bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
void nvc0_program_library_upload(struct nvc0_context *);
-uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
- uint32_t label);
void nvc0_program_init_tcp_empty(struct nvc0_context *);
/* nvc0_shader_state.c */