format, align(height, TILE_SIZE));
+      const unsigned buffer_size = nblocksy * lpr->row_stride[level];
+      return buffer_size;
+   }
+}
+
+
+/**
+ * Compute size (in bytes) need to store a texture image / mipmap level,
+ * including all cube faces or 3D image slices
+ */
+static unsigned
+tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
+               enum lp_texture_layout layout)
+{
+   const unsigned buf_size = tex_image_face_size(lpr, level, layout);
+   return buf_size * lpr->num_slices_faces[level];
+}
+
+
+/**
+ * This function encapsulates some complicated logic for determining
+ * how to convert a tile of image data from linear layout to tiled
+ * layout, or vice versa.
+ * \param cur_layout  the current tile layout
+ * \param target_layout  the desired tile layout
+ * \param usage  how the tile will be accessed (R/W vs. read-only, etc)
+ * \param new_layout_return  returns the new layout mode
+ * \param convert_return  returns TRUE if image conversion is needed
+ */
+static void
+layout_logic(enum lp_texture_layout cur_layout,
+             enum lp_texture_layout target_layout,
+             enum lp_texture_usage usage,
+             enum lp_texture_layout *new_layout_return,
+             boolean *convert)
+{
+   enum lp_texture_layout other_layout, new_layout;
+
+   *convert = FALSE;
+
+   new_layout = 99; /* debug check */
+
+   if (target_layout == LP_TEX_LAYOUT_LINEAR) {
+      other_layout = LP_TEX_LAYOUT_TILED;
+   }
+   else {
+      assert(target_layout == LP_TEX_LAYOUT_TILED);
+      other_layout = LP_TEX_LAYOUT_LINEAR;
+   }
+
+   new_layout = target_layout;  /* may get changed below */
+
+   if (cur_layout == LP_TEX_LAYOUT_BOTH) {
+      if (usage == LP_TEX_USAGE_READ) {
+         new_layout = LP_TEX_LAYOUT_BOTH;
+      }
+   }
+   else if (cur_layout == other_layout) {
+      if (usage != LP_TEX_USAGE_WRITE_ALL) {
+         /* need to convert tiled data to linear or vice versa */
+         *convert = TRUE;
+
+         if (usage == LP_TEX_USAGE_READ)
+            new_layout = LP_TEX_LAYOUT_BOTH;
+      }
+   }
+   else {
+      assert(cur_layout == LP_TEX_LAYOUT_NONE ||
+             cur_layout == target_layout);
+   }
+
+   assert(new_layout == LP_TEX_LAYOUT_BOTH ||
+          new_layout == target_layout);
+
+   *new_layout_return = new_layout;
+}
+
+
+/**
+ * Return pointer to a 2D texture image/face/slice.
+ * No tiled/linear conversion is done.
+ */
+ubyte *
+llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
+                                   unsigned face_slice, unsigned level,
+                                   enum lp_texture_layout layout)
+{
+   struct llvmpipe_texture_image *img;
+   unsigned offset;
+
+   if (layout == LP_TEX_LAYOUT_LINEAR) {
+      img = &lpr->linear[level];
+   }
+   else {
+      assert (layout == LP_TEX_LAYOUT_TILED);
+      img = &lpr->tiled[level];
+   }
+
+   if (face_slice > 0)
+      offset = face_slice * tex_image_face_size(lpr, level, layout);
+   else
+      offset = 0;
+
+   return (ubyte *) img->data + offset;
+}
+
+
+static INLINE enum lp_texture_layout
+llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
+                                 unsigned face_slice, unsigned level,
+                                 unsigned x, unsigned y)
+{
+   uint i;
+   assert(resource_is_texture(&lpr->base));
+   assert(x < lpr->tiles_per_row[level]);
+   i = face_slice * lpr->tiles_per_image[level]
+      + y * lpr->tiles_per_row[level] + x;
+   return lpr->layout[level][i];
+}
+
+
+static INLINE void
+llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
+                                 unsigned face_slice, unsigned level,
+                                 unsigned x, unsigned y,
+                                 enum lp_texture_layout layout)
+{
+   uint i;
+   assert(resource_is_texture(&lpr->base));
+   assert(x < lpr->tiles_per_row[level]);
+   i = face_slice * lpr->tiles_per_image[level]
+      + y * lpr->tiles_per_row[level] + x;
+   lpr->layout[level][i] = layout;
+}
+
+
+/**
+ * Set the layout mode for all tiles in a particular image.
