#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
#include "draw/draw_vertex.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_gldefs.h"
+#include "nouveau/nouveau_context.h"
#define NOUVEAU_PUSH_CONTEXT(ctx) \
struct nv30_screen *ctx = nv30->screen
struct pipe_blend_color blend_colour;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
+ struct pipe_buffer *idxbuf;
+ unsigned idxbuf_format;
struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
unsigned nr_samplers;
unsigned nr_textures;
unsigned dirty_samplers;
-
- unsigned vb_enable;
- struct {
- struct pipe_buffer *buffer;
- unsigned delta;
- } vb[16];
-
- struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned vtxbuf_nr;
struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+ unsigned vtxelt_nr;
};
static INLINE struct nv30_context *
/* nv30_state.c and friends */
extern boolean nv30_state_validate(struct nv30_context *nv30);
extern void nv30_state_emit(struct nv30_context *nv30);
+extern void nv30_state_flush_notify(struct nouveau_channel *chan);
extern struct nv30_state_entry nv30_state_rasterizer;
extern struct nv30_state_entry nv30_state_scissor;
extern struct nv30_state_entry nv30_state_stipple;
extern struct nv30_state_entry nv30_state_viewport;
extern struct nv30_state_entry nv30_state_framebuffer;
extern struct nv30_state_entry nv30_state_fragtex;
+extern struct nv30_state_entry nv30_state_vbo;
/* nv30_vbo.c */
extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
unsigned count);
/* nv30_clear.c */
-extern void nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
- unsigned clearValue);
+extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
+ const float *rgba, double depth, unsigned stencil);
#endif