#define __NV50_SCREEN_H__
#include "nouveau/nouveau_screen.h"
-#include "nv50_context.h"
+
+struct nv50_context;
struct nv50_screen {
struct nouveau_screen base;
struct nouveau_resource *immd_heap[1];
struct nouveau_resource *parm_heap[PIPE_SHADER_TYPES];
- struct pipe_buffer *strm_vbuf[16];
+ struct pipe_resource *strm_vbuf[16];
struct nouveau_bo *tic;
struct nouveau_bo *tsc;