unsigned k = 0;
for (unsigned i = 0; i < so->num_elements; ++i) {
- /* We map a mali_attr to be 1:1 with the mali_attr_meta, which
+ /* We map buffers 1:1 with the attributes, which
* means duplicating some vertex buffers (who cares? aside from
* maybe some caching implications but I somehow doubt that
* matters) */