NV30_STATE_VTXBUF = 31,
NV30_STATE_VTXFMT = 32,
NV30_STATE_VTXATTR = 33,
- NV30_STATE_MAX = 34
+ NV30_STATE_SR = 34,
+ NV30_STATE_MAX = 35
};
#include "nv30_screen.h"
#define NV30_NEW_FRAGPROG (1 << 10)
#define NV30_NEW_ARRAYS (1 << 11)
#define NV30_NEW_UCP (1 << 12)
+#define NV30_NEW_SR (1 << 13)
struct nv30_rasterizer_state {
struct pipe_rasterizer_state pipe;
struct nv30_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
- unsigned viewport_bypass;
unsigned fp_samplers;
uint64_t dirty;
struct nouveau_winsys *nvws;
struct nv30_screen *screen;
- unsigned pctx_id;
struct draw_context *draw;
struct nv30_zsa_state *zsa;
struct nv30_blend_state *blend;
struct pipe_blend_color blend_colour;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
struct pipe_buffer *idxbuf;
extern struct nv30_state_entry nv30_state_framebuffer;
extern struct nv30_state_entry nv30_state_fragtex;
extern struct nv30_state_entry nv30_state_vbo;
+extern struct nv30_state_entry nv30_state_sr;
/* nv30_vbo.c */
extern void nv30_draw_arrays(struct pipe_context *, unsigned mode,
extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
const float *rgba, double depth, unsigned stencil);
+/* nv30_context.c */
+struct pipe_context *
+nv30_create(struct pipe_screen *pscreen, void *priv);
+
#endif