+#include "util/u_format.h"
+
#include "nv40_context.h"
#define _(m,tf,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sx,sy,sz,sw) \
tf++;
}
- NOUVEAU_ERR("unknown texture format %s\n", pf_name(pipe_format));
+ NOUVEAU_ERR("unknown texture format %s\n", util_format_name(pipe_format));
return NULL;
}