{
struct push_context ctx;
unsigned i, index_size;
- bool apply_bias = info->indexed && info->index_bias;
+ bool apply_bias = info->index_size && info->index_bias;
ctx.push = nv30->base.pushbuf;
ctx.translate = nv30->vertex->translate;
ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0);
}
- if (info->indexed) {
- if (nv30->idxbuf.buffer)
+ if (info->index_size) {
+ if (!info->has_user_indices)
ctx.idxbuf = nouveau_resource_map_offset(&nv30->base,
- nv04_resource(nv30->idxbuf.buffer), nv30->idxbuf.offset,
+ nv04_resource(info->index.resource), info->start * info->index_size,
NOUVEAU_BO_RD);
else
- ctx.idxbuf = nv30->idxbuf.user_buffer;
+ ctx.idxbuf = info->index.user;
if (!ctx.idxbuf) {
nv30_state_release(nv30);
return;
}
- index_size = nv30->idxbuf.index_size;
+ index_size = info->index_size;
ctx.primitive_restart = info->primitive_restart;
ctx.restart_index = info->restart_index;
} else {
BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (ctx.push, NV30_3D_VERTEX_BEGIN_END_STOP);
- if (info->indexed)
- nouveau_resource_unmap(nv04_resource(nv30->idxbuf.buffer));
+ if (info->index_size && !info->has_user_indices)
+ nouveau_resource_unmap(nv04_resource(info->index.resource));
for (i = 0; i < nv30->num_vtxbufs; ++i) {
if (nv30->vtxbuf[i].buffer.resource) {