+ */
+static INLINE void
+llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
+                                  unsigned face_slice, unsigned level,
+                                  unsigned width_t, unsigned height_t,
+                                  enum lp_texture_layout layout)
+{
+   const unsigned start = face_slice * lpr->tiles_per_image[level];
+   unsigned i;
+
+   for (i = 0; i < width_t * height_t; i++) {
+      lpr->layout[level][start + i] = layout;
+   }
+}
+
+
+/**
+ * Allocate storage for a linear or tile texture image (all cube
+ * faces and all 3D slices.
+ */
+static void
+alloc_image_data(struct llvmpipe_resource *lpr, unsigned level,
+                 enum lp_texture_layout layout)
+{
+   if (lpr->dt)
+      assert(level == 0);
+
+   if (layout == LP_TEX_LAYOUT_TILED) {
+      /* tiled data is stored in regular memory */
+      uint buffer_size = tex_image_size(lpr, level, layout);
+      lpr->tiled[level].data = align_malloc(buffer_size, 16);
+   }
+   else {
+      assert(layout == LP_TEX_LAYOUT_LINEAR);
+      if (lpr->dt) {
+         /* we get the linear memory from the winsys */
+         struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen);
+         struct sw_winsys *winsys = screen->winsys;
+
+         lpr->linear[0].data =
+            winsys->displaytarget_map(winsys, lpr->dt,
+                                      PIPE_TRANSFER_READ_WRITE);
+      }
+      else {
+         /* not a display target - allocate regular memory */
+         uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
+         lpr->linear[level].data = align_malloc(buffer_size, 16);
+      }
+   }
+}
+
+
+
+/**
+ * Return pointer to texture image data (either linear or tiled layout)
+ * for a particular cube face or 3D texture slice.
+ *
+ * \param face_slice  the cube face or 3D slice of interest
+ * \param usage  one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
+ * \param layout  either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
+ */
+void *
+llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
+                           unsigned face_slice, unsigned level,
+                           enum lp_texture_usage usage,
+                           enum lp_texture_layout layout)
+{
+   /*
+    * 'target' refers to the image which we're retrieving (either in
+    * tiled or linear layout).
+    * 'other' refers to the same image but in the other layout. (it may
+    *  or may not exist.
+    */
+   struct llvmpipe_texture_image *target_img;
+   struct llvmpipe_texture_image *other_img;
+   void *target_data;
+   void *other_data;
+   const unsigned width = u_minify(lpr->base.width0, level);
+   const unsigned height = u_minify(lpr->base.height0, level);
+   const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
+   const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
+   enum lp_texture_layout other_layout;
+   boolean only_allocate;
+
+   assert(layout == LP_TEX_LAYOUT_NONE ||
+          layout == LP_TEX_LAYOUT_TILED ||
+          layout == LP_TEX_LAYOUT_LINEAR);
+
+   assert(usage == LP_TEX_USAGE_READ ||
+          usage == LP_TEX_USAGE_READ_WRITE ||
+          usage == LP_TEX_USAGE_WRITE_ALL);
+
+   /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
+   if (layout == LP_TEX_LAYOUT_NONE) {
+      only_allocate = TRUE;
+      layout = LP_TEX_LAYOUT_TILED;
+   }
+   else {
+      only_allocate = FALSE;
+   }
+
+   if (lpr->dt) {
+      assert(lpr->linear[level].data);
+   }
+
+   /* which is target?  which is other? */
+   if (layout == LP_TEX_LAYOUT_LINEAR) {
+      target_img = &lpr->linear[level];
+      other_img = &lpr->tiled[level];
+      other_layout = LP_TEX_LAYOUT_TILED;
+   }
+   else {
+      target_img = &lpr->tiled[level];
+      other_img = &lpr->linear[level];
+      other_layout = LP_TEX_LAYOUT_LINEAR;
+   }
+
+   target_data = target_img->data;
+   other_data = other_img->data;
+
+   if (!target_data) {
+      /* allocate memory for the target image now */
+      alloc_image_data(lpr, level, layout);
+      target_data = target_img->data;
+   }
+
+   if (face_slice > 0) {
+      unsigned target_offset, other_offset;
+
+      target_offset = face_slice * tex_image_face_size(lpr, level, layout);
+      other_offset = face_slice * tex_image_face_size(lpr, level, other_layout);
+      if (target_data) {
+         target_data = (uint8_t *) target_data + target_offset;
+      }
+      if (other_data) {
+         other_data = (uint8_t *) other_data + other_offset;
+      }
+   }
+
+   if (only_allocate) {
+      /* Just allocating tiled memory.  Don't initialize it from the
+       * linear data if it exists.
