draw_bind_vertex_shader(draw, nv40->vertprog->draw);
if (nv40->draw_dirty & NV40_NEW_RAST)
- draw_set_rasterizer_state(draw, &nv40->rasterizer->pipe);
+ draw_set_rasterizer_state(draw, &nv40->rasterizer->pipe, nv40->rasterizer);
if (nv40->draw_dirty & NV40_NEW_UCP)
draw_set_clip_state(draw, &nv40->clip);