#include "draw/draw_context.h"
#include "pipe/p_defines.h"
#include "util/u_framebuffer.h"
+#include "vl/vl_decoder.h"
+#include "vl/vl_video_buffer.h"
#include "nvfx_context.h"
#include "nvfx_screen.h"
nvfx->pipe.clear = nvfx_clear;
nvfx->pipe.flush = nvfx_flush;
+ nvfx->pipe.create_video_decoder = vl_create_decoder;
+ nvfx->pipe.create_video_buffer = vl_video_buffer_create;
+
nvfx->is_nv4x = screen->is_nv4x;
nvfx->use_nv4x = screen->use_nv4x;
/* TODO: it seems that nv30 might have fixed function clipping usable with vertex programs