+       */
+      return target_data;
+   }
+
+   if (other_data) {
+      /* may need to convert other data to the requested layout */
+      enum lp_texture_layout new_layout;
+      unsigned x, y;
+
+      /* loop over all image tiles, doing layout conversion where needed */
+      for (y = 0; y < height_t; y++) {
+         for (x = 0; x < width_t; x++) {
+            enum lp_texture_layout cur_layout =
+               llvmpipe_get_texture_tile_layout(lpr, face_slice, level, x, y);
+            boolean convert;
+
+            layout_logic(cur_layout, layout, usage, &new_layout, &convert);
+
+            if (convert) {
+               if (layout == LP_TEX_LAYOUT_TILED) {
+                  lp_linear_to_tiled(other_data, target_data,
+                                     x * TILE_SIZE, y * TILE_SIZE,
+                                     TILE_SIZE, TILE_SIZE,
+                                     lpr->base.format,
+                                     lpr->row_stride[level],
+                                     lpr->tiles_per_row[level]);
+               }
+               else {
+                  lp_tiled_to_linear(other_data, target_data,
+                                     x * TILE_SIZE, y * TILE_SIZE,
+                                     TILE_SIZE, TILE_SIZE,
+                                     lpr->base.format,
+                                     lpr->row_stride[level],
+                                     lpr->tiles_per_row[level]);
+               }
+            }
+
+            llvmpipe_set_texture_tile_layout(lpr, face_slice, level, x, y,
+                                             new_layout);
+         }
+      }
+   }
+   else {
+      /* no other data */
+      llvmpipe_set_texture_image_layout(lpr, face_slice, level,
+                                        width_t, height_t, layout);
+   }
+
+   assert(target_data);
+
+   return target_data;
+}
+
+
+/**
+ * Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
+ * All cube faces and 3D slices will be converted to the requested
+ * layout if needed.
+ * This is typically used when we're about to sample from a texture.
+ */
+void *
+llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
+                               unsigned level,
+                               enum lp_texture_usage usage,
+                               enum lp_texture_layout layout)
+{
+   const int slices = lpr->num_slices_faces[level];
+   int slice;
+   void *map = NULL;
+
+   assert(slices > 0);
+
+   for (slice = slices - 1; slice >= 0; slice--) {
+      map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
+   }
+
+   return map;
+}
+
+
+/**
+ * Get pointer to a linear image (not the tile!) where the tile at (x,y)
+ * is known to be in linear layout.
+ * Conversion from tiled to linear will be done if necessary.
+ * \return pointer to start of image/face (not the tile)
+ */
+ubyte *
+llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
+                                 unsigned face_slice, unsigned level,
+                                 enum lp_texture_usage usage,
+                                 unsigned x, unsigned y)
+{
+   struct llvmpipe_texture_image *linear_img = &lpr->linear[level];
+   enum lp_texture_layout cur_layout, new_layout;
+   const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
+   boolean convert;
+   uint8_t *tiled_image, *linear_image;
+
+   assert(resource_is_texture(&lpr->base));
+   assert(x % TILE_SIZE == 0);
+   assert(y % TILE_SIZE == 0);
+
+   if (!linear_img->data) {
+      /* allocate memory for the linear image now */
+      alloc_image_data(lpr, level, LP_TEX_LAYOUT_LINEAR);
+   }
+
+   /* compute address of the slice/face of the image that contains the tile */
+   tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+                                                    LP_TEX_LAYOUT_TILED);
+   linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+                                                     LP_TEX_LAYOUT_LINEAR);
+
+   /* get current tile layout and determine if data conversion is needed */
+   cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
+
+   layout_logic(cur_layout, LP_TEX_LAYOUT_LINEAR, usage,
+                &new_layout, &convert);
+
+   if (convert) {
+      lp_tiled_to_linear(tiled_image, linear_image,
+                         x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
+                         lpr->row_stride[level],
+                         lpr->tiles_per_row[level]);
+   }
+
+   if (new_layout != cur_layout)
+      llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
+
+   return linear_image;
+}
+
+
+/**
+ * Get pointer to tiled data for rendering.
