#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "draw/draw_context.h"
struct nv40_blend_state *bso = CALLOC(1, sizeof(*bso));
struct nouveau_stateobj *so = so_new(5, 8, 0);
- if (cso->blend_enable) {
+ if (cso->rt[0].blend_enable) {
so_method(so, curie, NV40TCL_BLEND_ENABLE, 3);
so_data (so, 1);
- so_data (so, (nvgl_blend_func(cso->alpha_src_factor) << 16) |
- nvgl_blend_func(cso->rgb_src_factor));
- so_data (so, nvgl_blend_func(cso->alpha_dst_factor) << 16 |
- nvgl_blend_func(cso->rgb_dst_factor));
+ so_data (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) |
+ nvgl_blend_func(cso->rt[0].rgb_src_factor));
+ so_data (so, nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16 |
+ nvgl_blend_func(cso->rt[0].rgb_dst_factor));
so_method(so, curie, NV40TCL_BLEND_EQUATION, 1);
- so_data (so, nvgl_blend_eqn(cso->alpha_func) << 16 |
- nvgl_blend_eqn(cso->rgb_func));
+ so_data (so, nvgl_blend_eqn(cso->rt[0].alpha_func) << 16 |
+ nvgl_blend_eqn(cso->rt[0].rgb_func));
} else {
so_method(so, curie, NV40TCL_BLEND_ENABLE, 1);
so_data (so, 0);
}
so_method(so, curie, NV40TCL_COLOR_MASK, 1);
- so_data (so, (((cso->colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) |
- ((cso->colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) |
- ((cso->colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) |
- ((cso->colormask & PIPE_MASK_B) ? (0x01 << 0) : 0)));
+ so_data (so, (((cso->rt[0].colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) |
+ ((cso->rt[0].colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) |
+ ((cso->rt[0].colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) |
+ ((cso->rt[0].colormask & PIPE_MASK_B) ? (0x01 << 0) : 0)));
if (cso->logicop_enable) {
so_method(so, curie, NV40TCL_COLOR_LOGIC_OP_ENABLE, 2);
static void
nv40_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ struct pipe_buffer *buf )
{
struct nv40_context *nv40 = nv40_context(pipe);
- nv40->constbuf[shader] = buf->buffer;
- nv40->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float));
+ nv40->constbuf[shader] = buf;
+ nv40->constbuf_nr[shader] = buf->size / (4 * sizeof(float));
if (shader == PIPE_SHADER_VERTEX) {
nv40->dirty |= NV40_NEW_VERTPROG;