struct panfrost_shader_state *ss = panfrost_get_shader_state(ctx, st);
memset(meta, 0, sizeof(*meta));
- meta->shader = (ss->bo ? ss->bo->gpu : 0) | ss->first_tag;
+ meta->shader = ss->shader;
meta->attribute_count = ss->attribute_count;
meta->varying_count = ss->varying_count;
meta->texture_count = ctx->sampler_view_count[st];