return 1;
case PIPE_CAP_GLSL:
return 1;
- case PIPE_CAP_GEOMETRY_SHADER4:
- return 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
- case PIPE_CAP_TGSI_CONT_SUPPORTED:
- return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
- case PIPE_CAP_MAX_VS_INSTRUCTIONS:
- case PIPE_CAP_MAX_FS_INSTRUCTIONS:
- case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS:
- case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS:
- case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS:
- case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS:
- case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS:
- case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS: /* arbitrary limit */
+ case PIPE_CAP_DEPTH_CLAMP:
+ return 1;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static int
+nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+ enum pipe_shader_cap param)
+{
+ switch(shader) {
+ case PIPE_SHADER_FRAGMENT:
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_GEOMETRY:
+ break;
+ default:
+ return 0;
+ }
+
+ switch(param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: /* arbitrary limit */
return 16384;
- case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH:
- case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH: /* need stack bo */
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: /* need stack bo */
return 4;
- case PIPE_CAP_MAX_VS_INPUTS:
- return 16;
- case PIPE_CAP_MAX_FS_INPUTS: /* 128 / 4 with GP */
- return 64 / 4;
- case PIPE_CAP_MAX_VS_CONSTS:
- case PIPE_CAP_MAX_FS_CONSTS:
+ case PIPE_SHADER_CAP_MAX_INPUTS: /* 128 / 4 with GP */
+ if (shader == PIPE_SHADER_GEOMETRY)
+ return 128 / 4;
+ else
+ return 64 / 4;
+ case PIPE_SHADER_CAP_MAX_CONSTS:
return 65536 / 16;
- case PIPE_CAP_MAX_VS_ADDRS:
- case PIPE_CAP_MAX_FS_ADDRS: /* no spilling atm */
+ case PIPE_SHADER_CAP_MAX_ADDRS: /* no spilling atm */
return 1;
- case PIPE_CAP_MAX_VS_PREDS:
- case PIPE_CAP_MAX_FS_PREDS: /* not yet handled */
+ case PIPE_SHADER_CAP_MAX_PREDS: /* not yet handled */
return 0;
- case PIPE_CAP_MAX_VS_TEMPS:
- case PIPE_CAP_MAX_FS_TEMPS: /* no spilling atm */
+ case PIPE_SHADER_CAP_MAX_TEMPS: /* no spilling atm */
return NV50_CAP_MAX_PROGRAM_TEMPS;
- case PIPE_CAP_DEPTH_CLAMP:
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
default:
- NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
return 0;
}
}
pscreen->winsys = ws;
pscreen->destroy = nv50_screen_destroy;
pscreen->get_param = nv50_screen_get_param;
+ pscreen->get_shader_param = nv50_screen_get_shader_param;
pscreen->get_paramf = nv50_screen_get_paramf;
pscreen->is_format_supported = nv50_screen_is_format_supported;
pscreen->context_create = nv50_create;