gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
index 400e9f5c04d412910db2c45cd1af69ffbc6dc539..19a606e74277d78490ad9b69dbb1550c7de0529e 100644 (file)
@@ -25,8 +25,9 @@
 
 #include <xf86drm.h>
 #include <nouveau_drm.h>
-#include "util/u_format.h"
-#include "util/u_format_s3tc.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_s3tc.h"
+#include "util/u_screen.h"
 
 #include "nv_object.xml.h"
 #include "nv_m2mf.xml.h"
@@ -57,13 +58,14 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    /* non-boolean capabilities */
    case PIPE_CAP_MAX_RENDER_TARGETS:
       return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
-   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
-      return 13;
+   case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+      return 4096;
    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
       return 10;
    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
       return 13;
    case PIPE_CAP_GLSL_FEATURE_LEVEL:
+   case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
       return 120;
    case PIPE_CAP_ENDIANNESS:
       return PIPE_ENDIAN_LITTLE;
@@ -75,14 +77,17 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
       return 1;
    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
       return 2048;
+   case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
+      return 8 * 1024 * 1024;
+   case PIPE_CAP_MAX_VARYINGS:
+      return 8;
+
    /* supported capabilities */
-   case PIPE_CAP_TWO_SIDED_STENCIL:
    case PIPE_CAP_ANISOTROPIC_FILTER:
    case PIPE_CAP_POINT_SPRITE:
    case PIPE_CAP_OCCLUSION_QUERY:
    case PIPE_CAP_QUERY_TIME_ELAPSED:
    case PIPE_CAP_QUERY_TIMESTAMP:
-   case PIPE_CAP_TEXTURE_SHADOW_MAP:
    case PIPE_CAP_TEXTURE_SWIZZLE:
    case PIPE_CAP_DEPTH_CLIP_DISABLE:
    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
@@ -90,13 +95,12 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
    case PIPE_CAP_TGSI_TEXCOORD:
-   case PIPE_CAP_USER_CONSTANT_BUFFERS:
-   case PIPE_CAP_USER_INDEX_BUFFERS:
    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+   case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
       return 1;
    /* nv35 capabilities */
    case PIPE_CAP_DEPTH_BOUNDS_TEST:
@@ -106,11 +110,16 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_NPOT_TEXTURES:
    case PIPE_CAP_CONDITIONAL_RENDER:
    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+   case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
    case PIPE_CAP_PRIMITIVE_RESTART:
+   case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
       return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
    /* unsupported */
+   case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
-   case PIPE_CAP_SM3:
+   case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+   case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+   case PIPE_CAP_VERTEX_SHADER_SATURATE:
    case PIPE_CAP_INDEP_BLEND_ENABLE:
    case PIPE_CAP_INDEP_BLEND_FUNC:
    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
@@ -119,6 +128,7 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+   case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
    case PIPE_CAP_MIN_TEXEL_OFFSET:
    case PIPE_CAP_MAX_TEXEL_OFFSET:
    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
@@ -194,8 +204,60 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_PCI_FUNCTION:
    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+   case PIPE_CAP_CULL_DISTANCE:
+   case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
+   case PIPE_CAP_TGSI_VOTE:
+   case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+   case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+   case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+   case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
+   case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+   case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+   case PIPE_CAP_NATIVE_FENCE_FD:
+   case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+   case PIPE_CAP_FBFETCH:
+   case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+   case PIPE_CAP_DOUBLES:
+   case PIPE_CAP_INT64:
+   case PIPE_CAP_INT64_DIVMOD:
+   case PIPE_CAP_TGSI_TEX_TXF_LZ:
+   case PIPE_CAP_TGSI_CLOCK:
+   case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+   case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+   case PIPE_CAP_TGSI_BALLOT:
+   case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+   case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+   case PIPE_CAP_POST_DEPTH_COVERAGE:
+   case PIPE_CAP_BINDLESS_TEXTURE:
+   case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+   case PIPE_CAP_QUERY_SO_OVERFLOW:
+   case PIPE_CAP_MEMOBJ:
+   case PIPE_CAP_LOAD_CONSTBUF:
+   case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
+   case PIPE_CAP_TILE_RASTER_ORDER:
+   case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+   case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
+   case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
+   case PIPE_CAP_CONTEXT_PRIORITY_MASK:
+   case PIPE_CAP_FENCE_SIGNAL:
+   case PIPE_CAP_CONSTBUF0_FLAGS:
+   case PIPE_CAP_PACKED_UNIFORMS:
+   case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
+   case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
+   case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
+   case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
+   case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
+   case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
+   case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
+   case PIPE_CAP_IMAGE_LOAD_FORMATTED:
+   case PIPE_CAP_TGSI_DIV:
+   case PIPE_CAP_TGSI_ATOMINC_WRAP:
       return 0;
 
