return 0; // TODO: implement depth clamp
case PIPE_CAP_PRIMITIVE_RESTART:
return 0; // TODO: implement primitive restart
- case PIPE_CAP_ARRAY_TEXTURES:
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL: