if (!ctx_to->vertex)
ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS);
- if (!ctx_to->idxbuf.buffer)
- ctx_to->dirty_3d &= ~NVC0_NEW_3D_IDXBUF;
if (!ctx_to->vertprog)
ctx_to->dirty_3d &= ~NVC0_NEW_3D_VERTPROG;
{ nvc0_vertex_arrays_validate, NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS },
{ nvc0_validate_surfaces, NVC0_NEW_3D_SURFACES },
{ nvc0_validate_buffers, NVC0_NEW_3D_BUFFERS },
- { nvc0_idxbuf_validate, NVC0_NEW_3D_IDXBUF },
{ nvc0_tfb_validate, NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_GMTYPROG },
{ nvc0_layer_validate, NVC0_NEW_3D_VERTPROG |
NVC0_NEW_3D_TEVLPROG |