+   case PIPE_CAP_MAX_GS_INVOCATIONS:
+      return 32;
+   case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
+      return 1 << 27;
    case PIPE_CAP_VENDOR_ID:
       return 0x10de;
    case PIPE_CAP_DEVICE_ID: {
@@ -212,10 +274,9 @@ nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
       return dev->vram_size >> 20;
    case PIPE_CAP_UMA:
       return 0;
+   default:
+      return u_pipe_screen_get_param_defaults(pscreen, param);
    }
-
-   debug_printf("unknown param %d\n", param);
-   return 0;
 }
 
 static float
@@ -235,6 +296,10 @@ nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
       return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
       return 15.0;
+   case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
+   case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
+   case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
+      return 0.0;
    default:
       debug_printf("unknown paramf %d\n", param);
       return 0;
@@ -242,7 +307,8 @@ nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
 }
 
 static int
-nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+nv30_screen_get_shader_param(struct pipe_screen *pscreen,
+                             enum pipe_shader_type shader,
                              enum pipe_shader_cap param)
 {
    struct nv30_screen *screen = nv30_screen(pscreen);
@@ -268,10 +334,13 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
          return 1;
       case PIPE_SHADER_CAP_MAX_TEMPS:
          return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
+      case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+         return 32;
+      case PIPE_SHADER_CAP_PREFERRED_IR:
+         return PIPE_SHADER_IR_TGSI;
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
          return 0;
-      case PIPE_SHADER_CAP_MAX_PREDS:
       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
@@ -280,16 +349,23 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
       case PIPE_SHADER_CAP_SUBROUTINES:
       case PIPE_SHADER_CAP_INTEGERS:
-      case PIPE_SHADER_CAP_DOUBLES:
+      case PIPE_SHADER_CAP_INT64_ATOMICS:
+      case PIPE_SHADER_CAP_FP16:
+      case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+      case PIPE_SHADER_CAP_INT16:
+      case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS:
       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+      case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+      case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
          return 0;
-      case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
-         return 32;
       default:
          debug_printf("unknown vertex shader param %d\n", param);
          return 0;
@@ -317,7 +393,10 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
          return 16;
-      case PIPE_SHADER_CAP_MAX_PREDS:
+      case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+         return 32;
+      case PIPE_SHADER_CAP_PREFERRED_IR:
+         return PIPE_SHADER_IR_TGSI;
       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
@@ -326,16 +405,22 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
       case PIPE_SHADER_CAP_SUBROUTINES:
       case PIPE_SHADER_CAP_INTEGERS:
-      case PIPE_SHADER_CAP_DOUBLES:
+      case PIPE_SHADER_CAP_FP16:
+      case PIPE_SHADER_CAP_FP16_DERIVATIVES:
+      case PIPE_SHADER_CAP_INT16:
+      case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS:
       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+      case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+      case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+      case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+      case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
          return 0;
-      case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
-         return 32;
       default:
          debug_printf("unknown fragment shader param %d\n", param);
          return 0;
@@ -346,11 +431,12 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    }
 }
 
-static boolean
+static bool
 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
                                 enum pipe_format format,
                                 enum pipe_texture_target target,
                                 unsigned sample_count,
+                                unsigned storage_sample_count,
                                 unsigned bindings)
 {
    if (sample_count > nv30_screen(pscreen)->max_sample_count)
@@ -359,14 +445,17 @@ nv30_screen_is_format_supported(struct pipe_screen *pscreen,
    if (!(0x00000017 & (1 << sample_count)))
       return false;
 
-   if (!util_format_is_supported(format, bindings)) {
+   if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
+      return false;
+
+   /* No way to render to a swizzled 3d texture. We don't necessarily know if
+    * it's swizzled or not here, but we have to assume anyways.
+    */
+   if (target == PIPE_TEXTURE_3D && (bindings & PIPE_BIND_RENDER_TARGET))
       return false;
-   }
 
-   /* transfers & shared are always supported */
-   bindings &= ~(PIPE_BIND_TRANSFER_READ |
-                 PIPE_BIND_TRANSFER_WRITE |
-                 PIPE_BIND_SHARED);
+   /* shared is always supported */
+   bindings &= ~PIPE_BIND_SHARED;
 
    return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
 }
@@ -573,7 +662,7 @@ nv30_screen_create(struct nouveau_device *dev)
    if (ret)
       FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
 
-   LIST_INITHEAD(&screen->queries);
+   list_inithead(&screen->queries);
 
    /* Vertex program resources (code/data), currently 6 of the constant
     * slots are reserved to implement user clipping planes
@@ -718,6 +807,6 @@ nv30_screen_create(struct nouveau_device *dev)
 
    nouveau_pushbuf_kick(push, push->channel);
 
-   nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
+   nouveau_fence_new(&screen->base, &screen->base.fence.current);
    return &screen->base;
 }