OUT_RING(chan, 1);
}*/
- FIRE_RING(chan);
- if (fence)
+ if (fence) {
+ /* horrific hack to make glFinish() work in the absence of
+ * having proper fences in nvfx. a pending rewrite will
+ * fix this properly, but may be a while off.
+ */
+ MARK_RING(chan, 1, 1);
+ OUT_RELOC(chan, screen->fence, 0, NOUVEAU_BO_WR |
+ NOUVEAU_BO_DUMMY, 0, 0);
+ FIRE_RING(chan);
+ nouveau_bo_map(screen->fence, NOUVEAU_BO_RDWR);
+ nouveau_bo_unmap(screen->fence);
*fence = NULL;
+ } else {
+ FIRE_RING(chan);
+ }
}
static void