#include "nv50_context.h"
#include "nv50_texture.h"
+#include "nv50_resource.h"
#include "nouveau/nouveau_stateobj.h"
#include "nouveau/nouveau_reloc.h"
#include "util/u_format.h"
-#define _MIXED(pf, t0, t1, t2, t3, cr, cg, cb, ca, f) \
-[PIPE_FORMAT_##pf] = ( \
- NV50TIC_0_0_MAPR_##cr | NV50TIC_0_0_TYPER_##t0 | \
- NV50TIC_0_0_MAPG_##cg | NV50TIC_0_0_TYPEG_##t1 | \
- NV50TIC_0_0_MAPB_##cb | NV50TIC_0_0_TYPEB_##t2 | \
- NV50TIC_0_0_MAPA_##ca | NV50TIC_0_0_TYPEA_##t3 | \
- NV50TIC_0_0_FMT_##f)
-
-#define _(pf, t, cr, cg, cb, ca, f) _MIXED(pf, t, t, t, t, cr, cg, cb, ca, f)
-
-static const uint32_t nv50_texture_formats[PIPE_FORMAT_COUNT] =
-{
- _(B8G8R8A8_UNORM, UNORM, C2, C1, C0, C3, 8_8_8_8),
- _(B8G8R8A8_SRGB, UNORM, C2, C1, C0, C3, 8_8_8_8),
- _(B8G8R8X8_UNORM, UNORM, C2, C1, C0, ONE, 8_8_8_8),
- _(B8G8R8X8_SRGB, UNORM, C2, C1, C0, ONE, 8_8_8_8),
- _(B5G5R5A1_UNORM, UNORM, C2, C1, C0, C3, 1_5_5_5),
- _(B4G4R4A4_UNORM, UNORM, C2, C1, C0, C3, 4_4_4_4),
-
- _(B5G6R5_UNORM, UNORM, C2, C1, C0, ONE, 5_6_5),
-
- _(L8_UNORM, UNORM, C0, C0, C0, ONE, 8),
- _(L8_SRGB, UNORM, C0, C0, C0, ONE, 8),
- _(A8_UNORM, UNORM, ZERO, ZERO, ZERO, C0, 8),
- _(I8_UNORM, UNORM, C0, C0, C0, C0, 8),
-
- _(L8A8_UNORM, UNORM, C0, C0, C0, C1, 8_8),
- _(L8A8_SRGB, UNORM, C0, C0, C0, C1, 8_8),
-
- _(DXT1_RGB, UNORM, C0, C1, C2, ONE, DXT1),
- _(DXT1_RGBA, UNORM, C0, C1, C2, C3, DXT1),
- _(DXT3_RGBA, UNORM, C0, C1, C2, C3, DXT3),
- _(DXT5_RGBA, UNORM, C0, C1, C2, C3, DXT5),
-
- _MIXED(S8Z24_UNORM, UINT, UNORM, UINT, UINT, C1, C1, C1, ONE, 24_8),
- _MIXED(Z24S8_UNORM, UNORM, UINT, UINT, UINT, C0, C0, C0, ONE, 8_24),
-
- _(R16G16B16A16_SNORM, UNORM, C0, C1, C2, C3, 16_16_16_16),
- _(R16G16B16A16_UNORM, SNORM, C0, C1, C2, C3, 16_16_16_16),
- _(R32G32B32A32_FLOAT, FLOAT, C0, C1, C2, C3, 32_32_32_32),
-
- _(R16G16_SNORM, SNORM, C0, C1, ZERO, ONE, 16_16),
- _(R16G16_UNORM, UNORM, C0, C1, ZERO, ONE, 16_16),
-
- _MIXED(Z32_FLOAT, FLOAT, UINT, UINT, UINT, C0, C0, C0, ONE, 32_DEPTH)
-};
-
-#undef _
-#undef _MIXED
-
static INLINE uint32_t
nv50_tic_swizzle(uint32_t tc, unsigned swz)
{
struct nv50_miptree *mt = nv50_miptree(view->pipe.texture);
uint32_t swz[4], *tic = view->tic;
- tic[0] = nv50_texture_formats[view->pipe.format];
+ tic[0] = nv50_format_table[view->pipe.format].tic;
swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r);
swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g);
case PIPE_TEXTURE_2D:
tic[2] |= NV50TIC_0_2_TARGET_2D;
break;
+ case PIPE_TEXTURE_RECT:
+ tic[2] |= NV50TIC_0_2_TARGET_RECT;
+ break;
case PIPE_TEXTURE_3D:
tic[2] |= NV50TIC_0_2_TARGET_3D;
break;
struct nv50_miptree *mt =
nv50_miptree(view->pipe.texture);
+ tic2 &= ~NV50TIC_0_2_NORMALIZED_COORDS;
if (nv50->sampler[p][unit]->normalized)
tic2 |= NV50TIC_0_2_NORMALIZED_COORDS;
+ view->tic[2] = tic2;
so_data (so, view->tic[0]);
so_reloc (so, mt->base.bo, 0, rll, 0, 0);
return TRUE;
}
-void
-nv50_tex_relocs(struct nv50_context *nv50)
+static void
+nv50_emit_texture_relocs(struct nv50_context *nv50, int prog)
{
- struct nouveau_channel *chan = nv50->screen->tesla->channel;
- int p, unit;
+ struct nouveau_channel *chan = nv50->screen->base.channel;
+ struct nouveau_bo *tic = nv50->screen->tic;
+ int unit;
- p = PIPE_SHADER_FRAGMENT;
- for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
- struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
- if (!view)
- continue;
- nouveau_reloc_emit(chan, nv50->screen->tic,
- ((p * 32) + unit) * 32, NULL,
- nv50_miptree(view->texture)->base.bo, 0, 0,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
- NOUVEAU_BO_RD, 0, 0);
- }
+ for (unit = 0; unit < nv50->sampler_view_nr[prog]; unit++) {
+ struct nv50_sampler_view *view;
+ struct nv50_miptree *mt;
+ const unsigned base = ((prog * 32) + unit) * 32;
- p = PIPE_SHADER_VERTEX;
- for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
- struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
+ view = nv50_sampler_view(nv50->sampler_views[prog][unit]);
if (!view)
continue;
- nouveau_reloc_emit(chan, nv50->screen->tic,
- ((p * 32) + unit) * 32, NULL,
- nv50_miptree(view->texture)->base.bo, 0, 0,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
- NOUVEAU_BO_RD, 0, 0);
+ mt = nv50_miptree(view->pipe.texture);
+
+ nouveau_reloc_emit(chan, tic, base + 4, NULL, mt->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_LOW, 0, 0);
+ nouveau_reloc_emit(chan, tic, base + 8, NULL, mt->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_HIGH, view->tic[2], view->tic[2]);
}
}
+void
+nv50_tex_relocs(struct nv50_context *nv50)
+{
+ nv50_emit_texture_relocs(nv50, 2); /* FP */
+ nv50_emit_texture_relocs(nv50, 0); /* VP */
+}
+
struct nouveau_stateobj *
nv50_tex_validate(struct nv50_context *nv50)
{