#include "draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_winsys.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "nv40_context.h"
#include "nv40_screen.h"
struct pipe_fence_handle **fence)
{
struct nv40_context *nv40 = nv40_context(pipe);
-
+ struct nv40_screen *screen = nv40->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *curie = screen->curie;
+
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- BEGIN_RING(curie, 0x1fd8, 1);
- OUT_RING (2);
- BEGIN_RING(curie, 0x1fd8, 1);
- OUT_RING (1);
+ BEGIN_RING(chan, curie, 0x1fd8, 1);
+ OUT_RING (chan, 2);
+ BEGIN_RING(chan, curie, 0x1fd8, 1);
+ OUT_RING (chan, 1);
}
- FIRE_RING(fence);
+ FIRE_RING(chan);
+ if (fence)
+ *fence = NULL;
}
static void
nv40_destroy(struct pipe_context *pipe)
{
struct nv40_context *nv40 = nv40_context(pipe);
+ unsigned i;
+
+ for (i = 0; i < NV40_STATE_MAX; i++) {
+ if (nv40->state.hw[i])
+ so_ref(NULL, &nv40->state.hw[i]);
+ }
if (nv40->draw)
draw_destroy(nv40->draw);
nv40->pipe.clear = nv40_clear;
nv40->pipe.flush = nv40_flush;
+ nv40->pipe.is_texture_referenced = nouveau_is_texture_referenced;
+ nv40->pipe.is_buffer_referenced = nouveau_is_buffer_referenced;
+
+ screen->base.channel->user_private = nv40;
+ screen->base.channel->flush_notify = nv40_state_flush_notify;
+
nv40_init_query_functions(nv40);
nv40_init_surface_functions(nv40);
nv40_init_state_functions(nv40);
return &nv40->pipe;
}
-