// The address chosen is supplied to the relocation routine.
virtual void getBuiltinCode(const uint32_t **code, uint32_t *size) const = 0;
- virtual void parseDriverInfo(const struct nv50_ir_prog_info *info) {
- if (info->type == PIPE_SHADER_COMPUTE) {
+ virtual void parseDriverInfo(const struct nv50_ir_prog_info *info,
+ const struct nv50_ir_prog_info_out *info_out) {
+ if (info_out->type == PIPE_SHADER_COMPUTE) {
threads = info->prop.cp.numThreads[0] *
info->prop.cp.numThreads[1] *
info->prop.cp.numThreads[2];