+ * \return pointer to the tiled data at the given tile position
+ */
+ubyte *
+llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr,
+                          unsigned face_slice, unsigned level,
+                          enum lp_texture_usage usage,
+                          unsigned x, unsigned y)
+{
+   struct llvmpipe_texture_image *tiled_img = &lpr->tiled[level];
+   enum lp_texture_layout cur_layout, new_layout;
+   const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
+   boolean convert;
+   uint8_t *tiled_image, *linear_image;
+   unsigned tile_offset;
+
+   assert(x % TILE_SIZE == 0);
+   assert(y % TILE_SIZE == 0);
+
+   if (!tiled_img->data) {
+      /* allocate memory for the tiled image now */
+      alloc_image_data(lpr, level, LP_TEX_LAYOUT_TILED);
+   }
+
+   /* compute address of the slice/face of the image that contains the tile */
+   tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+                                                    LP_TEX_LAYOUT_TILED);
+   linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
+                                                     LP_TEX_LAYOUT_LINEAR);
+
+   /* get current tile layout and see if we need to convert the data */
+   cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
+
+   layout_logic(cur_layout, LP_TEX_LAYOUT_TILED, usage, &new_layout, &convert);
+   if (convert) {
+      lp_linear_to_tiled(linear_image, tiled_image,
+                         x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
+                         lpr->row_stride[level],
+                         lpr->tiles_per_row[level]);
+   }
+
+   if (new_layout != cur_layout)
+      llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
+
+   /* compute, return address of the 64x64 tile */
+   tile_offset = (ty * lpr->tiles_per_row[level] + tx)
+         * TILE_SIZE * TILE_SIZE * 4;
+
+   return (ubyte *) tiled_image + tile_offset;
+}
+
+
+/**
+ * Return size of resource in bytes
+ */
+unsigned
+llvmpipe_resource_size(const struct pipe_resource *resource)
+{
+   const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
+   unsigned lvl, size = 0;
+
+   for (lvl = 0; lvl <= lpr->base.last_level; lvl++) {
+      if (lpr->linear[lvl].data)
+         size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR);
+
+      if (lpr->tiled[lvl].data)
+         size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_TILED);
+   }
 
-   llvmpipe_texture_unmap(transfer->texture,
-                          transfer->face, transfer->level, transfer->zslice);
+   return size;
 }
 
 
 void
-llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen)
+llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
 {
-   screen->texture_create = llvmpipe_texture_create;
-   screen->texture_destroy = llvmpipe_texture_destroy;
-   screen->texture_from_handle = llvmpipe_texture_from_handle;
-   screen->texture_get_handle = llvmpipe_texture_get_handle;
+   screen->resource_create = llvmpipe_resource_create;
+   screen->resource_destroy = llvmpipe_resource_destroy;
+   screen->resource_from_handle = llvmpipe_resource_from_handle;
+   screen->resource_get_handle = llvmpipe_resource_get_handle;
+   screen->user_buffer_create = llvmpipe_user_buffer_create;
 
    screen->get_tex_surface = llvmpipe_get_tex_surface;
    screen->tex_surface_destroy = llvmpipe_tex_surface_destroy;
@@ -473,10 +1196,14 @@ llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen)
 
 
 void
-llvmpipe_init_context_texture_funcs(struct pipe_context *pipe)
+llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
 {
-   pipe->get_tex_transfer = llvmpipe_get_tex_transfer;
-   pipe->tex_transfer_destroy = llvmpipe_tex_transfer_destroy;
+   pipe->get_transfer = llvmpipe_get_transfer;
+   pipe->transfer_destroy = llvmpipe_transfer_destroy;
    pipe->transfer_map = llvmpipe_transfer_map;
    pipe->transfer_unmap = llvmpipe_transfer_unmap;
+   pipe->is_resource_referenced = llvmpipe_is_resource_referenced;
+   pipe->transfer_flush_region = u_default_transfer_flush_region;
+   pipe->transfer_inline_write = u_default_transfer_inline_write;
 }