#include <errno.h>
#include <xf86drm.h>
#include <nouveau_drm.h>
-#include "util/u_format.h"
-#include "util/u_format_s3tc.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_s3tc.h"
#include "util/u_screen.h"
#include "pipe/p_screen.h"
#include "compiler/nir/nir.h"
#define THREADS_IN_WARP 32
-static boolean
+static bool
nv50_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
switch (param) {
/* non-boolean caps */
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 14;
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+ return 8192;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 12;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_POINT_SPRITE:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
+ case PIPE_CAP_TGSI_DIV:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1; /* class_3d >= NVA0_3D_CLASS; */
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_FBFETCH:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_NIR_COMPACT_ARRAYS:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_IMAGE_LOAD_FORMATTED:
+ case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
+ case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
+ case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
+ case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
+ case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
+ case PIPE_CAP_FBFETCH_COHERENT:
+ case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
+ case PIPE_CAP_TGSI_ATOMINC_WRAP:
+ case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
return 0;
case PIPE_CAP_VENDOR_ID:
return dev->vram_size >> 20;
case PIPE_CAP_UMA:
return 0;
+
default:
debug_printf("%s: unhandled cap %d\n", __func__, param);
+ /* fallthrough */
+ /* caps where we want the default value */
+ case PIPE_CAP_DMABUF:
+ case PIPE_CAP_ESSL_FEATURE_LEVEL:
+ case PIPE_CAP_THROTTLE:
return u_pipe_screen_get_param_defaults(pscreen, param);
}
}
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return 1;
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fpow = false,
- .lower_fmod64 = true,
.lower_uadd_carry = true,
.lower_usub_borrow = true,
+ .lower_sub = true,
.lower_ffract = true,
.lower_pack_half_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_all_io_to_temps = false,
- .native_integers = true,
.lower_cs_local_index_from_id = true,
+ .lower_rotate = true,
+ .lower_to_scalar = true,
.use_interpolated_input_intrinsics = true,
.max_unroll_iterations = 32,
};